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[EXPANSION] Rockman & Forte 2
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Topic: [EXPANSION] Rockman & Forte 2 (Read 77032 times)
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September 05, 2011, 03:02:08 PM
Reply #180
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #180 on:
September 05, 2011, 03:02:08 PM »
/me raises his hand
Yea, I am going to need those...
Why do we need pictures? The closest thing we are ging to get is fan art.
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September 05, 2011, 03:39:14 PM
Reply #181
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #181 on:
September 05, 2011, 03:39:14 PM »
Pictures of the sprite sheets so far, dummy.
As in the progress on the skins?
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September 12, 2011, 01:31:43 AM
Reply #182
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
We're still here!
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Reply #182 on:
September 12, 2011, 01:31:43 AM »
Bump
Mkay. I've reviewed the music choices, and the only one I like is Clock Men's. The Sammer Kingdom sounds fit for Yamato, but not really Komuso. I was looking for a more peaceful forest type song, which is why I put forward Azelea Town/Olivine City.
As for Aircon's, I was hoping it to be more like Cold Man's theme: sad, with a quick tempo. Really, the theme you put forward is kind of slow and unexciting...
My theme was a bit too happy, though, so I can't really argue to use mine. If MMCTF04 didn't use the song it's using, I would've jumped for it.
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September 20, 2011, 11:43:06 PM
Reply #183
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2: I'M LOOKIN AT YOU, LLAMA
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Reply #183 on:
September 20, 2011, 11:43:06 PM »
Still waitin for that Konro Man.
Also will attempt (and most likely fail) at making a few tilesets.
Any pointers?
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September 20, 2011, 11:46:24 PM
Reply #184
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
I'M GONNA KEEL YOU
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Reply #184 on:
September 20, 2011, 11:46:24 PM »
Excuse me for being busy from 5:30 AM to 8:30 PM on every day except Tuesday.
And forgive me for having a curfew of 9:00 PM on those days.
Also forgive me for being bannded from the computer.
Forgive my DSi for logging me out of Cutstuff every five minutes, and forgive it for not being able to sprite.
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September 20, 2011, 11:47:45 PM
Reply #185
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #185 on:
September 20, 2011, 11:47:45 PM »
Hmm... Yeah, guess I can excuse that. Never mind.
I can start on some of it if you'll be off of your computah for a while.
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September 20, 2011, 11:48:24 PM
Reply #186
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #186 on:
September 20, 2011, 11:48:24 PM »
Finish the Side pose and the Back/Right and I'll take over on the weekend.
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September 21, 2011, 12:08:27 AM
Reply #187
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #187 on:
September 21, 2011, 12:08:27 AM »
All right, I'll see what I can dooooooooooo
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December 14, 2011, 08:40:58 PM
Reply #188
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #188 on:
December 14, 2011, 08:40:58 PM »
Now, the music honestly probably wouldn't be an issue, it was all downgraded well to fit an 8-bit feel, and a lot were lower passed then there SNES counter parts. Also so 5-6 stages have reused songs? If you going for accuracy to the game use the songs out of it.
Now, why make Barrier Wind and Forte Cyclone two different weapons, they worked the exact same in game.
Doppler Crash maybe make a charable weapon where you go farther the longer you hold the button and are invincible during the dash (both Break Dash and the Doppler Crash did this).
Doppler Attack maybe allow some flying while using and high pierce but drains weapon energy really fast.
Flame Shower (Rock's) again high pierce but high drain, no elevation like Blizzard Attack and goes upward slowly when the button is released, making it a good anti-air weapon.
Flame Mixer (Forte's) again high pierce but point blank range, high drain, raises slowly, doesn't block attacks.
Time Bomb (Rock's) stops time like Time Stopper but the time stop lasts for a shorter amount of time and can be used about 5 times from full energy.
Time Switch (Forte's) can do similar but shots don't harm during it, can be used less times from full.
Rock Vulcan can shoot a small shot that splits into three, 1 goes straight the other two arc outward, perfect for hitting around walls, piercing.
Forte Vulcan can shoot a small shot that homes in better then Magnet Missile but not as good as Dive Missile and is much slower moving.
Maybe add an item that acts like the Buster weapons for Compass and R-Shadow
Compass' Ring can hurt enemies on contact and shoots out his sparks which are the exact same as the normal buster with a lower firing rate.
R-Shadow's Buster shoots a laser with piercing that can punch through enemies for normal buster damage and a lower firing rate.
Also maybe R-Shadow's laser blade which shoots sparks in a tri-direction (like it does in game) forward and backward which are slow and do moderate damage.
Kumosu's stage was like some shrine like place, possible an old Japanese palace (like in Ookami)
Aircon's stage actually supposedly takes place under water, if that helps in making his stage.
Lastly, maybe add a stage for R-Shadow as well, you are doing everyone else's stages.
Hope some of this info helps out.
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December 14, 2011, 09:12:25 PM
Reply #189
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #189 on:
December 14, 2011, 09:12:25 PM »
What a bump! I thought this was dead......is it dead?
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December 14, 2011, 09:13:57 PM
Reply #190
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #190 on:
December 14, 2011, 09:13:57 PM »
Hmm... Interesting information.
This might be put into consideration if I pick up this project again.
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January 04, 2012, 12:17:15 AM
Reply #191
TheFancyEddie20
Standard Member
Date Registered: January 01, 2012, 04:14:08 AM
Re: [EXPANSION] Rockman & Forte 2
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Reply #191 on:
January 04, 2012, 12:17:15 AM »
Korno man is up for grabs, I'm gonna take his map.
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January 04, 2012, 01:01:31 AM
Reply #192
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #192 on:
January 04, 2012, 01:01:31 AM »
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Have you ever played this game?
Do you even know how to map? I'm going to need some refrences.
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January 04, 2012, 01:13:29 AM
Reply #193
TheFancyEddie20
Standard Member
Date Registered: January 01, 2012, 04:14:08 AM
Re: [EXPANSION] Rockman & Forte 2
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Reply #193 on:
January 04, 2012, 01:13:29 AM »
Err, i kinda do, send me the textures first
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January 04, 2012, 01:18:56 AM
Reply #194
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: [EXPANSION] Rockman & Forte 2
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Reply #194 on:
January 04, 2012, 01:18:56 AM »
I don't think thats how it works, he did ask for references. As in he wanted to see some maps you've made.
As for Konro's stage I think I'm confusing it with Dangan's with the gimmick.
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[EXPANSION] Rockman & Forte 2