how far up/down, left/right would i have to move these to fit in the right spots? since it not go as far unless i move it more than i need
//Global parameters
height 0;
InterpolateHealth true, 8;
InterpolateArmor true, 8;
//Vertical bars don't exist, it's only set up to work in both modes.
statusbar fullscreen, forcescaled
{
InInventory not NoHealthBar, 1
{
DrawImage "MINEPMALB", 114, 170;
InInventory LightTeamFlag, 1 {DrawImage "MINEPLIGH", 114, 170;}
InInventory WilyTeamFlag, 1 {DrawImage "MINEPWILY", 114, 170;}
InInventory CossackTeamFlag, 1 {DrawImage "MINEPCOSS", 114, 170;}
InInventory KingTeamFlag, 1 {DrawImage "MINEPKING", 114, 170;}
DrawBar "MINIHEAL", "MINIHEA2", Health, horizontal, 180, 140;
DrawNumber 3, INDEXFONT, green, health, 180, 150;
DrawBar "MINIARM", "MINIARMB", Armor, horizontal, 131, 174;
DrawBar "MINIWEP", "MINIWE2", Ammo1, horizontal, 131, 186;
DrawSelectedInventory INDEXFONT, 119, 173, 114, 174, white;
DrawImage weaponicon, 119, 184;
IsSelected OilSliderWep{DrawBar "MINIOWEP", "MINIOWE2", OilSliderFlag, horizontal, 131, 186;}
IsSelected ScorchWheelWep{DrawBar "MINIOWEP", "MINIOWE2", WheelCount, horizontal, 131, 186;}
IsSelected MirrorBusterWep{DrawBar "MINIOWEP", "MINIOWE2", MirrorBusterFlag, horizontal, 131, 186;}
IsSelected PharaohShotWep{InInventory WeaponCharge, 78{DrawBar "MINIOWEP", "MINIOWE2", Ammo1, horizontal, 131, 186;}}
InInventory ShieldCheck, 1 {DrawBar "MINIOWEP", "MINIOWE2", Ammo1, horizontal, 131, 186;
IsSelected PlantBarrierWep {DrawBar "MINIPHEA", "MINIHEA2", Health, horizontal, 131, 174;
DrawNumber 3, INDEXFONT, white, health, 208, 175;}}
//The rest is copy-pasted from Core, cause I'm a lazy fart.
//Assists
InInventory RushJetCounter, 5{DrawImage "RUSHH2H8", 290,8;}
InInventory RushJetCounter, 1{DrawImage "RUSHOUT", 290,8;}
InInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{
InInventory RushMarineCounter, 5{DrawImage "RUSHO0", 290,8;}
InInventory RushMarineCounter, 1{DrawImage "RUSHMOUT", 290,8;}}
InInventory Not IsUnderWater, 1{DrawImage "RUSHP0", 290,8;}}
InInventory BeatCallCheck, 1{DrawImage "BEATD0", 298,16;}
InInventory BeatCounter, 5{DrawImage "BEATB8B2", 298,16;}
InInventory BeatCounter, 1{DrawImage "BEATOUT",298,16;}
InInventory BeatSupportActivated, 1{DrawImage "BSPTA0",314,16;}
InInventory Flashed, 1{DrawImage "FBLIND", -30,-20;}
InInventory EnergyBalancerActive, 1{DrawImage "NRGOUT", 267, 10;}
//Boss Health
InInventory BossHealth1, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth1, horizontal, 202, 184;}
InInventory BossHealth2, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth2, horizontal, 202, 184;}
InInventory BossHealth3, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth3, horizontal, 202, 184;}
InInventory BossHealth4, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth4, horizontal, 202, 184;}
InInventory BossHealth5, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth5, horizontal, 202, 184;}
InInventory BossHealth6, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth6, horizontal, 202, 184;}
InInventory BossHealth7, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth7, horizontal, 202, 168;}
