Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Topic started by: Ivory on October 23, 2012, 04:18:20 AM

Title: New Project Forum Rule
Post by: Ivory on October 23, 2012, 04:18:20 AM
Hey all you Mega Man fans! Are you ready for a new mandatory 8 bit rule?

All projects must now either have a Doomseeker workable link, or a mirror such as Wadhost (http://wadhost.fathax.com/news.php).

Why the change? It's to make everyone's lives easier and ensure that getting into a server with wads is a more painless process. The days of having to dig around on the forums, looking for the correct wads is pointless. Doomseeker already allows for automated downloading, so lets go use that, alright?

So what happens if you don't have Doomseeker friendly links? You get demoted to another section until you do. But I'll give everyone a curiosity period of two weeks before doing that.

Oh and for those of you with projects, you are best off to either post in this thread or PM me that you have Doomseeker workable links.


Edit: If you have an your own source of hosting files and make use of the sv_website so Doomseeker would download from that, that is valid too.
Title: Re: New Project Forum Rule
Post by: Laggy Blazko on October 23, 2012, 04:41:43 AM
Even non-packed maps?
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 23, 2012, 04:47:34 AM
I... Don't think it will end well. Rather than doing this, we must first find a free and easy-to-use permanent wadseeker-friendly host.Wadhost isn't much easy, it is troublesome, because the stuff needs to be approved and are rejected easily just because "you didn't add the TXT" I once thought we should have our own mods host, but who will have a super server to do it?
Title: Re: New Project Forum Rule
Post by: Ivory on October 23, 2012, 04:49:34 AM
Mappacks, gamemodes, anything like those need doomseeker friendly links. Skins and music packs are fine. This also only applies to main Project Forum itself, along with being a requirement for WIP's to be promoted.

Wadhost really isn't hard to get on, as long as you follow the rules.
Title: Re: New Project Forum Rule
Post by: Rozark on October 23, 2012, 04:57:47 AM
A thought occurred:

Should I bump the/my topic to notify you of the Wadhost change? This is gonna take some getting used to -.-

Or will you just.. check to make sure it's done?
Title: Re: New Project Forum Rule
Post by: Ivory on October 23, 2012, 05:04:22 AM
Quote from: "Ivory"
Oh and for those of you with projects, you are best off to either post in this thread or PM me that you have Doomseeker workable links.
Or bump, or any thing really. Saves everyone time and headaches that way. But if most people were ensuring doomseker can find their wads, then this rule and change isn't even going to bother them.
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 23, 2012, 05:10:50 AM
I think this one might be the easiest to use:
http://doom.dogsoft.net/index.php (http://doom.dogsoft.net/index.php)
What's your opinion?
Also, Work-In-Progress is its own group. Why not rename that group to "Expansions and Packs" and add a "Completed Expansions/Packs" while renaming "WIP Forum" to "WIP Expansions/Packs"? Then add the rule for the Forum "Projects" that the thread will be moved from "Completed" to there once the content is hosted in a wadseeker-friendly site.
Title: Re: New Project Forum Rule
Post by: Zard1084 on October 23, 2012, 05:17:59 AM
Sounds like a good idea to me i won't be using the wadhost sites anytime soon but if i do make maps and/or new game mode i'd use it
Title: Re: New Project Forum Rule
Post by: Super Bondman 64 on October 23, 2012, 05:40:37 AM
As a person with no finished projects, this sounds like a pretty good deal to me!

It would probably also be helpful for new users, too.
Title: Re: New Project Forum Rule
Post by: Mr. X on October 23, 2012, 05:52:41 AM
Excellent idea!  In a game where additional files are basically a requirement to play, this will definitely help both newcomers who might not know where to go for each file and those of us who'd rather not go searching for 5 different topics just to join one server.
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 23, 2012, 06:29:21 AM
the major problems with searching for the mod in the forum are:
1) The PWAD name doesn't make it obvious enough (something in it doesn't match the name of the thread or something)
2) Sometimes, said PWAD was only leaked to a few for testing purposes but said purpose was not mentioned in, let's say, title.
3) Even with the forum's search engine, there are still stuff that falls into a gap because the filename isn't listed in their own topic.

