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Forum Games Archive / Cutstuff Adventure- The End
« on: October 07, 2013, 01:22:49 AM »
Cleaning up clutter that isn't needed anymore.
Here are all the current stats and items and everything.
Inventory
1). Thunder Cheerios- Ninja- LEVEL 20
HP- 1/740 (REGEN)
MP- 63/168
EXP- MAX
Cash- 0
2). Spikboy- Paladin- LEVEL 20
HP- 368/805
MP- 91/198
EXP- MAX
Cash- 0
3). Bumballtoid- Ranger- LEVEL 20
HP- 1/750
MP- 100/140
EXP- MAX
Cash- 0
4). TGOAST- Thief - LEVEL 20
HP- 1/715
MP- 71/155
EXP- MAX
Cash- 0
5). SmashBroPlusBees- Red Mage- LEVEL 20
HP- 1/760 (REGEN)
MP- 75/210
EXP- MAX
Cash- 0
6). CeriCherry- Black Belt - LEVEL 20 (Speed Stance)
HP- 443/840
MP- 21/124
EXP- MAX
Cash- 0
7). HilmanTOOMANYNUMBERSFORME- Dragoon- LEVEL 20
HP- 474/765
MP- 27/145
EXP- MAX
Cash- 0
8). The Dock- Red Mage- LEVEL 20
HP- 134/730 (BURNED)
MP- 73/215
EXP- MAX
Cash- 0
9). IsaacNumbers- Bard- LEVEL 20
HP- 1/695 (REGEN)
MP- 126/172
EXP- MAX
Cash- 0
10). Not Waluigi- Black Mage- LEVEL 20
HP- 451/660 (SHELL)
MP- 80/280
EXP- MAX
Cash- 0
Scan Logs
Art drawn by Gumballtoid.
Here are all the current stats and items and everything.
Inventory
(click to show/hide)
9 Potions- Heals 75 HP
14 Phoenix Downs- Revives a knocked out party member at low health
13 Remedy- Heals any status effect
4 Ethers- Heals 50 MP
10 Hi-Potion- Heals 300 HP
7 Hi-Ethers- Heals 100 MP
9 Elixir- Fully restores HP and MP of one party member
12 Grenade- Deals moderate damage to enemies. Can be used by anyone.
30 Throwing Knives- A knife that deals moderate damage to enemies. Can only be thrown by ninjas.
2 Shurikens- A ninja star that deals massive damage to enemies. Can only be thrown by ninjas.
Ice Bow
Silver Bow- a standard bow for rangers
Spread Bow
Healing Bow
Flame Bow
Mage Masher- The next level of dagger for a thief
Lamia Harp- A harp known to stop foes dead in their tracks
2 Ancient Swords- Swords known to be crafted by the ancients. However they are less sturdy as a result.
Wind Spear- A spear infused with the power of wind
Elemental Staff- A staff infused with the power of the elements.
14 Phoenix Downs- Revives a knocked out party member at low health
13 Remedy- Heals any status effect
4 Ethers- Heals 50 MP
10 Hi-Potion- Heals 300 HP
7 Hi-Ethers- Heals 100 MP
9 Elixir- Fully restores HP and MP of one party member
12 Grenade- Deals moderate damage to enemies. Can be used by anyone.
30 Throwing Knives- A knife that deals moderate damage to enemies. Can only be thrown by ninjas.
2 Shurikens- A ninja star that deals massive damage to enemies. Can only be thrown by ninjas.
Ice Bow
Silver Bow- a standard bow for rangers
Spread Bow
Healing Bow
Flame Bow
Mage Masher- The next level of dagger for a thief
Lamia Harp- A harp known to stop foes dead in their tracks
2 Ancient Swords- Swords known to be crafted by the ancients. However they are less sturdy as a result.
Wind Spear- A spear infused with the power of wind
Elemental Staff- A staff infused with the power of the elements.
1). Thunder Cheerios- Ninja- LEVEL 20
HP- 1/740 (REGEN)
MP- 63/168
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Shadow Knives
Actions-
Attack
Throw
Ninja Arts-
Smoke- Escape from a battle.
Flame- Deal fire damage to all enemies- 7 MP
Blitz- Deal lightning damage to all enemies- 7 MP
Heal Pill- Create a really nifty pill thingy to use on one party member! It heals a pretty decent amount and even cures some (aka: most) status effects! OH MAN- 18 MP
Tornado- A powerful gust of wind strikes all enemies- 15 MP
Tempest- Conjure up a storm to attack all enemies!- 24 MP
Stealth Strike- Disappear into the shadows and make your attack at the very end of the same turn, allowing you to avoid damage for the majority of a turn. Though unlike Jump, the attack only does regular damage- 20 MP
Double Throw- Throw two things in one turn- 35 MP
Item
Actions-
Attack
Throw
Ninja Arts-
Smoke- Escape from a battle.
