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Topics - Gummywormz

Pages: [1] 2
1
W.I.P Forum / [Co-Op] Ice Cream Quest
« on: January 28, 2019, 11:26:56 PM »
Github Repository

Ice Cream Quest is a co-op / single player megawad. It is a spiritual successor to 2ndcoop, but is not constrained by satire / memes / jokes. The goal is to have (decent) quality level design while focusing on a more traditional co-op experience rather than anything too advanced like MMSP or Obstacle Course.

Status:
I hope to have a somewhat open development process where when things are done (or mostly done), they will be uploaded so people can experience it or give feedback. Currently, all the level themes and music are planned out. Level design is still ongoing. I will again be uploading previews and such to the github repository linked above. Check back occasionally if you want to try out some levels. And please remember to give feedback!!

Screenshots:
(click to show/hide)

2
GW Artisan is a series of single player modifications aimed to deliver something "different". This "different" can be good or bad, but generally its stuff that isn't thought of as traditional single player content in terms of both MM8BDM and other FPS games such as DOOM itself.

Basically: something more than shooting stuff.

Pregnant Mega Man Give Birth a Baby
6b+ version
Download
6a & earlier version
Download 1
Download 2

Wow! Mega Mna is pregert you must drive to the hospital and then save the baby. 1.5 stages and 1.5 bosses (technically) for April Fools.

Screenshot:
(click to show/hide)

Mega Man 89:P (already 6b compatible)

Download 1
Download 2

Some stupid single player maps and a boss for April fools. 8 stages and 1 boss.

Screenshot:
(click to show/hide)

Sexy Butt Quest
6b+ version
Download
6a & earlier version

Download 1
Download 2

Sexy Butt Quest is a map where you try to touch all the sexy butts before Guts Man punches you.

Note: no sexy butts are present in this mod.

Screenshot:
(click to show/hide)

Sexy Butt Quest 2
6b+ version
Download
6a & earlier version
Download 1
Download 2

Sexy Butt Quest 2 is a map where you try to touch all the sexy butts before Guts Man punches you.

Note: no sexy butts are present in this mod only ...him.

Screenshot:
(click to show/hide)

Mega Man Buys Crumpets at Tesco
6b+ version
Download
6a & earlier version


Download 1
Download 2

Help mega man buy crumpets at Tesco

Screenshot:
(click to show/hide)


More coming soon...

3
W.I.P Forum / [Community Project] MM8BDM Repainted (MM6 Textures Started)
« on: September 14, 2016, 03:43:39 AM »
Poll: Should weapon HUDs be replaced?

Preview
NOTE: This will not work by adding it to your skins folder. You must add this as a file in the launcher. You can also set up Doomseeker to add the file. Go to Options > Configure > Zandronum. In the custom parameters box, add the file by typing "-file path/to/8bdmrepainted.pk3"

Download

Current Projects:

Mega Man 6 Textures (0% Done)
Basis
Submissions

Mega Man 4 Props
Basis
Submissions

Completed Projects
Mega Man 1 Textures
Submissions
Texture Definitions

Mega Man 2 Textures
Submissions
Texture Definitions

Mega Man 3 Textures
Submissions
Texture Definitons

Mega Man 4 Textures
Submissions
Texture Definitons

Mega Man 5 Textures
Submissions
Texture Definitons

Mega Man 1 Props
Submissions
Mega Man 2 Props
Submissions
Mega Man 3 Props
Submissions

Music
Submissions

CTF Textures
Submissions
Texture Definitons

What is MM8BDM Repainted?
MM8BDM repainted is a community mod that replaces every asset in the game with ones submitted by members of the community. They can be edited or brand new.

Process
This will be done in a rotating process based on asset type and series. All textures will be done, followed by music, sounds, and props. They will be rotated when the previous project gets completed.

User Process
Go to the basis folder and you can view all the assets for that particular series. Go to the submissions folder to check if something has been submitted for that texture, and if not, you can edit or submit something. If you can't submit using Google Drive, you can PM me here or contact me via Discord.

Rules
No gore, sexual content, or generally illegal things
No copyrighted material
There is no reserving of anything. Everything is free for all.
Feel free to submit as many things as you want when there are a lot of things unclaimed.
When submitting content, please give it the same file name as the asset you are replacing.

