Also, keep everyone the same colour. And if you want to go further, make all skins the base and get rid of the thingamabobby that shows people's names when you look at them.
I don't that can be changed (The name part)
And make sure dead people/spectators can't talk to the players. I've seen a person killed by the Assassin reveal who it was (not that it wasn't obvious already) enough times.
Thats editable in the server.
Look. i keep posting. i need someone to help me with ACS coding for the longer range for the assassin's blade. i found a way to make the colors blue thanks to Tsuki. im looking for a way for the assassin to have more energy. and i don't know how to change the assassins gravity. please if this wants to be more fun i need an ACS expert here for help.May I suggest trying the skulltag forums? They will probably be more knowledgeable.
I neither do not know how to make it so spectators cant talk to players just themselves like in whodunit if someone has an answer please tell me.I said earlier, it's a server flag or setting. I don't think it can be done with modding. At least, it isn't in whodunit, if you don't have the flag enabled, spectators can talk.
?its not zip u need winzip to open it.It looks like you fixed it now, but a while ago it was a zip file instead of a pk3.
I really think this mode would benefit more if it takes a look at how the doom mod "who dun it" works. Since this is virtually the same concept.Eh? How does that work?
I have the same question. When I entered the ACS part, I went "FUUUUUUUUUUUUU"Quote from: "Ivory"I really think this mode would benefit more if it takes a look at how the doom mod "who dun it" works. Since this is virtually the same concept.Eh? How does that work?
personally, the "random player killed an innocent!" is a pretty good idea!I agree with this idea, no question. Although trolls would enjoy breaking the game it does not happen often and removing it would break the fun
But why the hell give melee weapons to players?
On the LMS roulette, you already are guaranteed a shield and a strong weapon, maybe even one that is close range!
Plus you get 3 W tanks.
im giving him a weak megabuster. like i said, post some hubs here like a machete instead of that butter knife.
It's just like in Whodunit, and, you know, real mafia, where you have no idea who could be guilty and who could be innocent.
The assassin is a morphed actor so he can't have another weapon. it is also impossible to have it as an item, like dr.wily class, as that class is not morphed.I could be wrong about this, but if you start him with an autoactivating item that give him more items, does that bypass the normal no pickups on morphed classes?
Player.MorphWeapon FORCES a certain weapon. an Item, however, may force the game to set another weapon and then revert, but it is a theory to be proven true or false.Quote from: "Darkseed"The assassin is a morphed actor so he can't have another weapon. it is also impossible to have it as an item, like dr.wily class, as that class is not morphed.I could be wrong about this, but if you start him with an autoactivating item that give him more items, does that bypass the normal no pickups on morphed classes?
-Smoke Bombs used in the pre-game (countdown to the match) still remain in the actual game. They also don't seem to dissipate on their own (or not in a reasonable time frame anyway).Let me explain you how they work: After X tics, they enter in a state where they have a veeeeeeery low chance of entering death state in every tic. Less than 1% of chance per tic. Once they enter the death state, there's no going back.
Why no skins? Isn't there a server option that can do that? I haven't actually tried v3b yet because of the thought of EVERYONE being megaman.Hey, now you know how I feel every time I join a server. >_>
but that still makes it easier to identify assassin.
if i take it out everyone will have skins but the assassin wont be able to have one...remember?
btw whodunit doesnt have skins but you can change its color.
V3B
-Nothin just some stuff...
The dummy buster was not able to make it. due to the Assassin being a Morphed Class.
Colors still easily identify the players, if not easier than skins would.If I saw a pink guy stabbing me, I'd call the police.
If you see a pink guy stabbing you, and everyone else is blue and green, who would you think the assassin is?
Quote from: "Kenkoru"Colors still easily identify the players, if not easier than skins would.If I saw a pink guy stabbing me, I'd call the police.
If you see a pink guy stabbing you, and everyone else is blue and green, who would you think the assassin is?
Quote from: "Darkseed"V3B
-Nothin just some stuff...
The dummy buster was not able to make it. due to the Assassin being a Morphed Class.
Why can't you set a buster attack to the Assassin's alt-fire, like RageRobo gave you a super jump?
Well thinking about it, the assassin should blend in, and the dash kinda ruins it. I like both, but I'm gonna say the buster.Nope sorry...
Another idea, the assassin needs a speed nerf. With the I-tank, he can just rush people without a care, so either make him move a little slower, or remove the invincibility on the I-tank.
I think that (if possible) make it so that the player that turns into the asasin turns into 1 of two variations:Flash bombs sounds cool but i really dont know i think we should stick with the smoke bombs...