Flame- Deal fire damage to all enemies- 7 MP
Blitz- Deal lightning damage to all enemies- 7 MP
Heal Pill- Create a really nifty pill thingy to use on one party member! It heals a pretty decent amount and even cures some (aka: most) status effects! OH MAN- 18 MP
Tornado- A powerful gust of wind strikes all enemies- 15 MP
Tempest- Conjure up a storm to attack all enemies!- 24 MP
Stealth Strike- Disappear into the shadows and make your attack at the very end of the same turn, allowing you to avoid damage for the majority of a turn. Though unlike Jump, the attack only does regular damage- 20 MP
Double Throw- Throw two things in one turn- 35 MP
Item
2). Spikboy- Paladin- LEVEL 20
HP- 368/805
MP- 91/198
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Goomy Sword
Actions-
Attack
Cover
White Magic-
Cure- Heals the target for a small amount- 5 MP
Protect- Raises the Target's defense- 7 MP
Scan- Basically the same thing as TGOT's Detect so he can do other things besides only scan- 0 MP
Pearl- Even a Paladin gets an offensive magic move! While it's not super strong, it's good for dealing out some basic damage- 9 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Wave of Light- Shoot forth a wave of light that hits all enemies- 18 MP
Curaga- Heals a target for a ton of HP- 30 MP
Holy- The ultimate holy magic. Can only be used on one target- 50 MP
Item
Actions-
Attack
Cover
White Magic-
Cure- Heals the target for a small amount- 5 MP
Protect- Raises the Target's defense- 7 MP
Scan- Basically the same thing as TGOT's Detect so he can do other things besides only scan- 0 MP
Pearl- Even a Paladin gets an offensive magic move! While it's not super strong, it's good for dealing out some basic damage- 9 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Wave of Light- Shoot forth a wave of light that hits all enemies- 18 MP
Curaga- Heals a target for a ton of HP- 30 MP
Holy- The ultimate holy magic. Can only be used on one target- 50 MP
Item
3). Bumballtoid- Ranger- LEVEL 20
HP- 1/750
MP- 100/140
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Thunder Bow
Attack
Aim
Rapid Fire- 10 MP
Item
Attack
Aim
Rapid Fire- 10 MP
Item
4). TGOAST- Thief - LEVEL 20
HP- 1/715
MP- 71/155
EXP- MAX
Cash- 0
(click to show/hide)
Equip- DGOT
Attack
Steal
Skills-
Detect- Learn an enemies health/weakness and find out what items enemies are holding
Sneak Attack- Get the first strike in a turn and deal some extra damage!-7 MP
Mug- It's a combo of steal and a normal attack. Neat- 10 MP
Soul Blade- A spell that has a 50% chance to inflict a random status effect on any normal enemy- 12 MP
Assassin's Strike- Deal more damage than usual! Wow! But on normal enemies there's also a 1/4th chance to just kill the enemy in one hit- 20 MP
Robbery- Steal two items from any given target. It will deal no damage though- 23 MP
Backstab- Stab an enemy in the back and do crazy damage. Though it will always be last due to getting back there. You can still be targeted however- 28 MP
Item
Attack
Steal
Skills-
Detect- Learn an enemies health/weakness and find out what items enemies are holding
Sneak Attack- Get the first strike in a turn and deal some extra damage!-7 MP
Mug- It's a combo of steal and a normal attack. Neat- 10 MP
Soul Blade- A spell that has a 50% chance to inflict a random status effect on any normal enemy- 12 MP
Assassin's Strike- Deal more damage than usual! Wow! But on normal enemies there's also a 1/4th chance to just kill the enemy in one hit- 20 MP
Robbery- Steal two items from any given target. It will deal no damage though- 23 MP
Backstab- Stab an enemy in the back and do crazy damage. Though it will always be last due to getting back there. You can still be targeted however- 28 MP
Item
5). SmashBroPlusBees- Red Mage- LEVEL 20
HP- 1/760 (REGEN)
MP- 75/210
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Black Blade
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Item
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Item
6). CeriCherry- Black Belt - LEVEL 20 (Speed Stance)
HP- 443/840
MP- 21/124
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Drill Claws
Attack
Technique-
Kick- Attack all enemies with a strong kick! Damage is divided by number of enemies- 5 MP
Counter- Set up a counter! For three turns every attack will be countered by a normal attack- 10 MP
Charge- Charge an attack for one turn and attack the next. The following attack will deal 3 times the damage! Though it doesn't carry over to counters or kicks- 16 MP
Cyclone Kick- A kick that also creates a mini tornado doing neato damage to all enemies- 25 MP
Stance Change-
Attack Stance- Focuses all effort into attack! Attack is at max stat while defense is lowered.
Defense Stance- Focuses all effort into defense! Defense is at max stat while speed is lowered.
Speed Stance- Focuses all effort into speed! Speed is at max stat while attack is lowered!
Item
Attack
Technique-
Kick- Attack all enemies with a strong kick! Damage is divided by number of enemies- 5 MP
Counter- Set up a counter! For three turns every attack will be countered by a normal attack- 10 MP
Charge- Charge an attack for one turn and attack the next. The following attack will deal 3 times the damage! Though it doesn't carry over to counters or kicks- 16 MP
Cyclone Kick- A kick that also creates a mini tornado doing neato damage to all enemies- 25 MP
Stance Change-
Attack Stance- Focuses all effort into attack! Attack is at max stat while defense is lowered.
Defense Stance- Focuses all effort into defense! Defense is at max stat while speed is lowered.
Speed Stance- Focuses all effort into speed! Speed is at max stat while attack is lowered!
Item
7). HilmanTOOMANYNUMBERSFORME- Dragoon- LEVEL 20
HP- 474/765
MP- 27/145
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Sky Spear
Attack
Jump
Dragoon Skills
Lancet- Drains little enemies MP and deals damage.- 5 MP
Aero- Deals wind damage to an enemy- 5 MP
Dragon Breath- Somehow breathe some type of fire at all enemies- 15 MP
Reis's Wind- Cast Regen on the entire party. Unlike regular Regen, this only lasts 3 turns before wearing off- 20 MP
Dive- The same effects as Jump except without the turn in between. However it cost MP and you don't get that turn of freedom from damage. But it's more damage- 18 MP
Double Jump- It's jump except you attack twice on the way down- 28 MP
Item
Attack
Jump
Dragoon Skills
Lancet- Drains little enemies MP and deals damage.- 5 MP
Aero- Deals wind damage to an enemy- 5 MP
Dragon Breath- Somehow breathe some type of fire at all enemies- 15 MP
Reis's Wind- Cast Regen on the entire party. Unlike regular Regen, this only lasts 3 turns before wearing off- 20 MP
Dive- The same effects as Jump except without the turn in between. However it cost MP and you don't get that turn of freedom from damage. But it's more damage- 18 MP
Double Jump- It's jump except you attack twice on the way down- 28 MP
Item
8). The Dock- Red Mage- LEVEL 20
HP- 134/730 (BURNED)
MP- 73/215
EXP- MAX
Cash- 0
(click to show/hide)
Equip- White Blade
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Curaga- Heals a target for a ton of HP- 30 MP
Item
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Curaga- Heals a target for a ton of HP- 30 MP
Item
9). IsaacNumbers- Bard- LEVEL 20
HP- 1/695 (REGEN)
MP- 126/172
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Alluring Harp
Attack
Hide
Sing
Lullaby- Puts enemies to sleep- 0 MP
Romeo's Ballad- Has a chance of stopping an enemy from taking action- 0 MP
Disharmony- Learn how to play so badly you damage all enemies on the field- 5 MP
Swift Song- Raises the entire party's speed up a notch. People with high speed cannot be raised higher. Cannot be stacked-10 MP
Soothing Melody- Play a song that's so nice that it heals the whole party for a decent chunk of HP- 18 MP
Guardian Song- A spell that casts Protect on the whole party for 3 turns- 25 MP
Past Tune- When targeted at an ally, it reverts their HP to that at the start of the previous turn, rendering a turn's work of damage pointless. Doesn't work on knocked out members- 30 MP
Item
Attack
Hide
Sing
Lullaby- Puts enemies to sleep- 0 MP
Romeo's Ballad- Has a chance of stopping an enemy from taking action- 0 MP
Disharmony- Learn how to play so badly you damage all enemies on the field- 5 MP
Swift Song- Raises the entire party's speed up a notch. People with high speed cannot be raised higher. Cannot be stacked-10 MP
Soothing Melody- Play a song that's so nice that it heals the whole party for a decent chunk of HP- 18 MP
Guardian Song- A spell that casts Protect on the whole party for 3 turns- 25 MP
Past Tune- When targeted at an ally, it reverts their HP to that at the start of the previous turn, rendering a turn's work of damage pointless. Doesn't work on knocked out members- 30 MP
Item
10). Not Waluigi- Black Mage- LEVEL 20
HP- 451/660 (SHELL)
MP- 80/280
EXP- MAX
Cash- 0
(click to show/hide)
Equip- Galactic Staff
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Stop- Stop an enemies in it's tracks! Has a 50% success rate to stop an enemy for three turns- 25 MP
Flare- The ultimate black magic dealing massive damage. Can only target single enemies- 50 MP
Focus
Item
Attack
Black Magic
Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Stop- Stop an enemies in it's tracks! Has a 50% success rate to stop an enemy for three turns- 25 MP
Flare- The ultimate black magic dealing massive damage. Can only target single enemies- 50 MP
Focus
Item
Scan Logs
Art drawn by Gumballtoid.