If the number 3 is done, it would be enough to solve the problem! because someone could just search for the filename in the search engine here and find the file in the first few results.

As for a load of files to download... Well, hosts can do their part too, like Messatsu did with his remote.gouhadou. In fact, he could teach how to create that kind of site if it is free.
Title: Re: New Project Forum Rule
Post by: Hilman170499 on October 23, 2012, 02:30:41 PM
Do 4shared pk3s and wads work with Doomseeker?

I mean the files are uploaded at 4shared.
Title: Re: New Project Forum Rule
Post by: Beed28 on October 23, 2012, 03:14:26 PM
I wouldn't think so. 4shared requires you to sign in and log on to even download from their servers.
Title: Re: New Project Forum Rule
Post by: Rozark on October 23, 2012, 03:18:25 PM
Oh, this:

Say I wanted to test something privately online with only a few people and noone else. (Let's say for your understanding, the MM8 expansion). Would I still have to provide the wad on wadhost or could I just distribute it privately?
Title: Re: New Project Forum Rule
Post by: Lio on October 23, 2012, 03:29:25 PM
Why would you even need to ask that?

Unless you want people joining or getting their hands on whatever you're testing, why would you upload something that is meant to be private to wadhost. It's like shooting yourself in the foot.
Title: Re: New Project Forum Rule
Post by: Mr. X on October 23, 2012, 03:46:59 PM
Quote from: "tsukiyomaru0"
the major problems with searching for the mod in the forum are:
1) The PWAD name doesn't make it obvious enough (something in it doesn't match the name of the thread or something)
2) Sometimes, said PWAD was only leaked to a few for testing purposes but said purpose was not mentioned in, let's say, title.
3) Even with the forum's search engine, there are still stuff that falls into a gap because the filename isn't listed in their own topic.

If the number 3 is done, it would be enough to solve the problem!

Except it's still easier to simply double click a server and let it download all of the files for you.  I don't get why it's even an argument:  the amount of effort it takes for one person to upload to wadhost or a similar site is going to be infinitely smaller than the amount of time it's going to take for everybody who is ever going to think about joining the server to run around the site looking for all of the necessary files.  A 1 time 5 minute upload is preferable to 50 people searching for 15 minutes for the same file.
Title: Re: New Project Forum Rule
Post by: Ivory on October 23, 2012, 04:18:19 PM
Quote from: "Rozark"
Oh, this:

Say I wanted to test something privately online with only a few people and noone else. (Let's say for your understanding, the MM8 expansion). Would I still have to provide the wad on wadhost or could I just distribute it privately?

Lio is correct. This only applies to actual releases, such as public releases of classes. The whole idea of this is to make everyones lives easier by ensuring that major hosted wads are hosted in such a way that Doomseeker can find them.
Title: Re: New Project Forum Rule
Post by: Rozark on October 23, 2012, 07:57:52 PM
Also, could you perhaps put up a tutorial of some sorts for how to upload correctly to wadhost?

I'm having a wee bit of trouble :/
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 23, 2012, 08:07:04 PM
Quote from: "Rozark"
Also, could you perhaps put up a tutorial of some sorts for how to upload correctly to wadhost?

I'm having a wee bit of trouble :/
Honestly... Wadhost isn't even worth it anymore. They want us to do a lot of things just to have a small chance of approval. We better off find a FTP of sorts, or something that at least allows handling directories.
Title: Re: New Project Forum Rule
Post by: Ivory on October 23, 2012, 08:08:30 PM
What small chance of approval are you speaking of? The Wadhost guy is nice, I could get IX uploaded no problem and he even posts in my own IX-Pack thread when it was uploaded. Talk about service.
Title: Re: New Project Forum Rule
Post by: Rozark on October 23, 2012, 09:06:17 PM
Quote from: "Rozark"
Also, could you perhaps put up a tutorial of some sorts for how to upload correctly to wadhost?

I'm having a wee bit of trouble :/


But seriously, a tutorial about this would be nice :/
Title: Re: New Project Forum Rule
Post by: Ivory on October 24, 2012, 01:04:53 AM
Thanks to BB for this link.
http://zandronum.com/forum/showthread.php?tid=631
Wadseeker friendly sites.
Title: Re: New Project Forum Rule
Post by: Mr. Sean Nelson on October 24, 2012, 08:21:26 PM
God, finally.