Variation 1: More Hit-and-Run like (the hidden knife/machete/whateer the heck that thing is, the dash, and the smoke bombs).
Variation : More stealthy like (A machete (probably have it so that it has more range but is a 2 hit kill), the dummy buster, and 5 invisibility tanks).
And if that isnt posible then probably change to Smoke bombs to Flash bombs (only 4-5, they turn the everyone screen around you completly white for about 2-3 seconds).
OK COME ON NO MUSIC REQUESTS? im just gonna start addin ones I think are scary (and trust me, they are not so scary! R.I.P Headphone users)
Dash is good! *votes dash*Yep, I did!
I just can't understand....why can't we use our skins? I find it bad enough seeing a few megamans running around all the time but why must we have EVERYONE being megaman?
I just can't understand....why can't we use our skins? I find it bad enough seeing a few megamans running around all the time but why must we have EVERYONE being megaman?
Quote from: "Michael712"I just can't understand....why can't we use our skins? I find it bad enough seeing a few megamans running around all the time but why must we have EVERYONE being megaman?
EVERYONE WILL NO WHO EACH OTHER IS! if u see super megaman knifing a firemen who is the assassin huh?
If 100% of people want skins, and you're the only one who doesn't, what do you think is the better option.
A smart player adjusts his player settings upon killing people incase a person noticed him.
Quote from: "LlamaHombre"If 100% of people want skins, and you're the only one who doesn't, what do you think is the better option.
A smart player adjusts his player settings upon killing people incase a person noticed him.
^ This. I've already told you how people have gotten around that, First of all. Second of all, Who are you making this mod for? The community, or yourself? You're supposed to listen to the words of the fans and people who would generally want to play this mod, and take in their advice and whatnot. If the only reason there aren't any skins is because you and ONLY you don't want any, That's kind of selfish. Tsuki gave this mod out for ANYONE to adjust and release to their likings, Not just YOU. You may have taken up where he left off, but I don't think you should shut the people up about something they all want. It's just not right.
OK So i guess machete is out since no one wants to help. will post link to v4A soon...
With weapons, you may have done this before, but I'd reccomend removing the following weapons:
-Junk Shield (Every innocent can put it up and tell who the assassin is merely due to his/her inability to use it)
-Leaf Shield (Same reason as above)
-Super Arm (Same reason as above)
-Top Spin (Because innocents like to kill other other innocents for the lulz)
Atomic Fire and Pharaoh Shot may prove to be a source of identification too, so you may want to remove them too. Also, when everyone starts charging Pharaoh Shot or Atomic Fire or has a shield out, it proves to be a source of lag.
Also, if you haven't done so yet, I'd also reccomend extending the range of the Assassin's weapon to something like Slash Claw. Can't go wrong with Slash Claw.
Perhaps if it was possible, you could let people use stock skins but deny them access to custom skins? No idea how that would work, though.
I'm with the skins.
/me writes Yeswewantskinsdammit
The one becoming assassin shouldn't 'transform' as in like have the teleporting sprite on them.This still appears to be a problem, and should be fixed if it can be.
I say go with the skins. It's still really easy to differentiate the assassin from everyone else just by his methods of play and how he approaches other players. So why not make it have some kind of visual diversity?
This still appears to be a problem, and should be fixed if it can be.
For some reason i cant make a vote so i will have to write this
POLL: Do you want skins or not?
Say Yeswewantskinsdammit for Skins
And STFUPPLWHOWANTSKINS for No Skins
first to get to 10 votes wins.
And this is why you shouldn't include skins. All you have to do is simply put your foot down and say "Screw you, no skins." If they bother you beyond that point then it's not your fault for not listening, it's their fault for not getting a point. Skins will not improve the game, therefore you're keeping them disabled. Making the gameplay worse on purpose just so people can entertain themselves with their oh so precious skins is a horrible idea, and you should have realized this by this point.
POLL: Do you want skins or not?OJ, darkseed, ozx: No (+3 NOSKIN)
first to get to 5 votes wins.
I'm not going to do that. I made a thing that makes everyone using the base skin look like Sniper Joe instead.
Also, what's with the new music?
I was making work on V5, but progress has been slow because it's real hard. Not used to ACS.
Here's what I want to see:
-The Mafia gets their dash back. Dummy buster simply isn't useful
-If possible make the Mafia receive the same pain state from things such as wind.
-Clean up the range on the knife
-IDEA: Give the Mafia the special weapons to use as well. Why? Because then they can actually hide much better and not be easily spotted.
-Make everyone look like Sniper Joe (or provide a base skin replacement. I made one if you need it). Everyone being Megaman is really annoying, and shadowman wouldn't be much better.