(click to show/hide)
Mini Birdbot-
HP-100
Weak to Lightning
A really stupid bird like robot made in Dictator Birdbot's image. It flies around it's sky fortress and sky dives on random ships who fly by. It is also known to leave robotic bird droppings on people walking on the ground. What jerks.
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Helicopter Turret-
110 HP
Weak to Lightning
Some jerk decided to crudely attach a propeller to a turret and came up with this mess. Although it looks like the thing could come apart at any time, superglue is really helpful for messes like these. That said, they're still turrets.
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Flying Car
HP- 1
A car that just so happens to have jets underneath. Truly a marvel of society.
Oh wait, no one is driving that shit? Ohhh boy...
-------
Skybase Guardian-
HP- 620
Weak to Lightning
A truly inspirational creature created by Dictator Birdbot to guard his fortress in case all else failed. It is equipped with lasers, Gatling guns, and many other things. It's defense is also pretty high so beware of that.
When it has it's days off, it's been known to go to small coffee shops. Sadly, it would usually end with the coffee shop on fire. Because he's a jerk.
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Birdbot Guard
HP- 135
The Birdbot Guard is a man who probably lost a bet or something and is now forced to go around in a ridiculous bird costume and attack anyone who enters a sky fortress under the command under a crazy bird who smokes cigars.
Yeah, they must have been pretty drunk when they made those bets...
Either way, they're tougher than the simple robots but in the end, they're still probably a bit drunk in those costumes. Wouldn't you?
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Flying Car Cannon-
HP- 150
Weak to Lightning
The Flying Car Cannon is a cannon meant to shoot out flying cars. However, it is incapable of any other action. In reality, the Flying Car Cannon wishes it was so more than it was now, and it secretly wants to be a dancer.
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Dictator Birdbot
HP- 2048
One of Count Nostalgia's Four Generals. Rumors about the Dictator have said that he is an alternate dimension form of one "Colonel Servbot" though no one has seen the Colonel so claims are unsure. In the end, he's just a screechy loud bird with a hat and a large cigar. However, he is one of Nostalgia's Generals for a reason. It is surprising smoking hasn't done a thing to him yet...
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Dictator Birdbot-
HP- 3800
Somehow, whatever jewel Count Nostalgia found doesn't suck as an already weakened Dictator somehow has more health than he did at full strength. While he may be stronger than before, he's still a really stupid bird wearing a fancy hat, so take him out!
-------
Nazzy-
HP- 145
Weak to Fire
The lowest grunts to Rudolph Hitler. While they think that they're the prime lords of evil, they really aren't close. Their common attack methods include tasers and small grenades. However, they're too scrawny to actually hold up for that long. Maybe if they started working out or eating more...
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Evil Fridge-
HP- 175
Weak to Lightning
A fridge given sentience. It's used to lure hungry people to their demise. While they are mostly found in volcanos and other hot places, Rudolph Hitler imported some for his own use. Sadly, the Evil Fridges have no idea how to eat in the first place and are really cold on the inside.
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Nazzy Captain-
HP-250
Weak to Fire
The higher ranking Nazzies that take care of the grunts. While they have more of an ego than the grunts, they're are usually just as incompetent at doing day to day chores. There has been a rumor that the captains are trying to get their grunts more in fit, but they're too much of fatties themselves to do so.
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Elena Ampere-
HP- 1400
A crazed woman with a "shocking" personality. While she's more to used to the idea of just, "killing everything she doesn't' like in a mad rage." lately she's taken up bounty hunting as a hobby. Probably because it lets her do what she likes the most, and she can make a quick buck in the process.
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Alphonse McGraw-
HP- 1500
A man who's convinced he still lives in western times or something like that. While he usually just goes and does his own thing, he decided to get into the bounty business because it gave him something to do. That said, he isn't as invested in it as Elena is, but when it comes to getting a nice paycheck...
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Mini Tank
HP- 363
Weak to Ice
A space efficient tank made to handle smaller foes. In a fit of genius, the designers opted to make a machine immune to the normal lightning conventions.
However this somehow opened up a bigger weakness to ice.
Mini Tanks are actually controlled by an IT guy holding a remote. He just mashes buttons and hopes he hits something really, after all he doesn't really lose of anything of value if one is destroyed.
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Rudolph Hitler
HP- 7309
Another one of Count Nostalgia's commanders. Rudolph Hitler wasn't always such a jerk face, but the combo that he looked very similar to a certain dictator and they shared the same last name kinda forced him into a current situation. However instead of tragically slaughters millions of people, he just invested in a fire sword.
A pretty nifty trade if you ask me.
However, it's clear that he is planning on destroying the world and all that, so you probably want to put a stop to him.
---------
Super Death Robot
HP- 1049?
Weak to Lightning
A machine created only to kill. As a result it is both fast and strong. It also a built in repair system and it WILL repair itself after withstanding enough damage. The only way to win is to get out of there while it's repairing. In a hypothetical situation it could be defeated, but doing so with the repair system intact would be worthless. Just take your chance and run.
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Doom Drone
HP- 526
A creature whose only purpose is to cause destruction. While normally I'd made a sarcastic remark about these thing's home life, these creatures were created very recently, the exact method is unknown. They are purely mages and attack using magic.
However, we can all laugh at their stupid names.
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Nostalgian Soldier
HP- 595
Soldiers loyal to Count Nostalgia. In reality it's most likely they've been brainwashed in some fashion, but some of them are probably sincere and give the Count boxes of chocolates on his birthday. Compared to the Doom Drones, their able to tank more damage, but they sacrifice it with less versatile attacks. However, rumor has it that they learned how to use their sword like a boomerang...
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Thatguy
HP- 7777
The former King of the World and a powerful warrior. However, he died in some accident involving dimensions and explosions. Somehow, he's back and is serving as Count Nostalgia's second in command. While the exact details of what's going on are unclear, it's still wise to remember Thatguy is a very powerful warrior with a wide variety of weapons. Do not take him lightly.
