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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: tsukiyomaru0 on May 18, 2011, 06:45:32 PM

Title: Assassin Mode (BETA)
Post by: tsukiyomaru0 on May 18, 2011, 06:45:32 PM
While I was neck-deep in boredom, I brewed this:
ASSASSIN MODE
http://www.mediafire.com/?51xzxcox20d59qb (http://www.mediafire.com/?51xzxcox20d59qb)

It is a little like "Who Dun It?", but it is actually a modification of Roboenza to have an Assassin instead of an Infect. Friendly Fire is enabled on purpose.
The Goal:
The Assassin must hunt down every other player and survive. For that, he has the Hidden Blade, that grants a OHKO  that is lost for 5 seconds if you miss the enemy or (maybe) get hit. During this cooldown period, you have to rely on Air Dash (Secondary Fire / Alt Fire) to escape and use non-lethal stabs.
The Survivors must work together to put the assassin down and try to NOT harm each other. So far, harming each other has no penalty

Feel free to modify anything I have done and have fun.
Title: Re: Assassin Mode (BETA)
Post by: TheBladeRoden on May 18, 2011, 07:23:29 PM
hmmm MM8BDM mafia...
Title: Re: Assassin Mode (BETA)
Post by: Bikdark on May 18, 2011, 07:34:26 PM
This needs a server up immediately.
Title: Re: Assassin Mode (BETA)
Post by: OZX on May 18, 2011, 07:42:23 PM
um,screenshots plz?it would be a bit easier to understand what it looks like...
Title: Re: Assassin Mode (BETA)
Post by: Bikdark on May 18, 2011, 08:02:51 PM
Quote from: "omegazerox12"
um,screenshots plz?it would be a bit easier to understand what it looks like...
...>:l
The description is good enough.
It's essentially Roboenza with 1 zombie
Now that wasn't hard, was it?
Title: Re: Assassin Mode (BETA)
Post by: Nuy on May 18, 2011, 08:04:55 PM
Seems just like a slightly different Team Assassination to me.
Title: Re: Assassin Mode (BETA)
Post by: Gummywormz on May 18, 2011, 08:45:37 PM
I just started a small server for this. It seems very interesting.
Title: Re: Assassin Mode (BETA)
Post by: OZX on May 18, 2011, 09:00:47 PM
like roboenza with zombie?STILL CONFUSED DOOD
Title: Re: Assassin Mode (BETA)
Post by: CHAOS_FANTAZY on May 18, 2011, 09:04:07 PM
I'll try and make this simple...
At the beginning, one player is chosen at random, much like the zombies.  This player must kill everyone else with an OHKO melee attack.  Basically, it's like Roboenza, except people who get hit die instead of becoming zombies.

Quote from: "*Nu*"
Seems just like a slightly different Team Assassination to me.

*Points to mod name*  Wouldn't that be the entire point?  :ugeek:
Title: Re: Assassin Mode (BETA)
Post by: Max on May 19, 2011, 06:45:18 PM
Hi Tsuki. I tried your mod online with a couple of people and we all came to the conclusion that it was pretty bad. The gameplay is slow paced, the assassin fails at creeping up on anyone, and his melee frequently failstabs. The assassin in general is just terrible, the air dash is weird but occassionly useful, but more alarmingly the assassin is pretty much useless in bigger maps. I feel that to improve this mod you need to stick closer to who dun it and further from roboenza, which you obviously based it on. stole and edited. For example, the assassin should blend in with the other people and call an A_Jump to randomly switch colours to give the impression of a normal player. That way, you'll be paranoid of everyone and the friendly fire turnoff will be more useful. (Speaking of, it didn't actually seem to work...) Perhaps replace the altfire, maybe a ranged attack or maybe a cloak?

This is obviously beta, but the idea has a number of holes in it... please consider what I've said to make this mode more playable and less of a one-time roboenza ripoff.
Title: Re: Assassin Mode (BETA)
Post by: tsukiyomaru0 on May 19, 2011, 09:33:04 PM
Quote from: "Yellow Devil"
Hi Tsuki. I tried your mod online with a couple of people and we all came to the conclusion that it was pretty bad. The gameplay is slow paced, the assassin fails at creeping up on anyone, and his melee frequently failstabs. The assassin in general is just terrible, the air dash is weird but occassionly useful, but more alarmingly the assassin is pretty much useless in bigger maps. I feel that to improve this mod you need to stick closer to who dun it and further from roboenza, which you obviously based it on. stole and edited. For example, the assassin should blend in with the other people and call an A_Jump to randomly switch colours to give the impression of a normal player. That way, you'll be paranoid of everyone and the friendly fire turnoff will be more useful. (Speaking of, it didn't actually seem to work...) Perhaps replace the altfire, maybe a ranged attack or maybe a cloak?

