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Author Topic: Custom Robot Masters Classes  (Read 10098 times)

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June 06, 2012, 12:54:31 AM
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Offline darkmath

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Custom Robot Masters Classes
« on: June 06, 2012, 12:54:31 AM »
I was wandering these days: "We have Megaman Classes, Community Classes, why can't we can't we have a Custom Robot Master Classes?" so I decided to "try" to make this, I'm not very good with SlumpED and actors, so I would apreciate that if anyone that liked this idea could help me even if a little bit. So, what do you think?

June 06, 2012, 12:57:14 AM
Reply #1

Offline Ivory

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Re: [Idea] Custom Robot Masters Classes
« Reply #1 on: June 06, 2012, 12:57:14 AM »
Wait, what? How the heck did you post in this forum? It's supposed to be locked down.

June 06, 2012, 12:58:28 AM
Reply #2

Offline darkmath

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Re: [Idea] Custom Robot Masters Classes
« Reply #2 on: June 06, 2012, 12:58:28 AM »
Really? I think it was Sonix the one you banned

June 06, 2012, 12:59:04 AM
Reply #3

Offline HD_

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Re: [Idea] Custom Robot Masters Classes
« Reply #3 on: June 06, 2012, 12:59:04 AM »
Probable reason: update screwed around with the permissions

Real reason: NINJAS

June 06, 2012, 12:59:20 AM
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Offline fortegigasgospel

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Re: [Idea] Custom Robot Masters Classes
« Reply #4 on: June 06, 2012, 12:59:20 AM »
Quote from: "Ivory"
Wait, what? How the heck did you post in this forum? It's supposed to be locked down.
Seems the "New Topic" icon is there now. It may have gotten effected by that phpBB update.

June 06, 2012, 12:59:50 AM
Reply #5

Offline Red

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Re: [Idea] Custom Robot Masters Classes
« Reply #5 on: June 06, 2012, 12:59:50 AM »
yeah, it's there, we can post here and be happy people forever

except not

June 06, 2012, 01:00:25 AM
Reply #6

Offline SaviorSword

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Re: [Idea] Custom Robot Masters Classes
« Reply #6 on: June 06, 2012, 01:00:25 AM »
What's the difference between this and CSCC? The only thin' difference I see is that yar idea is that it's not limited to the games (YD and KY) or the player's persona (CSCC).
Also, just havin' an idea won't cut much at all. This'll have to dwell upon the depths of the WIP parts before movin' up here. Lastly, not bein' good at contributin' the heavy liftin' codin' spells doom to the project's success. Ya need someone that's willin' to do the gurelin' work with/for ya.

June 06, 2012, 01:02:26 AM
Reply #7

Offline Ivory

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Re: [Idea] Custom Robot Masters Classes
« Reply #7 on: June 06, 2012, 01:02:26 AM »
Just alerted mike that the permissions project forum (and maybe other parts of the forum) may have screwy permissions. In any case, project forum rules says "no ideas". So unless you actually have work behind this, then this idea is a no go.

June 06, 2012, 01:06:05 AM
Reply #8

Offline darkmath

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Re: [Idea] Custom Robot Masters Classes
« Reply #8 on: June 06, 2012, 01:06:05 AM »
I think you're right, but I was working in a class but, whatever, you're right.

June 06, 2012, 01:59:21 AM
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Offline fortegigasgospel

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Re: [Idea] Custom Robot Masters Classes
« Reply #9 on: June 06, 2012, 01:59:21 AM »
Quote from: "darkmath"
I think you're right, but I was working in a class but, whatever, you're right.
Then put it in CSCC, my submission was one of my robot masters, Boulder Man.

June 06, 2012, 02:01:03 AM
Reply #10

Offline Korby

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Re: [Idea] Custom Robot Masters Classes
« Reply #10 on: June 06, 2012, 02:01:03 AM »
This would go in WIP or Weapons/Actors.
It especially doesn't belong in Projects.