This may be the best rule.
Ever.
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 24, 2012, 08:48:10 PM
Quote from: "Mr. Sean Nelson"
God, finally.

This may be the best rule.
Ever.
No, "Best. Ever." is the name of a host. Speaking of, looks much better host than Wadhost is, even though you have to up one file at a time rather than bulk upload, and is simpler.
Title: Re: New Project Forum Rule
Post by: MusashiAA on October 24, 2012, 08:58:42 PM
So I tried to join the Classes Deathmatch server. Doomseeker sez I'm missing the Gameboy map pack, so I updated my wadseeker site list with the topic BB provided.

It was not found in any of those sites.

ENFORCE RULE NOW PLS
Title: Neo, I swear to god, you better be reading this.
Post by: Mendez on October 25, 2012, 01:14:58 AM
Technically, this rule only applies to the main project releases, not small packs of weapons/maps/jazz. We can only trust that people will have some common sense and decency, and start uploading to websites that can be found through doom seeker. I think Messatsu has a site that can be used for uploading wads, so maybe folks can start passing wads to him for people on doom seeker to find. Otherwise, you'll still have to go into those topics and download them manually.
Title: Re: New Project Forum Rule
Post by: Knux on October 25, 2012, 02:21:50 AM
So uhh... which of those sites on the list should I upload to?
Title: No, I mean it Neo and Silversin, start reading this.
Post by: Mendez on October 25, 2012, 03:00:31 AM
http://doom.dogsoft.net/index.php (http://doom.dogsoft.net/index.php) works well, as posted by Tsuki.
http://remote.gouhadou.com/files/ (http://remote.gouhadou.com/files/) If someone could tell Mess to have an upload feature for this, that would be grand.
Title: Re: No, I mean it Neo and Silversin, start reading this.
Post by: tsukiyomaru0 on October 25, 2012, 03:06:20 AM
Quote from: "Mendez"
http://doom.dogsoft.net/index.php works well, as posted by Tsuki.
http://remote.gouhadou.com/files/ (http://remote.gouhadou.com/files/) If someone could tell Mess to have an upload feature for this, that would be grand.
Allow me to correct: If someone could tell Mess to explain if the service is free and where to get it;
Title: Re: New Project Forum Rule
Post by: Gummywormz on October 25, 2012, 03:13:09 AM
Any chance of changing the grace period to a week after MM8BDM v3 is released? Most people will probably have to update their wads anyway so uploading them then having the possibility of uploading a new version a few days after would be a waste.
Title: Re: New Project Forum Rule
Post by: Rozark on October 25, 2012, 03:33:56 AM
Quote from: "Gummywormz"
Any chance of changing the grace period to a week after MM8BDM v3 is released? Most people will probably have to update their wads anyway so uploading them then having the possibility of uploading a new version a few days after would be a waste.

I approve, as I've got a few minor things I'd like to change as well. Updating it once just for this, then to update it again for MM8, (when it's close to release) would seem like a hassle.
Title: Re: New Project Forum Rule
Post by: Laggy Blazko on October 25, 2012, 05:19:17 AM
No one plays my game mode (evil influences) so can I wait for the MM8 expansion to update it?
Title: Re: No, I mean it Neo and Silversin, start reading this.
Post by: Messatsu on October 25, 2012, 03:37:00 PM
Quote from: "tsukiyomaru0"
Quote from: "Mendez"
http://doom.dogsoft.net/index.php works well, as posted by Tsuki.
http://remote.gouhadou.com/files/ (http://remote.gouhadou.com/files/) If someone could tell Mess to have an upload feature for this, that would be grand.
Allow me to correct: If someone could tell Mess to explain if the service is free and where to get it;

That's my computer., the same one I host servers on.  Basically I'll try to keep larger releases in this folder as a repository for anything I host.  It is NOT anything like Wadhost or anything like that.  If someone requests for me to toss a project or something on there I'll consider it, but this is not a free-for-all hosting solution.
Title: Re: New Project Forum Rule
Post by: SickSadWorld on October 26, 2012, 01:22:46 AM
This is a great idea, and I support its implementation and enforcement. Instead of punitive enforcement in some cases though, I would recommend a civil discussion or reminder to the author to point out there are broken links.