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Super Death Robot
HP- 5510
Weak to Lightning
This jerk is back with a thirst of revenge! Luckily for you, Oshiro was able to destroy his repair system. So now you just have to defeat him once and for all! I swear, this guy is like a really annoying salesperson...
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Bombman Bot-
HP- 365
Weak to Ice
Absorbs Electricity
Bots modeled after Bomb Man...for some reason. But to avoid copyright, the creator removed the space between bomb and man. While they share the same general traits as Bomb Man, such as throwing bombs, that same bypass to fire and electricity made it weak to ice. Though they did figure out how to make a robot absorb lightning to gain more energy. That has to count for something.
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Evil Book
HP- 495
Weak to Fire
Flying books. What the hell? They are unable to attack outside of useless paper cuts, but within their pages lie powerful status effect magic. Beware, because if you're frozen solid or paralyzed, or burned, or poisoned, or asleep...paper cuts hurt.
But they are weak to fire because they are still paper.
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Evil Pogo Stick
HP- 464
A pogo stick that somehow absorbed some demonic being that makes it want to murder everything in site. However, it's a pogo stick so it's not the most effective weapon. It can and will jump up and down on your face if you don't do something about it, and it does hurt after a while.
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Left Leg-
HP- 1400
One of the five parts of a rather giant mech. The mech was somehow reprogrammed by Mr. Shadow and is used as a guardian system. The left leg also doubles as a drilling machine so it can drill up really neat stuff. Sadly, it's here to drill faces and not neat stuff, so you should go kill it.
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Right Leg-
HP- 1200
One of the five parts of a rather giant mech. The right leg doubles as a giant tank thingy loaded to the brim with a variety of weapons. However, it's focus on weapons ends up slowing it down a bit. How does this thing work as a leg though? That's the real question we should be asking ourselves.
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Left Arm-
HP- 1800
One of the five parts of a rather giant mech. The left arm happens to be a giant missile that has the power to shoot other missiles. Someone could say it has an explosive personality, but it happens to be an arm so it doesn't really have a personality to begin with. That said, it probably will explode, so watch out for that.
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Right Arm-
HP- 1700
One of the five parts of a rather giant mech. It seems to be the most practical of all five parts doubling as a plane as well as having plenty of fire power in the front. So it makes for quick and effective raids. However, fighting it in a more enclosed area such as exactly where it's being fought isn't as effective.
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Mech Head-
HP- 3000
One of the five parts of a rather giant mech. The most important part being the head. When the mech is together, the head is usually just used to control the mech as a whole and as such, it isn't armed with such diverse weaponry. There is some voice constantly yelling out of it though and it was made to be the most durable. So it shouldn't be taken lightly.
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Mr. Shadow
HP- 9232
Weak to fire
One of Count Nostalgia's four generals. Mr. Shadow is slightly obsessed with dueling others and creating what he refers to as "ultimate duel". The exact meaning of said phrase is still unknown. But he constantly carries an arsenal of weapons on him for many situations. However, this does make him a tad more flammable.
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Robotic Bear
HP-920
A bear that is also a robot. Because both together are neat I suppose. They can shoot lasers out of their eyes and they have bear powers. Aka: Kicking ass. Beware of bear powers.
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Evil Window-
HP- 980
Weak to Ice
A window infused with magic of some sorts that makes it sentient. Over the years it began to resent humans as they'd throw baseballs and crap at windows. But now that they're alive, they will do anything in their window-y power to fight back. Although they are stationary, they hit hard.
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Robotic Butler-
HP- 1002
A robot butler hell bent on protecting its master's property. While it doesn't have conventional weapons, it keeps around a lot of breakable things that deal a lot of damage. When not fighting, he tends to speak in a British accent even though none of the robots were built anywhere near that area.
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Evil Chandelier
HP- 4670
A chandelier brought to life probably using robotics or something. From all its years of hanging on the ceiling doing literally nothing, it has somehow learned how to fight and wield swords. It's a rather big opponent as well allowing it to deal a lot more damage than other enemies. Though it's size makes it very hard to go in bouncy castles at birthday parties because he'd just ruin them. He resents the bouncy castles to this day. He's also using swords for your Red Mage, but you can't seem to steal them...his grip is too tight?
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Sir Phillip-
HP- 9011
One of Count Nostalgia's Four Generals. A really rich man obsessed with making up really stupid laws. For some reason, people have no choice to obey them most of the time. It's a very odd ability but whatever. He is a huge fan of his money, though for some reason he never touches it personally and only wears gloves to handle it. He probably doesn't want it to get dirty. Though he's used said mad cash to buy some mad fighting things. So be on your guard!
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Robot Blathers
HP- 10,001
The true form of Sir Phillip, and the last general of Count Nostalgia. Robot Blathers is an unknown enigma and rumor has it that he even came from another dimension where everything is a lot weirder. Robot Blathers tends to carry around a large variety of laser weapons that he will use without hesitation. Just because the fancy man turned into a really weird robot, that's no reason to get your guard down!
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Thatguy
HP- 14,777
He's still Count Nostalgia's Right Hand Man, and he's still the former king of the world. He retains all of his weapons as he did last battle, however most of his attacks have gotten stronger. Thankfully, you have gotten stronger as well, so maybe you won't get utterly destroyed again. You have to wonder though, does Count Nostalgia pay him for all his hard work? Or was being revived by him enough of a payment? The scan logs ask the real questions.
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Crystal Shell
HP- 1050
Weak to Ice
An empty vessel made entirely out of crystal. One of the closest things to residents in Dimension Gamma. Sensing an outside presence, whatever is controlling the creature forms itself a body that attacks any intruder. Both arms are razor sharp and are used for good ole' fashioned slicing and dicing. However, there attacks all revolve around use of their arms and they don't know any magic or anything. They also have pretty bad posture because the arms are rather heavy and they really suck at housewarming parties. Probably cause they try to murder everyone.
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Crystal Orb
HP- 1180
An orb made out of crystal that has somehow been given sentience. It's most likely fueled by the same thing possessing the Crystal Shells. Unlike the shells, the orbs are a lot more magical and don't do any physical attacks on their own. They are also made to be more durable, so be careful. They are known to be a riot at bowling games however.
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Dark Thunder
HP- 2,655
A dark clone of Thunder Electros created by a mysterious being. Dark Thunder is a very odd type as he generally remains absolutely silent even in the more dire situations. It might be the idea that the clone is taking the "ninja" part of the class too seriously but the guy basically never talks. However, the term silent but deadly can come into affect here as he can throw just about anything he wants.
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Dark Spikeboy
HP- 3,095
A dark clone of Spikeboy created by a mysterious being. While the word "dark" is in his name, Dark Spikeboy still mainly uses White Magic as defense. Though he's not afraid to get his hands dirty if he has to. Despite his very existence being rather short lived, Dark Spikeboy would enjoy nice walks by the beach if he had the chance.