InInventory EvilRobotShield, 1{DrawBar "VARAMM32", "VAREMPTY", BossHealth1, horizontal, 202, 184;}
}
}
//Horizontal mode
statusbar normal, forcescaled
{
InInventory not NoHealthBar, 1
{
DrawImage "MINEPMALB", 114, 170;
InInventory LightTeamFlag, 1 {DrawImage "MINEPLIGH", 114, 170;}
InInventory WilyTeamFlag, 1 {DrawImage "MINEPWILY", 114, 170;}
InInventory CossackTeamFlag, 1 {DrawImage "MINEPCOSS", 114, 170;}
InInventory KingTeamFlag, 1 {DrawImage "MINEPKING", 114, 170;}
DrawBar "MINIHEAL", "MINIHEA2", Health, horizontal, 150, 164;
DrawNumber 3, INDEXFONT, green, health, 208, 208;
DrawBar "MINIARM", "MINIARMB", Armor, horizontal, 131, 174;
DrawBar "MINIWEP", "MINIWE2", Ammo1, horizontal, 131, 186;
DrawSelectedInventory INDEXFONT, 119, 173, 114, 174, white;
DrawImage weaponicon, 119, 184;
IsSelected OilSliderWep{DrawBar "MINIOWEP", "MINIOWE2", OilSliderFlag, horizontal, 131, 186;}
IsSelected ScorchWheelWep{DrawBar "MINIOWEP", "MINIOWE2", WheelCount, horizontal, 131, 186;}
IsSelected MirrorBusterWep{DrawBar "MINIOWEP", "MINIOWE2", MirrorBusterFlag, horizontal, 131, 186;}
IsSelected PharaohShotWep{InInventory WeaponCharge, 78{DrawBar "MINIOWEP", "MINIOWE2", Ammo1, horizontal, 131, 186;}}
InInventory ShieldCheck, 1 {DrawBar "MINIOWEP", "MINIOWE2", Ammo1, horizontal, 131, 186;
IsSelected PlantBarrierWep {DrawBar "MINIPHEA", "MINIHEA2", Health, horizontal, 131, 174;
DrawNumber 3, INDEXFONT, white, health, 208, 175;}}
//The rest is copy-pasted from Core, cause I'm a lazy fart.
//Assists
InInventory RushJetCounter, 5{DrawImage "RUSHH2H8", 290,8;}
InInventory RushJetCounter, 1{DrawImage "RUSHOUT", 290,8;}
InInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{
InInventory RushMarineCounter, 5{DrawImage "RUSHO0", 290,8;}
InInventory RushMarineCounter, 1{DrawImage "RUSHMOUT", 290,8;}}
InInventory Not IsUnderWater, 1{DrawImage "RUSHP0", 290,8;}}
InInventory BeatCallCheck, 1{DrawImage "BEATD0", 298,16;}
InInventory BeatCounter, 5{DrawImage "BEATB8B2", 298,16;}
InInventory BeatCounter, 1{DrawImage "BEATOUT",298,16;}
InInventory BeatSupportActivated, 1{DrawImage "BSPTA0",314,16;}
InInventory Flashed, 1{DrawImage "FBLIND", -30,-20;}
InInventory EnergyBalancerActive, 1{DrawImage "NRGOUT", 267, 10;}
//Boss Health
InInventory BossHealth1, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth1, horizontal, 202, 184;}
InInventory BossHealth2, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth2, horizontal, 202, 184;}
InInventory BossHealth3, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth3, horizontal, 202, 184;}
InInventory BossHealth4, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth4, horizontal, 202, 184;}
InInventory BossHealth5, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth5, horizontal, 202, 184;}
InInventory BossHealth6, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth6, horizontal, 202, 184;}
InInventory BossHealth7, 1{DrawBar "VARHEALT", "VAREMPTY", BossHealth7, horizontal, 202, 168;}
InInventory EvilRobotShield, 1{DrawBar "VARAMM32", "VAREMPTY", BossHealth1, horizontal, 202, 184;}
}
}