Also, while I fully support and have a couple projects documented on Wadhost I also acknowledge it is not for everyone since the bar can be pretty high in terms of documenting what your project is about. Achtung [the head admin of the Wadhost network] is a fantastic guy and I admire, support, and participate in his requirement of documentation which, I will point out, is exactly the same format people used on BBS in the heyday of Doom and it is excellent that he continues to use this format.

If you are unable or unwilling to use the Wadhost system there's still hope!

A couple of wonderful people in our Zandronum community have set up an automated hosting solution, called best-ever hosting. Their website is http://best-ever.org/ (http://best-ever.org/) and they can be reached on IRC at irc.zandronum.com #bestever.

I have explicitly asked them if they are ok with MM8BDM being used on this and they have granted permission to use this valuable resource for the purposes of MM8BDM since it uses the Zandronum[/ Skulltag] engine(s) and is compatible with the Doom-style WAD file format. With their automated hosting of course they have a repository for hosting wads as well, located at http://www.best-ever.org/wads/ (http://www.best-ever.org/wads/) which is searchable by Doomseeker/ Wadseeker. Although users are not required to document what their projects are in great detail like the new and improved Wadhost, they are still required to register. The goal of this registration process is likely to be able to shut down people who use the site for malicious purposes or for hosting non-wad resources.

For me personally this might have an impact since when Wadhost died a lot of the stuff I had released got lost since I relied almost exclusively on Wadhost for file hosting. I tried to restore most links in posts on the forum using dogsoft and others but there may be some I have missed. I have most everything archived on cd-rom somewhere. Please private message me if you find a non-working link (especially in my achievement challenges thing or other project). I will fix these links as I become aware of their non-working status. The issue of unintentional link breakage is something to consider in enforcement of this rule.

With these resources available to users, this rule should be one that is minimally burdensome to wad authors and I look forward to seeing what new projects and custom content people create and share!
Title: The same goes for saxton hale.
Post by: Mendez on October 26, 2012, 04:34:50 AM
Thanks SSW! And thank Tsuki for telling me how to register on IRC properly.
I've taken the liberty of uploading some map packs (rocpack, gameboymappack, and KCTF) to see if I could actually upload to Best-Ever. All map packs were uploaded successfully, so people should have absolutely no problems using doomseeker to get the obscure wads they need.
Title: Re: New Project Forum Rule
Post by: MusashiAA on October 26, 2012, 04:38:44 AM
So, are we centralizing all WAD hosting to best-ever?

Because centralizing WAD hosting with a Wadseeker-compatible host is pretty cool.

Why not pick 5 sites that are generally either easy to use or popular enough to mantain themselves up and running, and use those as our WAD hosting sites of choice?
Title: Re: New Project Forum Rule
Post by: Duora Super Gyro on October 26, 2012, 04:48:25 PM
Quote from: "Rozark"
Quote from: "Gummywormz"
Any chance of changing the grace period to a week after MM8BDM v3 is released? Most people will probably have to update their wads anyway so uploading them then having the possibility of uploading a new version a few days after would be a waste.

I approve, as I've got a few minor things I'd like to change as well. Updating it once just for this, then to update it again for MM8, (when it's close to release) would seem like a hassle.

I agree with this, I was probably going to do this anyway.
Title: Re: New Project Forum Rule
Post by: Mr. X on October 26, 2012, 06:17:49 PM
Ok, so I believe I know how there's confusion now, and I think I realize why people are getting upset over this, so I asked Ivory to confirm if I was thinking the same thing xe was thinking and xe said I was correct.