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Dark Gumball
HP- 2,855
A dark clone of Gumballtoid created by a mysterious being. Dark Gumballtoid is very similar to his double in the fact that they both are very good with a bow and arrow. He is also just as confused as the real Gumball when it comes to how it's even more damaging than a fireball at max speed. Though he does not let this thoughts cloud him in battle and he does not show mercy with his attacks. Also, Dark Gumball's opinions are probably better than the real deal.
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Dark TGOT
HP- 2,685
A dark clone of TGOT created by a mysterious being. Unlike the real TGOT, Dark TGOT is a pretty awful thief. I guess it all accounts to having been able to steal anything in his life. Or maybe the real TGOT is just a jerk making the Dark TGOT not so much of a jerk. I don't know, I didn't major in evil clone study. Evil or not, he will still try to steal everything off your back.
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Dark Smash
HP- 2,740
A dark clone of Smash created by a mysterious being. Dark Smash is usually a loner of the bunch and sits in the corner and questions his very life choices. Or he would if actually lived longer than the beginning of this battle. It's unknown why his mindset is like this, especially when the real Smash is very energetic. It might have been a joke by the mysterious being for comparing to his test to Mega Man Battle Network 2.
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Dark Ceridran
HP- 3,195
A dark clone of Ceridran created by a mysterious being. Like his counterpart, Dark Ceridran enjoys nothing more than fight and kicking everything in site. He's somehow able to put a lot of weight behind his punches and is able to do crazy damage. Though he can also change stances, there's always some downside to all his stances...
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Dark Hilman
HP- 2,845
A dark clone of Hillman created by a mysterious being. If Dark Hilman would have one wish, it would be for someone to attach a giant spring to his feet so he could always be in the air. Maybe it's because he feels freedom while jumping through the air compared to his own party who are rooted to the ground. Either that or he's a weirdo who just likes springs.
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Dark The Doc
HP- 2,640
A dark clone of The Doc created by a mysterious being. Dark The Doc is very confused about it's own existence as it simply assumed that it would be a doctor of some sorts. Instead he's a red mage. While he is confused, he does have a lot of magic at his disposal that he isn't afraid to use. He'll just question his very being after the battle.
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Dark Isaac
HP- 2,465
A dark clone of Isaac created by a mysterious being. Dark Isaac's one dream is to become a famous rock star. While his counterpart has this harp music going on, Dark Isaac is going through a phase of some sorts and wants nothing more than to rock out. Sadly, he hasn't learned any rock songs yet so he's stuck with what Isaac has.
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Dark Waruigi
HP- 2,295
A dark clone of Waruigi created by a mysterious being. Dark Waruigi insists that everyone calls his Galactan though nobody else including the mysterious being itself has no clue why. As such, Dark Waruigi takes out his rage by throwing crazy magic at everyone in his way. Also, it's a common question if a Dark Black Mage is racist in the slightest. Hopefully not.
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Unknown Machine
HP- 1,695
Weak to ???
A machine of some sorts. Its form keeps changing as if it's a malfunctioning hologram or something. However, it is a physical being, it's just having some issues going on right now. It just needs some therapy and it'll feel all better.
However, while it looks unstable, this machine is capable of dishing out pretty hefty damage and can change its weakness at will. When it's not weak to a certain element, it absorbs the damage instead.
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Dictator Birdbot
HP- 3800?
The same old Dictator Birdbot from before. Except this time, it seems he's made himself even more obnoxious than last time. Though he's finally learned how to cast Comet to its full potential, he doesn't have a whole lot of new tricks up his sleeves. Plus he doesn't have a sky fortress to throw at you, so he's down in that regard. He isn't down in the pun department though, much to the horror of both the party and his own allies.
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Rudolph Hitler
HP- 7,309?
The crazy Rudolph Hitler has returned. Somehow he had made himself into the "leader" of the four generals. It might have to do with the fact that he can easily set anyone who disagrees with him on fire, or the fact that out of the four generals he is considered the most "sane". Which is a real issue because he really isn't. Still has that fire thing going on, it's a wonder HE hasn't caught on fire yet...
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Mr. Shadow
HP- 9,232?
Weak to Fire
Probably the weakest of the four generals, Mr. Shadow still has his wide arsenal of weapons at his disposal. Sadly, even now he's still not getting the duel he has always wanted as he has to work with three others. Though you have to stop and ask yourself, where the hell does he put all these weapons?
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Robot Blathers
HP- 10,001?
Our laser obsessed robot is back! It's funny, it almost feels like yesterday when you guys last fought him...
Most people wish they could describe his appearance, but for some odd reason whenever anyone tries to talk about it, they simply can't. No one knows why this happens. His temper has become easier to trigger after his first defeat. Do they make robot therapists for guys like him?
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Thatguy
HP- 21,777
Oh good, this loser again. Since the last battle against him, Thatguy has clearly snapped. Having been brainwashed to serve Count Nostalgia, his betrayal has left him unable to function properly. He has ditched his weapons for the Sevenspiracy. However, instead of attacking he has chosen to cast a variety of spells. Due to his lack of sanity, he won't hold up this time. Just hold your ground!
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Count Nostalgia-
HP- 25,000
The man behind it all. He was the one who gathered the four generals, Thatguy, and is responsible for just about everything that has taken place not only in this adventure, but in previous experiments he had created. While he would just be a frail old man, the Gamma Crystal has increased his power tenfold. However, the crystal isn't currently strong enough to grand him invincibility. So here is your chance to strike! Though he really isn't a count of anything, it's just in his title for some reason.
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Count Nostalgia
HP- 10,000
Aw snap son! The Count linked his power with the Gamma Crystal! We don't know what the hell is going on where the crystal is, but this guy has to be stopped! While he seem a bit weaker than before, he isn't wrong when he says he won't die. Who knows what happens when he's taken down...but something tells me it won't take too long before he recovers. Just fight it out and put an end to his rule!
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Crystal Guardian A-
HP- 2,500
Weak to Fire
The first of the Gamma Crystal's sentient guardians. This guardian likes nothing more but to deal damage, and ruin somebody's day. It's been rumored that he even knocked down an ice cream cone from a child. What a jerk! Go beat him up!
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Crystal Guardian B-
HP- 2,500
Weak to Lightning
The second of the Gamma Crystal's sentient guardians. Out of three, I guess you can say this one is the "nicest". By no means does that mean it's going to go with you to the movies or something. It's just a little less violent than the other two. He's still kiiiinda rude though.
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Crystal Guardian C-
HP- 2,500
Weak to Ice
The third of the Gamma Crystal's sentient guardians. Not much is really known about this one as it doesn't get out much. Surprisingly anti social for a crystal with an eyeball. ...Actually how are the other two social? ...Forget it, just beat it up!