This is obviously beta, but the idea has a number of holes in it... please consider what I've said to make this mode more playable and less of a one-time roboenza ripoff.

Read this from the first post:

Quote from: "tsukiyomaru0"
Feel free to modify anything I have done and have fun.

In other words, it was made as a way to pass the time when I had nothing to do. Therefore, if you are willing to take on it from there (since ACS is nowhere my forte), just go on. And, of course, call me if Decorate assistance is needed.
Title: Re: Assassin Mode (BETA)
Post by: Tails on May 20, 2011, 02:34:12 AM
....So you're leaving it as a beta? You can at least improve upon it.
Title: Re: Assassin Mode (BETA)
Post by: tsukiyomaru0 on May 20, 2011, 03:25:02 AM
Quote from: "Tails_Hatsune"
....So you're leaving it as a beta? You can at least improve upon it.
Easier said than done... My major issue is that ACS. Something I cannot deal with.
So far, all I did was this:
Assassin Mode Beta 2
http://www.mediafire.com/?hom2ddy3oqs5b58 (http://www.mediafire.com/?hom2ddy3oqs5b58)

Addition: Punishment for killing an ally and smoke bomb (cheap one)

Please, someone with greater knowledge, take on from where I stopped. I don't even care if I'm credited or not.
Title: Re: Assassin Mode (BETA)
Post by: Shade Guy on May 21, 2011, 07:42:55 AM
Maybe you could make all the player's skins automatically turn into the base skin? This could increase paranoia, since unless you're stalking the assassin, you wouldn't be able to tell who's who. On that note, removing the text at the bottom of the screen that shows who the player is would help the skin idea.

Only problem is that people may not like having to use the base skin. But still.
Title: Re: Assassin Mode (BETA)
Post by: Ivory on May 21, 2011, 08:10:30 AM
They can get used to it. Who Dun It forced base skin as well I believe.
Title: Re: Assassin Mode (BETA)
Post by: tsukiyomaru0 on May 21, 2011, 08:48:04 AM
Quote from: "Ivory"
They can get used to it. Who Dun It forced base skin as well I believe.
Not even I remember. I think it has been two or three years since i played Who Dun It.

But the real deal is that I'm unable to work on this. I am really sorry, but I'm too unexperienced with ACS to do a good job.
Title: Re: Assassin Mode (BETA)
Post by: BiscuitSlash on May 21, 2011, 03:45:07 PM
Just an idea....you could replace all the assassin's weapons with a small random selection of melee/close range weapons and give them about 3-4x attack power. Just an idea though, ignore if you want.
Title: Re: Assassin Mode (BETA)
Post by: Darkseed on June 12, 2011, 08:30:47 PM
hey can u give me an assassin wad with the assassin transparency taken out? i want the assassin to be more...secret. not easy to find out because its ghostly.

Can u also make it so U cant see Spectators talk? it would give it away if there are many people playing...

pretty much like whodunit.
Title: Re: Assassin Mode (BETA)
Post by: tsukiyomaru0 on June 17, 2011, 04:43:13 AM
Quote from: "Darkseed"
hey can u give me an assassin wad with the assassin transparency taken out? i want the assassin to be more...secret. not easy to find out because its ghostly.

Can u also make it so U cant see Spectators talk? it would give it away if there are many people playing...

pretty much like whodunit.
Well, I answered most of those through Skype. But, if you want, I'll answer the questions that follows here.
Title: Re: Assassin Mode (BETA)
Post by: Darkseed on June 17, 2011, 04:57:56 AM
nah i found it

but how do i make it so spectators -or victims- cant talk so they dont reveal the assassin??
Title: Re: Assassin Mode (BETA)
Post by: tsukiyomaru0 on June 17, 2011, 05:27:10 AM
Quote from: "Darkseed"
nah i found it

but how do i make it so spectators -or victims- cant talk so they dont reveal the assassin??
That I can't help! ^^; I'm horrible with ACS.
Title: Re: Assassin Mode (BETA)
Post by: -RanRan on June 17, 2011, 05:44:51 AM
LMS Setting make it possible to silence spectators from speaking during live play. I believe the LMS Setting for this is 1.