When Ivory says "Projects", xe means the section of topics where classes, CSCM, and whatnot are located.  This does NOT include the skins and bots, maps, work in progress, and other subforums located in the projects section (although it would be nice to post those on the doomseeker friendly sites too).
Title: Re: New Project Forum Rule
Post by: T's Inventions on October 28, 2012, 08:17:02 AM
I guess all we need to do now is make an "official" list of wad file hosting sites that have and/or should be used for MM8BDM files.
Title: Re: New Project Forum Rule
Post by: Mr. X on October 28, 2012, 04:59:55 PM
Quote from: "Ivory"
Thanks to BB for this link.
http://zandronum.com/forum/showthread.php?tid=631
Wadseeker friendly sites.

You're right, someone should get right on that.  :cool:
Title: OBSCURE WADS. OBSCURE WADS EVERYWHERE.
Post by: Mendez on October 28, 2012, 07:38:58 PM
I've gone and uploaded almost 30 obscure wads since signing up for Best.Ever. This includes 90% of the wads in the projects section, as well as a couple of W.I.P. modes that people seem to host. If you see a wad that's not on this list, not on best.ever., but still on the MM8BDM servers, let me know.
(http://img844.imageshack.us/img844/6192/hamboigahseverywhere.png)
I'm still missing the seasonal expansions, Tsuki's modes, and Duora's map pack.
Title: Re: New Project Forum Rule
Post by: tsukiyomaru0 on October 28, 2012, 08:48:56 PM
Mendez... I love you.
Title: Re: New Project Forum Rule
Post by: Rozark on October 28, 2012, 09:08:32 PM
Could you perhaps.. put my map pack on that list?
This could definitely help/much needed advertising
(click to show/hide)


And yes, Thanks for doing this, this will help a large amount of people
Title: Re: New Project Forum Rule
Post by: EazyDI on October 28, 2012, 09:16:44 PM
Mendez, I truly appreciate you doing this. Cheers!
Title: Re: New Project Forum Rule
Post by: SilverSin on October 28, 2012, 11:03:42 PM
Thanks mendez! The site I was using wasn't co-operating very well.
Title: Re: New Project Forum Rule
Post by: Duora Super Gyro on October 28, 2012, 11:33:18 PM
Im just gonna wait till the next update to put mine up.
Title: 50 obscure wads uploaded, and counting
Post by: Mendez on October 29, 2012, 12:40:52 AM
Every map pack ever made (yes, that includes OZX and FMP) has been uploaded to best.ever. and I'll update the list of uploaded wads as more servers begin using obscure projects. I recommend that the following people get themselves a Best.Ever. account to prevent everyone from searching through the forum for a single wad:
-Silversin (Saxton Hale and maps took a while to upload)
-Duora Super Gyro (uploading your 60 MB behemoth took me quite a while)
-Neo (I don't like uploading 36 MB updates, just as players don't like having to find your topic to download it)
-Yellow Devil (or Celery, just so long as the classes updates become easily available for everyone)
Title: Re: New Project Forum Rule
Post by: Knux on October 29, 2012, 08:25:27 PM
I mentioned this already in the Capchella thread, but the version of KCTF you uploaded is outdated. v1ax-h2 is the newest one.

By the way Ivory, I uploaded it to wadhost and it has been approved. So I'm home fureee~ :p
Title: Re: New Project Forum Rule
Post by: afsonicking on October 30, 2012, 07:31:43 PM
Can it still be mediafire?
Title: Re: New Project Forum Rule
Post by: Ivory on October 30, 2012, 07:32:38 PM
No, Mediafire isn't wadseeker friendly.
Title: Re: New Project Forum Rule
Post by: afsonicking on October 30, 2012, 07:44:56 PM
dang i tried mediafire on wadseeker
Title: Re: New Project Forum Rule
Post by: Tengu on October 31, 2012, 12:27:29 AM
Well if I may just say that the version of Action52 you posted is not the current version (Hotfix) But that's alright, I think we're nearing a v1b anyway.
Title: Re: New Project Forum Rule
Post by: afsonicking on November 04, 2012, 07:36:10 PM
whats a good website where you can put music packs?
Title: Re: New Project Forum Rule
Post by: Ivory on November 04, 2012, 07:38:09 PM
Music packs don't need to be wadseeker friendly. Music Packs just need to go into the skins folder.