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Gamma Crystal
HP- 25,000
Here it is. The final enemy standing between you and a peaceful tomorrow! Somehow the crystal took up sentience of its own and is fighting back...or maybe it always had sentience and manipulated the Count to this point? That's just nuts, though I can't say for certain. What we do know is that those guardians aren't actually protecting him...but it will make an effort to restore them once they are defeated, so that's your time to strike! It doesn't matter how you do it, it's time to end this menace once and for all!
HP-100
Weak to Lightning
A really stupid bird like robot made in Dictator Birdbot's image. It flies around it's sky fortress and sky dives on random ships who fly by. It is also known to leave robotic bird droppings on people walking on the ground. What jerks.
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Helicopter Turret-
110 HP
Weak to Lightning
Some jerk decided to crudely attach a propeller to a turret and came up with this mess. Although it looks like the thing could come apart at any time, superglue is really helpful for messes like these. That said, they're still turrets.
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Flying Car
HP- 1
A car that just so happens to have jets underneath. Truly a marvel of society.
Oh wait, no one is driving that shit? Ohhh boy...
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Skybase Guardian-
HP- 620
Weak to Lightning
A truly inspirational creature created by Dictator Birdbot to guard his fortress in case all else failed. It is equipped with lasers, Gatling guns, and many other things. It's defense is also pretty high so beware of that.
When it has it's days off, it's been known to go to small coffee shops. Sadly, it would usually end with the coffee shop on fire. Because he's a jerk.
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Birdbot Guard
HP- 135
The Birdbot Guard is a man who probably lost a bet or something and is now forced to go around in a ridiculous bird costume and attack anyone who enters a sky fortress under the command under a crazy bird who smokes cigars.
Yeah, they must have been pretty drunk when they made those bets...
Either way, they're tougher than the simple robots but in the end, they're still probably a bit drunk in those costumes. Wouldn't you?
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Flying Car Cannon-
HP- 150
Weak to Lightning
The Flying Car Cannon is a cannon meant to shoot out flying cars. However, it is incapable of any other action. In reality, the Flying Car Cannon wishes it was so more than it was now, and it secretly wants to be a dancer.
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Dictator Birdbot
HP- 2048
One of Count Nostalgia's Four Generals. Rumors about the Dictator have said that he is an alternate dimension form of one "Colonel Servbot" though no one has seen the Colonel so claims are unsure. In the end, he's just a screechy loud bird with a hat and a large cigar. However, he is one of Nostalgia's Generals for a reason. It is surprising smoking hasn't done a thing to him yet...
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Dictator Birdbot-
HP- 3800
Somehow, whatever jewel Count Nostalgia found doesn't suck as an already weakened Dictator somehow has more health than he did at full strength. While he may be stronger than before, he's still a really stupid bird wearing a fancy hat, so take him out!
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Nazzy-
HP- 145
Weak to Fire
The lowest grunts to Rudolph Hitler. While they think that they're the prime lords of evil, they really aren't close. Their common attack methods include tasers and small grenades. However, they're too scrawny to actually hold up for that long. Maybe if they started working out or eating more...
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Evil Fridge-
HP- 175
Weak to Lightning
A fridge given sentience. It's used to lure hungry people to their demise. While they are mostly found in volcanos and other hot places, Rudolph Hitler imported some for his own use. Sadly, the Evil Fridges have no idea how to eat in the first place and are really cold on the inside.
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Nazzy Captain-
HP-250
Weak to Fire
The higher ranking Nazzies that take care of the grunts. While they have more of an ego than the grunts, they're are usually just as incompetent at doing day to day chores. There has been a rumor that the captains are trying to get their grunts more in fit, but they're too much of fatties themselves to do so.
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Elena Ampere-
HP- 1400
A crazed woman with a "shocking" personality. While she's more to used to the idea of just, "killing everything she doesn't' like in a mad rage." lately she's taken up bounty hunting as a hobby. Probably because it lets her do what she likes the most, and she can make a quick buck in the process.
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Alphonse McGraw-
HP- 1500
A man who's convinced he still lives in western times or something like that. While he usually just goes and does his own thing, he decided to get into the bounty business because it gave him something to do. That said, he isn't as invested in it as Elena is, but when it comes to getting a nice paycheck...
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Mini Tank
HP- 363
Weak to Ice
A space efficient tank made to handle smaller foes. In a fit of genius, the designers opted to make a machine immune to the normal lightning conventions.
However this somehow opened up a bigger weakness to ice.
Mini Tanks are actually controlled by an IT guy holding a remote. He just mashes buttons and hopes he hits something really, after all he doesn't really lose of anything of value if one is destroyed.
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Rudolph Hitler
HP- 7309
Another one of Count Nostalgia's commanders. Rudolph Hitler wasn't always such a jerk face, but the combo that he looked very similar to a certain dictator and they shared the same last name kinda forced him into a current situation. However instead of tragically slaughters millions of people, he just invested in a fire sword.
A pretty nifty trade if you ask me.
However, it's clear that he is planning on destroying the world and all that, so you probably want to put a stop to him.
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Super Death Robot
HP- 1049?
Weak to Lightning
A machine created only to kill. As a result it is both fast and strong. It also a built in repair system and it WILL repair itself after withstanding enough damage. The only way to win is to get out of there while it's repairing. In a hypothetical situation it could be defeated, but doing so with the repair system intact would be worthless. Just take your chance and run.
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Doom Drone
HP- 526
A creature whose only purpose is to cause destruction. While normally I'd made a sarcastic remark about these thing's home life, these creatures were created very recently, the exact method is unknown. They are purely mages and attack using magic.
However, we can all laugh at their stupid names.
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Nostalgian Soldier
HP- 595
Soldiers loyal to Count Nostalgia. In reality it's most likely they've been brainwashed in some fashion, but some of them are probably sincere and give the Count boxes of chocolates on his birthday. Compared to the Doom Drones, their able to tank more damage, but they sacrifice it with less versatile attacks. However, rumor has it that they learned how to use their sword like a boomerang...
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Thatguy
HP- 7777
The former King of the World and a powerful warrior. However, he died in some accident involving dimensions and explosions. Somehow, he's back and is serving as Count Nostalgia's second in command. While the exact details of what's going on are unclear, it's still wise to remember Thatguy is a very powerful warrior with a wide variety of weapons. Do not take him lightly.
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Super Death Robot
HP- 5510
Weak to Lightning
This jerk is back with a thirst of revenge! Luckily for you, Oshiro was able to destroy his repair system. So now you just have to defeat him once and for all! I swear, this guy is like a really annoying salesperson...
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Bombman Bot-
HP- 365
Weak to Ice
Absorbs Electricity
Bots modeled after Bomb Man...for some reason. But to avoid copyright, the creator removed the space between bomb and man. While they share the same general traits as Bomb Man, such as throwing bombs, that same bypass to fire and electricity made it weak to ice. Though they did figure out how to make a robot absorb lightning to gain more energy. That has to count for something.
