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Author Topic: NemZ's tileset emporium  (Read 161663 times)

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June 25, 2014, 12:00:00 AM
Reply #420

Offline Laggy Blazko

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Re: NemZ's tileset emporium
« Reply #420 on: June 25, 2014, 12:00:00 AM »
Aren't they those things from that MegamanXSonic shipping Archie Comics crossover?

June 25, 2014, 01:08:19 AM
Reply #421

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #421 on: June 25, 2014, 01:08:19 AM »
Yea, the sonic characters turned into robot masters in the crossover.

June 25, 2014, 01:10:24 AM
Reply #422

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #422 on: June 25, 2014, 01:10:24 AM »
constellation droids are a maybe.  very unlikely for the sonic stuff.

June 25, 2014, 01:18:28 AM
Reply #423

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #423 on: June 25, 2014, 01:18:28 AM »
No problem.

October 21, 2014, 04:12:52 AM
Reply #424

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #424 on: October 21, 2014, 04:12:52 AM »
Cross-promotion bump to point you guys at what I've got going on over HERE for those of you who might not ever look at the tutorials forum.

December 17, 2014, 09:31:14 PM
Reply #425

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #425 on: December 17, 2014, 09:31:14 PM »


A small request, the trees from mm7 shade.  I don't know how big you want to go with the branches, so it's a bit of a mix and match for now.

January 27, 2015, 08:05:35 AM
Reply #426

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #426 on: January 27, 2015, 08:05:35 AM »
I was bored this weekend and and all this happened:









So I guess that means I will be doing all of Wily Wars afterall.  Yay?

Not entirely happy with those top platforms honestly, but not sure what else to do with them as they just don't look much like tops if you make them square-ish to fill the whole block.  Might look at that again later if I think of anything or if anybody has a better idea.

February 09, 2015, 04:01:09 PM
Reply #427

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #427 on: February 09, 2015, 04:01:09 PM »
And a few more!  turns out these ARE rather different from the NES tiles afterall.









Also I did come up with what I think is a better fix for top platforms.  Just make it a 3d floors block and add the tapered bottom of the top as a fixed actor rather than as a texture, all with a simple 2-step animation to sell it as spinning.


February 25, 2015, 09:16:11 PM
Reply #428

Offline Rozark

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Re: NemZ's tileset emporium
« Reply #428 on: February 25, 2015, 09:16:11 PM »
Are you in the process of moving things?
If not, your Wily Wars Fireman appears to have been moved or deleted (At least on my end)

February 26, 2015, 07:10:30 AM
Reply #429

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #429 on: February 26, 2015, 07:10:30 AM »
tweaked something, I guess the file name wasn't exactly the same after reloading.  Should work fine now.

March 24, 2015, 07:22:42 AM
Reply #430

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #430 on: March 24, 2015, 07:22:42 AM »
Been busy IRL, but here's the last of Wily Wars:



March 25, 2015, 06:48:31 PM
Reply #431

Offline Superjustinbros

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Re: NemZ's tileset emporium
« Reply #431 on: March 25, 2015, 06:48:31 PM »
These are excellent; well done.

October 19, 2015, 02:42:45 PM
Reply #432

Offline protoman

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Re: NemZ's tileset emporium
« Reply #432 on: October 19, 2015, 02:42:45 PM »
Hey NemZ. Thanks for your hard and great work on those tilesets.
I am the creator of a Megaman-like engine and game called Rockbot (http://rockbot.upperland.net/) that is set on the Megaman Universe but meant not to use Capcom copyrighted assets.
Lately I was planning to add some stages from Megaman as an package (as I said before, Rockbot is an engine, so you can create multiple games with its editor) to be available as a kind of DLC, and I just found your tilesets, and man, they are brilliant *.*
I will be using some of those, so thank you a lot for doing this :)

October 21, 2015, 04:09:07 AM
Reply #433

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #433 on: October 21, 2015, 04:09:07 AM »
Sweet.  I'll have to check that out.

January 02, 2016, 10:20:37 AM
Reply #434

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #434 on: January 02, 2016, 10:20:37 AM »
So a while ago I did the MM&B tiles and said at the time I wasn't all that thrilled with the version of Dynamo Man that I churned out.  Well, I finally got around to taking a second swing at that, taking some cues from the one used for that stage in mm8bdm...minus the weird pink stuff.

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