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Messages - CutmanMike

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3736
The Ghoul's Forest / Re: [color=#000080]Ghouls forest/Gvh vids[/color]
« on: August 19, 2009, 02:18:03 PM »
Arg please stop with the bright color text posts. I know it's funky and clearer on that damn theme the forum comes with, but it's unreadable for us folk using subsilver2 (which is... 3 people! Yay I'm not alone).

Btw it might be worth pointing out there's already a gajillion Ghoul's Forest vids on youtube already. Some of them are funny because they record it with a camera with a buddy and we get some scared expressions  :D

3737
The Ghoul's Forest / Re: Ghoul's Forest 3 texture remake
« on: August 19, 2009, 02:10:02 PM »
If anything I think GF3 needs new everything, not just textures. I.e detail. Bushes, varied ground heights, dirt patches, better looking trees. That's one task I intend to keep well away from though  ;)

3738
Err, why not exactly? I still get my Creeper moments online.

Btw I removed your yellow font simply because I can't read it in subsilver2  :razz:

3739
The Ghoul's Forest / Re: the elusive ghoul:misty
« on: August 19, 2009, 09:19:43 AM »
I believe you can find him on Icy's Ghoul 3 addon. There's a link to it on the main page but here ya go: http://www.freewebs.com/icystorage2/

3740
The Ghoul's Forest / Re: Classes Discussion
« on: August 17, 2009, 03:21:13 PM »
Then you should approve of ghostbuster's upgrade. I'll post a sneak peak video here later to *coughgetpeopletojointheforumcough* inspire you all  ;)

3741
The Ghoul's Forest / Re: Ghoul Forest Experience
« on: August 17, 2009, 02:38:53 PM »
I first played Ghouls Forest 3 in early testing stages, and believe me that's a lot scarier than what it is now. I had completely no idea if the monsters/scripts were gonna work, not work or do something completely unexpected and scare the hebejeebes out of me. Testing the creeper was horrible  :mad:

3742
The Ghoul's Forest / Re: Classes Discussion
« on: August 17, 2009, 12:09:15 PM »
No, Choke isn't going to change too much but expect a longer reach.

3743
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: August 17, 2009, 09:52:23 AM »
It would be the longest poll ever :P I stopped WOTW though simply because I don't have time. If you want to review a WAD though just stick a topic in article submission.

3744
Choke: Throwing a bloodball from one tower in GVH07 and hitting someone over the wall in the middle (done it twice!)

3745
The Ghoul's Forest / Re: Classes Discussion
« on: August 17, 2009, 09:43:00 AM »
Quote from: "White"
Seriously cutman, a little help on this?  :cry:

How do you want me to help exactly? :P

Quote from: "ThaMarine"
Is the Ghostbuster going to keep his traps?

Sorry for the late response but yes, he will keep his traps but they may work a little different.

3746
The Ghoul's Forest / Re: Maps Discussion
« on: August 17, 2009, 08:31:43 AM »
I agree, mostly because I always happen to join GVH when that map is in play, but a lot of people seem to like it. Time for a poll I thinks.

3747
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 01:32:59 PM »
Too cliché for me. Not to mention someone already made a mage.

3748
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 12:40:13 PM »
But endless war HAS two classes. If I wanted to add more classes I'd make a whole new expansion.

3749
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 12:18:33 PM »
Other than convenience, what's the point of putting Choke and Ghostbuster in GVH? They will get buffed up (ghostbuster is having a complete makeover) but I'll release it as GVH:EWv2 along with a few map fixes.

3750
The Ghoul's Forest / The Ghoul's Forest - What is it?
« on: August 12, 2009, 02:45:16 PM »
If you have no idea what the Ghoul's Forest is, your best places for information are here:

ZDoom wiki - The Ghoul's Forest Series.

And of course there's information right here at Cutstuff.net  ;) . Use the links on the left to navigate for the info you're after.

Still confused? Just ask.

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