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Evil Book
HP- 495
Weak to Fire
Flying books. What the hell? They are unable to attack outside of useless paper cuts, but within their pages lie powerful status effect magic. Beware, because if you're frozen solid or paralyzed, or burned, or poisoned, or asleep...paper cuts hurt.
But they are weak to fire because they are still paper.
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Evil Pogo Stick
HP- 464
A pogo stick that somehow absorbed some demonic being that makes it want to murder everything in site. However, it's a pogo stick so it's not the most effective weapon. It can and will jump up and down on your face if you don't do something about it, and it does hurt after a while.
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Left Leg-
HP- 1400
One of the five parts of a rather giant mech. The mech was somehow reprogrammed by Mr. Shadow and is used as a guardian system. The left leg also doubles as a drilling machine so it can drill up really neat stuff. Sadly, it's here to drill faces and not neat stuff, so you should go kill it.
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Right Leg-
HP- 1200
One of the five parts of a rather giant mech. The right leg doubles as a giant tank thingy loaded to the brim with a variety of weapons. However, it's focus on weapons ends up slowing it down a bit. How does this thing work as a leg though? That's the real question we should be asking ourselves.
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Left Arm-
HP- 1800
One of the five parts of a rather giant mech. The left arm happens to be a giant missile that has the power to shoot other missiles. Someone could say it has an explosive personality, but it happens to be an arm so it doesn't really have a personality to begin with. That said, it probably will explode, so watch out for that.
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Right Arm-
HP- 1700
One of the five parts of a rather giant mech. It seems to be the most practical of all five parts doubling as a plane as well as having plenty of fire power in the front. So it makes for quick and effective raids. However, fighting it in a more enclosed area such as exactly where it's being fought isn't as effective.
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Mech Head-
HP- 3000
One of the five parts of a rather giant mech. The most important part being the head. When the mech is together, the head is usually just used to control the mech as a whole and as such, it isn't armed with such diverse weaponry. There is some voice constantly yelling out of it though and it was made to be the most durable. So it shouldn't be taken lightly.
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Mr. Shadow
HP- 9232
Weak to fire
One of Count Nostalgia's four generals. Mr. Shadow is slightly obsessed with dueling others and creating what he refers to as "ultimate duel". The exact meaning of said phrase is still unknown. But he constantly carries an arsenal of weapons on him for many situations. However, this does make him a tad more flammable.
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Robotic Bear
HP-920
A bear that is also a robot. Because both together are neat I suppose. They can shoot lasers out of their eyes and they have bear powers. Aka: Kicking ass. Beware of bear powers.
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Evil Window-
HP- 980
Weak to Ice
A window infused with magic of some sorts that makes it sentient. Over the years it began to resent humans as they'd throw baseballs and crap at windows. But now that they're alive, they will do anything in their window-y power to fight back. Although they are stationary, they hit hard.
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Robotic Butler-
HP- 1002
A robot butler hell bent on protecting its master's property. While it doesn't have conventional weapons, it keeps around a lot of breakable things that deal a lot of damage. When not fighting, he tends to speak in a British accent even though none of the robots were built anywhere near that area.
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Evil Chandelier
HP- 4670
A chandelier brought to life probably using robotics or something. From all its years of hanging on the ceiling doing literally nothing, it has somehow learned how to fight and wield swords. It's a rather big opponent as well allowing it to deal a lot more damage than other enemies. Though it's size makes it very hard to go in bouncy castles at birthday parties because he'd just ruin them. He resents the bouncy castles to this day. He's also using swords for your Red Mage, but you can't seem to steal them...his grip is too tight?
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Sir Phillip-
HP- 9011
One of Count Nostalgia's Four Generals. A really rich man obsessed with making up really stupid laws. For some reason, people have no choice to obey them most of the time. It's a very odd ability but whatever. He is a huge fan of his money, though for some reason he never touches it personally and only wears gloves to handle it. He probably doesn't want it to get dirty. Though he's used said mad cash to buy some mad fighting things. So be on your guard!
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Robot Blathers
HP- 10,001
The true form of Sir Phillip, and the last general of Count Nostalgia. Robot Blathers is an unknown enigma and rumor has it that he even came from another dimension where everything is a lot weirder. Robot Blathers tends to carry around a large variety of laser weapons that he will use without hesitation. Just because the fancy man turned into a really weird robot, that's no reason to get your guard down!
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Thatguy
HP- 14,777
He's still Count Nostalgia's Right Hand Man, and he's still the former king of the world. He retains all of his weapons as he did last battle, however most of his attacks have gotten stronger. Thankfully, you have gotten stronger as well, so maybe you won't get utterly destroyed again. You have to wonder though, does Count Nostalgia pay him for all his hard work? Or was being revived by him enough of a payment? The scan logs ask the real questions.
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Crystal Shell
HP- 1050
Weak to Ice
An empty vessel made entirely out of crystal. One of the closest things to residents in Dimension Gamma. Sensing an outside presence, whatever is controlling the creature forms itself a body that attacks any intruder. Both arms are razor sharp and are used for good ole' fashioned slicing and dicing. However, there attacks all revolve around use of their arms and they don't know any magic or anything. They also have pretty bad posture because the arms are rather heavy and they really suck at housewarming parties. Probably cause they try to murder everyone.
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Crystal Orb
HP- 1180
An orb made out of crystal that has somehow been given sentience. It's most likely fueled by the same thing possessing the Crystal Shells. Unlike the shells, the orbs are a lot more magical and don't do any physical attacks on their own. They are also made to be more durable, so be careful. They are known to be a riot at bowling games however.
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Dark Thunder
HP- 2,655
A dark clone of Thunder Electros created by a mysterious being. Dark Thunder is a very odd type as he generally remains absolutely silent even in the more dire situations. It might be the idea that the clone is taking the "ninja" part of the class too seriously but the guy basically never talks. However, the term silent but deadly can come into affect here as he can throw just about anything he wants.
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Dark Spikeboy
HP- 3,095
A dark clone of Spikeboy created by a mysterious being. While the word "dark" is in his name, Dark Spikeboy still mainly uses White Magic as defense. Though he's not afraid to get his hands dirty if he has to. Despite his very existence being rather short lived, Dark Spikeboy would enjoy nice walks by the beach if he had the chance.
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Dark Gumball
HP- 2,855
A dark clone of Gumballtoid created by a mysterious being. Dark Gumballtoid is very similar to his double in the fact that they both are very good with a bow and arrow. He is also just as confused as the real Gumball when it comes to how it's even more damaging than a fireball at max speed. Though he does not let this thoughts cloud him in battle and he does not show mercy with his attacks. Also, Dark Gumball's opinions are probably better than the real deal.