Texture Submissions Needed
(click to show/hide)

Prop Submissions Needed
(click to show/hide)

4
Closed / [Suggestion] Add a parameter / SVAR to disable LMS Randomizer
« on: August 11, 2016, 11:02:13 PM »
I'd like to able to disable the LMS randomizer on a per map basis. This would allow users to give special weapons on individual maps, and not worry about accidentally giving weapons in classes mods.

(I'm only really suggesting this so that LMSGames can be completely isolated and not have to change any of the core's code. The boss music script already has this option.)

5
DECORATE and ACS Modifications / DIRP / DX Classes [v1b]
« on: July 25, 2015, 05:38:00 AM »
Download
Download 2

Here are some random classes I made. Some of them are serious (Hoopa, Air Man DX, Hard Man DX), while some of them are jokes (Charge Man DX, Crystal Man DX). That's it really.

Class Descriptions:

(click to show/hide)

6
Projects & Creative / [Program] ZDoom Resource Randomizer (v1.2)
« on: February 22, 2015, 11:03:14 PM »
Download / Source Code

ZDoomResourceRandomizer is a program that allows you to randomize resources in MM8BDM / ZDoom mods. It scrambles up given TEXTURES, SNDINFO, ANIMDEFS, LANGUAGE files, and sprites and outputs them as a pk3 file.

You need Java 7 or later to run this program. You can use it as a command line utility or just launch it to get to the UI.

Screenshots:
(click to show/hide)

7
DECORATE and ACS Modifications / Gummy's Micro Game Modes
« on: July 14, 2014, 02:52:34 AM »
These modes are designed to be simple to pick up and play. They are meant to serve as a quick distraction from the bigger mods and to add more variety to the servers. As a result, these probably shouldn't be played too often.

Scone Quest
Download 1
Download 2

Description:
You have entered the scone zone. A strange dimension similar to our own, but ruled by the evil scone master. You must collect all the scones then kill the scone master to win.
Requirements: Last Man Standing
Recommendations: Play with MM8BDM Repainted (please go revive that mod) or copious amounts of drugs.


AAAAAAA MODE
Download 1
Download 2

Description: Run and knock people around randomly whilst screaming. Use skins like Auto-Unknown or Burner Man to add to the silliness! I don't know! AAAAAAAAAAAAAA!
Requirements: Buckshot must be enabled
Recommendations: Somehow get a decent amount of people to add to the chaos. aaaaaa_nolineblock can be set to true to disable line blocking.

123 Death Portable
Download
Download 2

Description: It's 123 Death from LMSGames, but it can be played on any map. You get a random weapon every few seconds and only have a limited amount of time before it is taken away.
Requirements: LMS or TLMS
Recommendations: Set sv_lmscountdowntime to 6 or so (it's not done automatically this time). The anticamp command is still here. Also, you can set the amount of seconds each person has to kill with OneTwoThreeDeath_weapontime (default is 12)

Bloodthirst Mode
Download
Download 2

Description: You must damage people to stay alive. Kill people to get rewards. This should help increase the pace and eliminate some camping.
Requirements: No classes or weapon packs
Recommendations: LMS/TLMS is a bad idea. Possession won't work. You probably also want to set sv_losefrag to 1. You also need a decent amount of people.
Customization: The entire mode is customizable with the following CVars:
bloodthirst_gainamount - How much of the meter you gain per hit. (Default: 5)
bloodthirst_startamount - How much of the meter you start with (out of 100). Note that the value is offset from 5. So setting it to 20 is actually 25.(Default: 40)
bloodthirst_takeamount - How much of the meter to take away each time. (Default: 1)
bloodthirst_takerate - How fast the meter drains per second (35 / bloodthirst_takerate). (Default: 4)
bloodthirst_automanage - Auto manages the above svars. There is only support for when there are less than 6 players and more than 6 players.

MegaHot
Download
Download 2
SuperHot in MM8BDM (or anything DOOM related, really.)
Requirements: SINGLE PLAYER ONLY...
Reccomendations: Use in instagib for more fun, or coop / invasion.

