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Messages - Morps

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1
W.I.P Forum / Re: [Expansion] Mega Man Super Fighting Robot
« on: October 11, 2017, 06:23:52 PM »
Uhhh there’s some weapons I know I finished in the file I sent yet stated incomplete, same case vice versa but not all.
I know I did Flash Dagger, Zap Barrier, Leaf Boomerang, Giant Axe, and Soak Rain, the rest got placeholder weps for later. Could talk to MrWeirdGuy about this at some point to also get the sheet to finish the Rick skin.

Also some screenshots of the progress made wouldn’t hurt. At least you’d be showing proof of work.

I was gonna show a screenshot but imgur wouldn't cooperate with me so hopefully so I can get that up sooner or later.

2
W.I.P Forum / Re: [Expansion] Mega Man Super Fighting Robot
« on: October 06, 2017, 11:54:45 PM »
Zapman is Already Completed by Zdagger67

Well I want to ask for permission first before adding the skin.

3
W.I.P Forum / [Expansion] Mega Man Super Fighting Robot
« on: October 06, 2017, 08:16:32 PM »

Dimpsy was originally gonna head this but he has given the reins to me now.

UPDATE: Kaze is the new owner due to me not caring about 8BDM anymore.

Mega Man Super Fighting Robot is a fangame created by MrWeirdGuy. It has been praised for it's great design elements and replay-ability.

DOWNLOADS

So, let's get started on the progress report.

We need some mappers currently

SKINS
(click to show/hide)

WEAPONS
(click to show/hide)

MAPS
(click to show/hide)

Discord server - https://discord.gg/5KvBhz8

4
Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: September 18, 2017, 12:01:48 AM »
Ok got v5 and I can't seem to get this mod to work also is yhere any other mods like the special classes mod? I like the fact that I can still use skins with those classes plus it's good that you can still use powers.
Please read the earlier posts, it is not updated to v5b yet. However the update will be finished soon once Fyone is done fiddling around with Fake Man.

5
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: September 13, 2017, 01:10:03 AM »
It is yet another dead body within the massive graveyard of 8BDM mods. No point in trying to bring it back unfortunately.

6
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: September 09, 2017, 09:07:46 PM »
Could anyone please help me when i try to run the game the following error apears

Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Tried to register class 'SniperJoeShieldFX' more than once.
Tried to register class 'SniperJoeShieldX' more than once.

Please help

Thanks in advance

The mod is not updated to v5b and never will be

7
Projects & Creative / Re: Mega Man X1 Classes
« on: September 06, 2017, 11:51:42 AM »
Is this mod going to make a full comeback into development, and if it does will it go beyond X1? Someone made a Wheel Gator skin that can be useful.

8
Help & Editing / Re: Map conversions for 8BDM?
« on: August 28, 2017, 06:29:52 PM »
Nevermind, I know now. You must delete the aircontrol in the MAPINFO.

9
Tutorial Collection / Re: Making Classes In mm8bdm
« on: August 27, 2017, 07:33:32 PM »
This doesn't exactly seem like a good tutorial. It doesn't seem cover all of the bases.

10
Help & Editing / Re: Map conversions for 8BDM?
« on: August 24, 2017, 04:22:59 PM »
Also by the way, how much of a pain would it be to give 8BDM maps Doom physics? I want to try doing that for an experiment.

12
Help & Editing / Map conversions for 8BDM?
« on: August 21, 2017, 03:18:15 AM »
I'm sorry if this is the wrong section to post this but has anyone converted some of the great Doom map packs out there for 8BDM? I was trying to convert AeonDM however my attempt ended quickly since I was unable to load my 8BDM .pk3 files into Doom Builder. I've just wanted to play some true quality Deathmatch maps from UDMX, AeonDM, and such.

13
Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: August 16, 2017, 02:45:19 AM »
Hey guys....i'm new here...so......this mod is still functional??because this mod works with the V5a version,but in the V5b,zandronum can't run the game......so this mod will be updated?

It is being updated very soon, Fake Man just needs finishing touches. In the meantime you can try CBM.

14
Any news on the results?

EDIT: I think we've been played like a fiddle.

15
Sorry for making this really confusing

It's totally fine, but I have one final question. What do you mean by accepting Mavericks and Stardroids too? What's the plot of this game? Will they be treated as regular Robot Masters or are they going to serve a purpose later on in the game?

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