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Dark TGOT
HP- 2,685
A dark clone of TGOT created by a mysterious being. Unlike the real TGOT, Dark TGOT is a pretty awful thief. I guess it all accounts to having been able to steal anything in his life. Or maybe the real TGOT is just a jerk making the Dark TGOT not so much of a jerk. I don't know, I didn't major in evil clone study. Evil or not, he will still try to steal everything off your back.
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Dark Smash
HP- 2,740
A dark clone of Smash created by a mysterious being. Dark Smash is usually a loner of the bunch and sits in the corner and questions his very life choices. Or he would if actually lived longer than the beginning of this battle. It's unknown why his mindset is like this, especially when the real Smash is very energetic. It might have been a joke by the mysterious being for comparing to his test to Mega Man Battle Network 2.
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Dark Ceridran
HP- 3,195
A dark clone of Ceridran created by a mysterious being. Like his counterpart, Dark Ceridran enjoys nothing more than fight and kicking everything in site. He's somehow able to put a lot of weight behind his punches and is able to do crazy damage. Though he can also change stances, there's always some downside to all his stances...
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Dark Hilman
HP- 2,845
A dark clone of Hillman created by a mysterious being. If Dark Hilman would have one wish, it would be for someone to attach a giant spring to his feet so he could always be in the air. Maybe it's because he feels freedom while jumping through the air compared to his own party who are rooted to the ground. Either that or he's a weirdo who just likes springs.
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Dark The Doc
HP- 2,640
A dark clone of The Doc created by a mysterious being. Dark The Doc is very confused about it's own existence as it simply assumed that it would be a doctor of some sorts. Instead he's a red mage. While he is confused, he does have a lot of magic at his disposal that he isn't afraid to use. He'll just question his very being after the battle.
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Dark Isaac
HP- 2,465
A dark clone of Isaac created by a mysterious being. Dark Isaac's one dream is to become a famous rock star. While his counterpart has this harp music going on, Dark Isaac is going through a phase of some sorts and wants nothing more than to rock out. Sadly, he hasn't learned any rock songs yet so he's stuck with what Isaac has.
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Dark Waruigi
HP- 2,295
A dark clone of Waruigi created by a mysterious being. Dark Waruigi insists that everyone calls his Galactan though nobody else including the mysterious being itself has no clue why. As such, Dark Waruigi takes out his rage by throwing crazy magic at everyone in his way. Also, it's a common question if a Dark Black Mage is racist in the slightest. Hopefully not.
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Unknown Machine
HP- 1,695
Weak to ???
A machine of some sorts. Its form keeps changing as if it's a malfunctioning hologram or something. However, it is a physical being, it's just having some issues going on right now. It just needs some therapy and it'll feel all better.
However, while it looks unstable, this machine is capable of dishing out pretty hefty damage and can change its weakness at will. When it's not weak to a certain element, it absorbs the damage instead.
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Dictator Birdbot
HP- 3800?
The same old Dictator Birdbot from before. Except this time, it seems he's made himself even more obnoxious than last time. Though he's finally learned how to cast Comet to its full potential, he doesn't have a whole lot of new tricks up his sleeves. Plus he doesn't have a sky fortress to throw at you, so he's down in that regard. He isn't down in the pun department though, much to the horror of both the party and his own allies.
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Rudolph Hitler
HP- 7,309?
The crazy Rudolph Hitler has returned. Somehow he had made himself into the "leader" of the four generals. It might have to do with the fact that he can easily set anyone who disagrees with him on fire, or the fact that out of the four generals he is considered the most "sane". Which is a real issue because he really isn't. Still has that fire thing going on, it's a wonder HE hasn't caught on fire yet...
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Mr. Shadow
HP- 9,232?
Weak to Fire
Probably the weakest of the four generals, Mr. Shadow still has his wide arsenal of weapons at his disposal. Sadly, even now he's still not getting the duel he has always wanted as he has to work with three others. Though you have to stop and ask yourself, where the hell does he put all these weapons?
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Robot Blathers
HP- 10,001?
Our laser obsessed robot is back! It's funny, it almost feels like yesterday when you guys last fought him...
Most people wish they could describe his appearance, but for some odd reason whenever anyone tries to talk about it, they simply can't. No one knows why this happens. His temper has become easier to trigger after his first defeat. Do they make robot therapists for guys like him?
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Thatguy
HP- 21,777
Oh good, this loser again. Since the last battle against him, Thatguy has clearly snapped. Having been brainwashed to serve Count Nostalgia, his betrayal has left him unable to function properly. He has ditched his weapons for the Sevenspiracy. However, instead of attacking he has chosen to cast a variety of spells. Due to his lack of sanity, he won't hold up this time. Just hold your ground!
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Count Nostalgia-
HP- 25,000
The man behind it all. He was the one who gathered the four generals, Thatguy, and is responsible for just about everything that has taken place not only in this adventure, but in previous experiments he had created. While he would just be a frail old man, the Gamma Crystal has increased his power tenfold. However, the crystal isn't currently strong enough to grand him invincibility. So here is your chance to strike! Though he really isn't a count of anything, it's just in his title for some reason.
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Count Nostalgia
HP- 10,000
Aw snap son! The Count linked his power with the Gamma Crystal! We don't know what the hell is going on where the crystal is, but this guy has to be stopped! While he seem a bit weaker than before, he isn't wrong when he says he won't die. Who knows what happens when he's taken down...but something tells me it won't take too long before he recovers. Just fight it out and put an end to his rule!
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Crystal Guardian A-
HP- 2,500
Weak to Fire
The first of the Gamma Crystal's sentient guardians. This guardian likes nothing more but to deal damage, and ruin somebody's day. It's been rumored that he even knocked down an ice cream cone from a child. What a jerk! Go beat him up!
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Crystal Guardian B-
HP- 2,500
Weak to Lightning
The second of the Gamma Crystal's sentient guardians. Out of three, I guess you can say this one is the "nicest". By no means does that mean it's going to go with you to the movies or something. It's just a little less violent than the other two. He's still kiiiinda rude though.
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Crystal Guardian C-
HP- 2,500
Weak to Ice
The third of the Gamma Crystal's sentient guardians. Not much is really known about this one as it doesn't get out much. Surprisingly anti social for a crystal with an eyeball. ...Actually how are the other two social? ...Forget it, just beat it up!
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Gamma Crystal
HP- 25,000
Here it is. The final enemy standing between you and a peaceful tomorrow! Somehow the crystal took up sentience of its own and is fighting back...or maybe it always had sentience and manipulated the Count to this point? That's just nuts, though I can't say for certain. What we do know is that those guardians aren't actually protecting him...but it will make an effort to restore them once they are defeated, so that's your time to strike! It doesn't matter how you do it, it's time to end this menace once and for all!