NOTICE: If you've played any of these mods before, you must clear out their cvars from your ini file. If it won't start up after that, just try running it again.

8
W.I.P Forum / [Game Mode] QInvasion Public Beta 2
« on: August 21, 2013, 07:12:29 AM »
Download Public Beta 2 Revision 2

QInvasion is an implementation of the invasion game mode from Zandronum. It uses Mega Man Single Player (Strength in Numbers, specifically) monsters as well as maps that open more the more progress is made by the player. The goal is to have one map per robot master, with a boss at the end (not the robot master itself, however).

I also wish to keep development of this mode as open and accessable as possible. There will be private betas to insure quality, but public betas will be made available frequently. You do not have to be an experienced coder or mapper to contribute to this expansion. Please see below for guidelines and what is available.

SPRITES:
I will need sprites for various enemies, especially those from later games. I will put any special requests below, but usually anything is acceptable as long as it meets the following guidelines:

* The enemy must be from a main series game. Nothing from hacks or fan games.
* Original enemies are fine as long as they are original in both attacks and appearence.
* Sprites do not have to be blue and cyan.
* If you are unsure about whether an enemy is needed, please post about it first.

Requests:
(click to show/hide)

MAPS:
Only a few maps will be available for claiming at a time. Guidelines:

* Please claim a map by posting in the thread or contacting me first.
* You do not have to code any part of the map or monsters. It would be appreciated if possible, though. There will be a coding tutorial for the basics below.
* Please make areas for where the monsters will spawn in and the parts of the level that will change for each wave appearent.
* Maps are to be set up for 8 waves.
* Feel free to throw in interesting gimmicks and such. Just don't make them bother the player too much.
* I reserve the right to change or reject maps.
* Only 1 map may be claimed at a time. Please do not drop maps then pick another right away.

Map Availability:
(click to show/hide)

CODING TUTORIAL:
(click to show/hide)

CHANGELOG:
(click to show/hide)


KNOWN ISSUES:
(click to show/hide)

CREDITS:
(click to show/hide)

9
Projects & Creative / [Classes]Mega Man Unlimited Classes v1a
« on: August 09, 2013, 12:41:18 AM »
Download

This classes mod features the robot masters of Mega Man Unlimited, and some bonus classes. Bots with custom chats are also included (but may be buggy).

NOTE: Please do not play on maps with low gravity water such as Ice Man's stage. Stages like dive man that are always underwater should be fine. This should be fixed in v3b of MM8BDM.

Classes Included:
(click to show/hide)

Credits:
(click to show/hide)

10
General Gaming Discussion / Steam Summer Sale 2013
« on: July 11, 2013, 07:28:39 PM »
Well, it's that time of year again where our wallets shrink considerably. The thread will updated with all the daily / flash / community deals. Feel free to ask for / give recommendations or trade the summer sale trading cards here.

Complete Sale List:
http://steamdb.info/sales/

(Games in bold are recommended)

EDIT: So day one has passed, and so far it seems that all the trading cards will be daily deals throughout the sale. Any game without a discount on it also seems to be likely for a daily deal.

Current Flash Sales:
(click to show/hide)

Current Community Choice Options:
(click to show/hide)

Current Daily Deals:
(click to show/hide)

Past Flash Sales:
(click to show/hide)

Past Daily Deals:
(click to show/hide)

And always remember the golden rule: Never buy a game until the last day unless it's a daily deal / flash sale / community pick.

11
Projects & Creative / [Game Mode] LMSGames Version 1e
« on: June 24, 2013, 02:51:59 AM »
Download 1
Download 2
Download Full OST
Github Mirror (This is supposed to be a zip file)
Github (Click download ZIP at the bottom, then extract it and load all the files in SLADE)
LMSGames is a mode similar to Mario Party, or Icon of Party / StupidLMS. The goal of each level is to survive, or get to a goal first. This release contains 31 maps.

Discord Chat

Note to server hosters: please set sv_chasecam 1, sv_lmscountdowntime to 6, and mm8bdm_sv_nolmsweapons to true

v1e Changelog:
(click to show/hide)

v1d Changelog:
(click to show/hide)

v1c Changelog:
(click to show/hide)

v1b Changelog:
(click to show/hide)

12
Maps / Light Lab Remixed
« on: April 01, 2013, 02:17:39 AM »
Download 1
Download 2

This is a simple wad that improves Dr. Light's lab in several ways. There's nothing too big aesthetically so no screenshots.

