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actor NewBalladeCracker : BalladeCracker{damage(15)States{Death:BALA A 0 A_StopBALA A 0 A_PlaySoundEx("weapon/crackerexplode", "Weapon")BALA A 0 A_Explode(20, 96, 0)NAPA EFGHIJKLMNOPQRS 1stop}}
I thought Ballade Cracker had a slow enough rate of fire and ammo consumption to keep it from being over powered, but it might be.
There's a lot of discussion here as to how it's meant to feel like a powerful, easy-to-hit-with weapon, however this leaves little counterplay for the other player. Perhaps the splash radius could be changed such that it's the same horizontally, but less-so vertically? This leaves the counterplay of jumping in sync with the Ballade Crackers as they come.