-Make it so that there has to be at least 3 or 4 players to trigger the NOHOPE music. Also best make this be changeable through the console.
-IDEA: Make it compatible with classes and stuff, like what Mess did with Roboenza.
That's what I think. I'd love to see this mode played more, because it's so much fun!
Maybe if we go with the special weapons, the base skin thing might not be necessary....
Make it so everyone only has one gamemode specific weapon, plus the assassin's blade. Gameplay consists of shooting each other with a non-buster weapon until you either find the assassin or are killed by repeated spy-checks.
If the mafia had all the weapons, why bother with the knife with an iffy range? The knife would have to somehow give the assassin a way to escape unsuspected.
Don't add tons of unnecassary crap. Keep it like how it used to be in v2, just with some changes.
Yeah maybe not classes, but I honestly support the idea of Knife+Weapons. Maybe the weapons could do half the damage if you're the assassin?
The base skin replacement is on my skin page. It works by replacing the PLAY sprites in the game. This does however make the Megaman skin and bot look like sniper joe, but eh
viewtopic.php?f=30&t=2026 (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2026)
And I think MegamanMafia V5A is good. Maybe MegamanMafia2?
Sorry. Making this was harder than I thought, so I've hardly managed to do anything yet. I could send you what I've done, but it wouldn't be worth it.
The chaos generator upgraded does however have a random weapon thing in it that gives everyone the same weapon. If you made different groups of this for each weapon type (long range, rapid, short range, power, special/AoE, shield), then everyone could have the same weapons which might be a good idea.
Also make sure junk shield doesn't appear in the rotation. Everyone using that causes lots of lag.
... I just got an idea of how to make this work like Doom mafia but still keep it in a Mega Man theme.
The "townies" would start with the Scatter Buster, a weak weapon that's designed to distract any mafia players who are chasing you while you make your escape. Main fire would shoot a four-shot spread with bullets dealing 3 damage each, and is good for hitting an evasive foe. It also shoots at a decent enough firing rate so if you team up with another townie or two you could take down a mafia player with good cooperation. Alt-fire shoots three 2-damage bullets and a larger 6-damage stunning shot in succession one after another (similar to Needle Cannon and Yamato Spear firing in groups of three even if you only press Fire once), but the attack has a delay after firing similar to Spark Shock. This not only means that the target will recover from Shock before you can shoot again, but it also means that this attack is only really suitable if you have a good "lead" on your target as the shots shoot in a relatively straight line.
Townies also start with two Exit Units (make a duplicate Red Exit Unit to get around the "one only" limit; it also helps to tell the two apart while scrolling through items) and three Item-1's to help them evade the mafia as well as to find a good hiding spot or make a quick escape.
The "mafia" would have two weapons, the Scatter Copy and the Assasin's Cloak. The first weapon, the Scatter Copy, is for the most part a duplicate of the Scatter Buster used to help the mafia blend in to their surroundings, though it should be noted that the alt-fire's fourth projectile has the appearance of the Wily Capsule thunder ball instead of Spark Shock. Observant players can pick up on this difference to spot the mafia players. The other weapon, Assasin's Cloak, is a short-range melee punch capable of killing a player in a single hit. Now I know what you're thinking, "How do I land a hit when everyone has spread shots?" Unfortunately there is no ONE answer to that question. You'll just have to figure out how to fool the townies and catch them off-guard! The alt-fire is a cloaking device that enables the user to become near-invisible for a decent period of time, and the ammo regenerates whenever the weapon is not in use. Notice how I said near-invisible; the player is mostly hidden, though their general form can still be easily spotted at close to medium range (think of old YD Shadow Man's "stealth" during movement). If it's possible, the cloak will create the teleporting "blee-blee-blee-blee" effect when it's activated, to make it appear like an Exit Unit from a far range.
Mafia players, like the townies, begin the game with three Item-1's (this is, again, to help them blend in better). They don't receive any Exit Units, but will instead receive three Trap Mines and a Smoke Bomb. Trap Mines drop to the ground and linger for about two seconds before flickering away and becoming invisible. The mines have a VERY small hit radius (I'm thinking 3 x 3 would be ideal) but are instantly triggered when touched and deal heavy (but not OHKO) damage to those affected, even if the player who triggered it was the one who set the mine in the first place. Note that the mines won't detonate until they "flicker away" and turn invisible, giving the user time to move away from the bomb. The invisibility delay also makes this item only truly effective as a trap, because other players will notice if you set any mines while they are watching you. The Smoke Bomb should, for the most part, be pretty self-explanatory. It simply scatters smoke graphics in all directions to allow the user to make a hurried escape via Assasin's Cloak.
So, what do you think?