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Author Topic: Re: megaman battle & chase project V2A Released  (Read 199719 times)

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November 17, 2010, 05:03:48 AM
Reply #15

Offline ice

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Re: megaman racing project
« Reply #15 on: November 17, 2010, 05:03:48 AM »
I finnaly finished the racer joe car sprites


November 17, 2010, 05:31:24 AM
Reply #16

Offline CopShowGuy

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Re: megaman racing project
« Reply #16 on: November 17, 2010, 05:31:24 AM »
Not too shabby.  Can you add more frames to show wheel movement?

November 17, 2010, 05:36:14 AM
Reply #17

Offline Mr. X

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Re: megaman racing project
« Reply #17 on: November 17, 2010, 05:36:14 AM »
I should really work on my racing maps.

November 17, 2010, 05:44:42 AM
Reply #18

Offline ice

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Re: megaman racing project
« Reply #18 on: November 17, 2010, 05:44:42 AM »
I'm going to try my hand at wily's map (unofficial) to see how I could do at one

also, you can download the doom f zero mod here
http://www.skulltag.com/forum/viewtopic ... 67&start=0

November 17, 2010, 09:55:12 AM
Reply #19

Offline lightdasher

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Re: megaman racing project
« Reply #19 on: November 17, 2010, 09:55:12 AM »
Quote from: "ice"
I finnaly finished the racer joe car sprites

The side frame could use a little more work....

November 17, 2010, 04:16:48 PM
Reply #20

Offline Max

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Re: megaman racing project
« Reply #20 on: November 17, 2010, 04:16:48 PM »
Quote from: "ice"
wiley's

You suck at this.
Nice rotations, though.

November 17, 2010, 05:24:50 PM
Reply #21

Offline Disco

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Re: megaman racing project
« Reply #21 on: November 17, 2010, 05:24:50 PM »
Interesting idea, good luck with it.

November 17, 2010, 06:49:14 PM
Reply #22

Offline ice

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Re: megaman racing project
« Reply #22 on: November 17, 2010, 06:49:14 PM »
Quote from: "Yellow Devil"
Quote from: "ice"
wiley's

You suck at this.
yeah I know :lol:  but thanks for being my spell checker
also, after looking inside the F-Zero mod, I saw an item called "lap counter"
and I know mike said to not edit the MM8BDM pk3, but I'm gonna try to see if I can replicate the lap counter in a dummy file

I'll also try to have a car select room that will warp you to the track
(I know 2 people choosing the same one will result in telefrag)

anyways, any takers for the custom cars or tracks?

November 17, 2010, 08:58:48 PM
Reply #23

Offline lightdasher

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Re: megaman racing project
« Reply #23 on: November 17, 2010, 08:58:48 PM »
Quote from: "lightdasher"
Quote from: "ice"
I finnaly finished the racer joe car sprites

The side frame could use a little more work....

November 17, 2010, 09:30:31 PM
Reply #24

Offline ice

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Re: megaman racing project
« Reply #24 on: November 17, 2010, 09:30:31 PM »
Quote from: "lightdasher"
Quote from: "lightdasher"
Quote from: "ice"
I finnaly finished the racer joe car sprites

The side frame could use a little more work....
yes yes I know, thats was just for a size comparison with the cars, but yeah, I'm working on the hood some more

November 17, 2010, 10:34:03 PM
Reply #25

Offline squidgy617

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Re: megaman racing project
« Reply #25 on: November 17, 2010, 10:34:03 PM »
I... I... I LIKE[/u] this plan. Which is odd since at first glance I thought it was just gonna be some dumb topic about more racing stages, but SKINS? I'm not certain we'll need the extra coding, so if it fails, we could at least make these skins. After all, you move suuuper fast in-game.

I fear you've given me reason to start skinning again. Oh teh noez it has begun.

November 17, 2010, 11:10:51 PM
Reply #26

Offline MidnightTH

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Re: megaman racing project
« Reply #26 on: November 17, 2010, 11:10:51 PM »
I can do Elecmans track,but im a neurtal on Mapping. Also i'll have a secret track. EDIT: Just got started.

November 18, 2010, 01:07:17 AM
Reply #27

Offline KeryoWolfe

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Re: megaman racing project
« Reply #27 on: November 18, 2010, 01:07:17 AM »
Ya know, i did a "Mod Garage" in my recent map, Galactic Highway, kinda as a joke, but if ya want, you can use it for the race mod as a racer select, or I can whip something up for ya.

Edit: AND I can make "wall ads" a la NASCAR too, if you want.

November 18, 2010, 02:07:14 AM
Reply #28

Offline RainsLikeSnow

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Re: megaman racing project
« Reply #28 on: November 18, 2010, 02:07:14 AM »
Quote from: "KeryoWolfe"
Ya know, i did a "Mod Garage" in my recent map, Galactic Highway, kinda as a joke, but if ya want, you can use it for the race mod as a racer select, or I can whip something up for ya.

Edit: AND I can make "wall ads" a la NASCAR too, if you want.

Me no Like nascar "look a left turn!"

November 18, 2010, 02:22:58 AM
Reply #29

Offline squidgy617

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Re: megaman racing project
« Reply #29 on: November 18, 2010, 02:22:58 AM »
Might I ask how you got the rotations for Yellow Devil and Racer Joe? They're pretty high quality, so they look like screenshots.