Changes:
* Improved Bot Weapon training AI.
* Improved Dialogue.
* Skin and map selector improved graphically.
* Improved weather. Snow has a wind effect and rain has thunder. Each weather also gets their own music.
* Readded the boss rush (might be a little buggy...)

13
Projects & Creative / [Co-Op Map Pack] 2ndCoop (v6b compatible)
« on: October 07, 2012, 09:01:01 PM »
v6B Compatible
IMPORTANT NOTE: Map02's map code was changed to map002 due to compatibility issues. Update your configs!
v6a or lower Mirror #1
v6a or lower Mirror #2

What's this about?
2ndcoop is a very serious map pack that allows you to save your favorite (and not so favorite) WADs from destruction at the hands of the evil trolls. 25 levels and 5 secret levels are playable at this time.

Can I contibute a map / be a beta tester?
We are not accepting maps or testers at this time. What we do need, however is:
* Par time submissions. Simply post a screenshot of the level complete screen and I'll average out the best scores for a future release.

General Tips:
* Don't start the maps through the offline skirmish menu.
* PLEASE set the skill to ultra-violence / 3 or lower especially on servers.
* If server lag becomes a problem in map08 / map06, try setting "compat_limitpain 1".
* Playing with "All enemies must be killed to exit" on is generally not recommended.
* Fly / Swim Up / Down is needed for the second secret map. The use key is required for a non-level secret in Map03.
* Switches with skulls on them are shootable. The red circlular switches can be stepped on to activate them.
* sv_unblockplayers 1 and sv_nomonsters 0 is pretty much a requirement. sv_sharekeys 1 and sv_samespawnspot 1 are recommended if the mod is too difficult.


Not Bugs (PLEASE read before reporting something (including things related to the difficulty of the levels / getting stuck in levels!)):
(click to show/hide)

Shots of Screenieness:
(click to show/hide)

14
Projects & Creative / [Weapon Pack] D.I.R.P. v7b MWep
« on: April 09, 2012, 02:15:25 AM »
D.I.R.P. Weapon Pack:
Mirror 1
Mirror 2
Mirror 3

MWep Version (This is not intended as a replacement for running the pack by itself if you only want the DIRP weapons)
(Uses pain slot 27 and translations 2999-3058)
Mirror
----------------------------------

D.I.R.P v7 is a weapon pack for MM8BDM designed to be as chaotic as possible. It features 170 new weapons and 7 new items. The weapons are randomly replaced within the maps. The LMS randomizer has also been tweaked to give you the new weapons. You can use the server variable "dirp_AllWeps" to change whether you want to see only D.I.R.P weapons or both the base weapons and the D.I.R.P weapons.

You can also play in "Scramble Mode" which gives you 3 random weapons and a rune every 30 seconds. This can be enabled with dirp_scramble 1 and dirp_scrambletime to set the time (in seconds) between each weapon set.

Instagib mode is also replaced by a mode in which you get a weapon that fire every projectile in the game.

Weapons Included:
(click to show/hide)

Changes:
(click to show/hide)

15
Skulltag recently moved their master server, causing people to get network.getpackets errors or not see servers at all. This totally not copied guide will show you how to switch over.

SERVER HOSTERS / INTERNAL BROWSER USERS
There are 2 ways to do this. First way is to open your skulltag-username.ini file. If you have any active servers, shut them down. Open said skulltag-username.ini file in notepad and find the following line

Code: [Select]
skulltag_masterip=master.skulltag.net
and change it to

Code: [Select]
skulltag_masterip=master.zandronum.com:15300Save the file and you should be good to go.

DOOMSEEKER USERS

Open doomseeker, go to options then configure. Go to engines, then click on skulltag.

Change the masterserver address box to

Code: [Select]
master.zandronum.com:15300


Click apply and then ok.

IDE USERS
Start IDE, go to the options tab. Go to "Master Server Addresses"

Under skulltag change the address to master.zandronum.com:15300.



Click on apply and you should be set.

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