June 06, 2012, 03:43:33 AM
Reply #11

Offline Laggy Blazko

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Re: [Idea] Custom Robot Masters Classes
« Reply #11 on: June 06, 2012, 03:43:33 AM »
Why not making this a CSCC expansion?
(Also don't limit to one class please please please D:)

June 06, 2012, 04:46:10 PM
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Offline BiscuitSlash

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Re: [Idea] Custom Robot Masters Classes
« Reply #12 on: June 06, 2012, 04:46:10 PM »
Contributing some ideas cause yeah why not I don't see a problem with this mod.

Name: M-7
Amour: 0.6x, can only be hit in the body or head, not the hands.
Weakness: Doppel Crash
Speed: 0.6ish, 1.3 when not visible.
Jump: He flies. Though something'll need to be done to make players not spam this such as gravity at high heights.
Description: Here's his Cutstuff war description. He's a large, dark purple robot and only his hands, head, and upper body is visible. He doesn't have arms, his hands just somehow float. He has visual effects of dark purple fire covering him at all times. His amour is very thick metal that is hard to damage (especially so on the hands). He also looks really menacing. (I have his visuals thought out, I just need to make them visible to others)
Weapon 1: Punch attacks. Mainfire will shoot one of the fists out at high speed doing high damage and smashing enemies against the walls if done correctly. Cannot do other stuff if his hands are away from him.
Weapon 1 Altfire: Devisiblize. Fades away so that he cannot be seen or damaged (only what is visible is hitable for this guy). During this, you cannot attack or be attacked, but you move a lot faster. Good for surprising enemies and getting away and stuff. Uses ammo with slow regain.
Weapon 2: Dynamic hand attacks. Mainfire smashes the ground causing earthquakes and stuffs. As for the altfire, it depends. Either using his hands to shoot lots of purple fireballs in a spread with high ammo usage or grabbing his opponents with his hands and crashing them against the walls and stuff (if the fire thing is the 3rd weapon).
Skin: Not done. In fact I haven't got round to making any sprites of visuals for this guy yet (too hard)

(I didn't make this robot master)
Name: Photonman
Amour: 0.8x
Weakness: I dunno. In the game that he's from he's weak to having his lasers bounced back at him so....Deflect Shield I guess.
Speed: Very slightly slower than normal, like 0.78 speed units or something
Jump: Normal
Colours: Orangy yellow and almost white.
Mainfire: Solar Laser. Hold down to charge up ammo bar. Once it's full up, you'll automatically shoot 3 solar lasers at high speeds. They do very light damage but are really hard to avoid. If you don't charge then nothing happens. If you charge almost fully but not entirely you shoot 2 lasers instead.
Altfire: Healing powers. Hold down to take solar energy from the sun and recharge your health bar. While it can be very useful, there's a delay for starting and finishing and you regain health at a very slow rate.
Skin: Done. I've already started a bit of progress on this class anyway.

June 06, 2012, 11:37:59 PM
Reply #13

Offline darkmath

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Re: [Idea] Custom Robot Masters Classes
« Reply #13 on: June 06, 2012, 11:37:59 PM »
Didn't see the topic was changed to Weapons & Actors :S, btw, I'm almost finishing the CommanderMan class, and thanks for colaboration,  and it's not going to be a have only one class project, you can even put an entire set if you want! (Kidding, maximum is 3, that would be too much, imagine if every ppl would want to make their rm set on this O_O)

June 07, 2012, 12:28:00 AM
Reply #14

Offline SaviorSword

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Re: [Idea] Custom Robot Masters Classes
« Reply #14 on: June 07, 2012, 12:28:00 AM »
So what kinda of classes is this mod supposed to be? A garbage dump of everythin'? A collection of fan made robot masters? A collection of ALL classes? (YD, KY, CSCC, MMX, and/or everythin' else.)