This only applies to mappacks, expansions, game modes and those things that need to hosted by a server.
Title: Re: 50 obscure wads uploaded, and counting
Post by: Neo on November 13, 2012, 03:20:06 AM
Quote from: "Mendez"
Every map pack ever made (yes, that includes OZX and FMP) has been uploaded to best.ever. and I'll update the list of uploaded wads as more servers begin using obscure projects. I recommend that the following people get themselves a Best.Ever. account to prevent everyone from searching through the forum for a single wad:
-Silversin (Saxton Hale and maps took a while to upload)
-Duora Super Gyro (uploading your 60 MB behemoth took me quite a while)
-Neo (I don't like uploading 36 MB updates, just as players don't like having to find your topic to download it)
-Yellow Devil (or Celery, just so long as the classes updates become easily available for everyone)

Quote
-Neo (I don't like uploading 36 MB updates, just as players don't like having to find your topic to download it)

. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
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. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
.... . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ... . /
. . . . . . `~.*-,. . . . . . . . . . . . . . . . . ..|,./.....,__
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. .. `=~-,__. . . `,. . . . . . . . . . . . . . . . .
. . . . . . . . . .`=~-,,.,. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`.

1. well, blame my habit of wheneever i start on new update, i just make the changes to old file. forget to get rid of repeated stuff, get lazy, and just call it a day, but i can atleast TRY to make an effort to just include the files changed, though when i DID do that in the past, game basically gave me a big giant "middle finger" in the form of not being able to damage boss, but boss being able to damage you <_>

(edit): MOST(like, 75-88.62%) of the files size comes from the music/sounds from saxton hale <_> im afraid if i do get rid of them in an update, ill forget to readd them in later, and ill end up with just said version, and when i do use it, there'll be no music <_>, and im not deaf, so thats a problem
Title: Re: 50 obscure wads uploaded, and counting
Post by: tsukiyomaru0 on November 13, 2012, 03:35:26 AM
Quote from: "Neo"
Quote from: "Mendez"
Every map pack ever made (yes, that includes OZX and FMP) has been uploaded to best.ever. and I'll update the list of uploaded wads as more servers begin using obscure projects. I recommend that the following people get themselves a Best.Ever. account to prevent everyone from searching through the forum for a single wad:
-Silversin (Saxton Hale and maps took a while to upload)
-Duora Super Gyro (uploading your 60 MB behemoth took me quite a while)
-Neo (I don't like uploading 36 MB updates, just as players don't like having to find your topic to download it)
-Yellow Devil (or Celery, just so long as the classes updates become easily available for everyone)

Quote
-Neo (I don't like uploading 36 MB updates, just as players don't like having to find your topic to download it)

. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
.... . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
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. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
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1. well, blame my habit of wheneever i start on new update, i just make the changes to old file. forget to get rid of repeated stuff, get lazy, and just call it a day, but i can atleast TRY to make an effort to just include the files changed, though when i DID do that in the past, game basically gave me a big giant "middle finger" in the form of not being able to damage boss, but boss being able to damage you <_>

(edit): MOST(like, 75-88.62%) of the files size comes from the music/sounds from saxton hale <_> im afraid if i do get rid of them in an update, ill forget to readd them in later, and ill end up with just said version, and when i do use it, there'll be no music <_>, and im not deaf, so thats a problem
Explained to you on how to do it, check the PM.
Title: Re: New Project Forum Rule
Post by: Myroc on November 13, 2012, 10:28:17 AM
If most of your huge filesize is taken up by music, consider keeping them as a separate file. That means that whenever you choose to update, we don't have to redownload several megabytes of unchanged music along with the stuff that actually matters. Hell, this practice is already present in the rest of the Doom modding community.
Title: Re: New Project Forum Rule
Post by: Ivory on September 19, 2013, 10:04:27 PM
By KD's suggestion, Actors & Weapons have been renamed to make sense to why Gamemodes also get included in there.
That is all.
Title: Re: New Project Forum Rule
Post by: Xhatahx on September 23, 2016, 12:26:19 PM
Wadhost and Best Ever are dead now. Where should you place new files?
Title: Re: New Project Forum Rule
Post by: Rozark on September 23, 2016, 01:02:44 PM
http://allfearthesentinel.net/
TSPG has taken the place of Best Ever.
Minus the edgy background they function pretty much the same.