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MM enemy classes V1a rerelase
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Topic: MM enemy classes V1a rerelase (Read 65790 times)
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March 20, 2011, 09:38:58 PM
Reply #30
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM enemy classes
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Reply #30 on:
March 20, 2011, 09:38:58 PM »
If people can play a giant skull that moves by short teleportation that can scale any height instantly and attacks by lunging forward and biting, I don't see why a class about jumping on people wouldn't work.
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March 20, 2011, 11:01:09 PM
Reply #31
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #31 on:
March 20, 2011, 11:01:09 PM »
I'll consider bigeye in the next release, I just hope this will be mostly balanced (but no titans: mecha dragon, gamma, [knows people will start to whine] moby, and so on)
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March 21, 2011, 05:46:49 AM
Reply #32
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #32 on:
March 21, 2011, 05:46:49 AM »
sorry for the double posting but, SCREENIES!
(click to show/hide)
sniper joe in all his glory (yes I know its the wrong buster but it's impossable for me to sprite the silencer)
now with classic joe shots
and grenade throw (using the napalm bomb skin atm)
Dont forget the master of disaster reggae
Reggae spreading his wings with his full arsonal of...healling items? nope, there all fakes that do damage depending on what item its imitating. Watch out for the MTank, its a doozy
(Also, the flying frames are colored like the reguler skin so it changes too like in team games)
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March 26, 2011, 03:38:53 AM
Reply #33
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #33 on:
March 26, 2011, 03:38:53 AM »
I have good news for the joe lovers! Ive made some changes to sniper joe, now he changes based on interaction, if he grabs rushjet he becomes apache joe for a short time, if he's in a wave runner he becomes jetski joe with a custom fast bike buster and if he has bass buster he becomes machine gun joe. I might also make it change type if possible (crystal eye=crystal joe skull barrier=skull joe)
Also anyone willing to make a hothead skin?
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March 26, 2011, 05:15:53 AM
Reply #34
TheBladeRoden
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Date Registered: October 14, 2010, 07:26:58 PM
Re: MM enemy classes
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Reply #34 on:
March 26, 2011, 05:15:53 AM »
I have one half done
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April 04, 2011, 08:20:09 PM
Reply #35
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #35 on:
April 04, 2011, 08:20:09 PM »
I hate when the forums go into a standstill -_-; this thread hasnt even been touched for 2 weeks (I'm guessing some people dont want there roll, auto, and darkman classes) Also I cant really stress this enough, NONE of my projects are solo projects AT ALL (except original stage mode) so atleast SOME degree of help is appreciated, I really dont want this project to be closed down. Everyone else thats a big name is mostly done with there projects allready, give some help to others for once, maby help with the other expansion threads like the PC/Dos or MMV, or even battle&chase, or instead of constantly nagging to YD about power fighters or power & battle (whos weaknesses don't even make sense btw, cutman not being weak to super arm but weak to leaf sheild, really?) maby help thebladeroden with his soccer mod to find a way to fix the goal glitch. theres alot of good mods out there, that could probably be greater than roboenza, that arent getting any attention anymore because of lack of interest.
Anyway enogh of that rant (that noone's even going to bother to read) Ive created a apache joe weapon that replaces rushjet for the joe class. Also what's the status on that hothead skin?
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April 04, 2011, 09:19:24 PM
Reply #36
arkman
Standard Member
Date Registered: January 17, 2011, 04:22:37 AM
Re: MM enemy classes
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Reply #36 on:
April 04, 2011, 09:19:24 PM »
I read it, And i am just finishing tweaks on a super annoying telly class if you want it.
It is more of a joke class than anything else, but it is fun to crash into people.
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April 05, 2011, 12:26:57 AM
Reply #37
TheBladeRoden
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Date Registered: October 14, 2010, 07:26:58 PM
Re: MM enemy classes
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Reply #37 on:
April 05, 2011, 12:26:57 AM »
This is the status
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April 05, 2011, 01:38:52 AM
Reply #38
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes
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Reply #38 on:
April 05, 2011, 01:38:52 AM »
Nice. Just remember to credit DTD(And ever so slightly me) as h(w)e created Hot Head.
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April 05, 2011, 02:54:10 AM
Reply #39
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #39 on:
April 05, 2011, 02:54:10 AM »
Quote from: "TheBladeRoden"
This is the status
Thats awesome
@Arkman, send it over and I'll see about it
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April 05, 2011, 09:08:20 PM
Reply #40
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #40 on:
April 05, 2011, 09:08:20 PM »
XD I was playing around with Arkman's telly class and I gotta say it was funny, so what do you guys think about adding it as a joke character? basicly it dies in 1 hit but it has a very small hitbox and has a hilariouse obituary
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April 06, 2011, 12:01:06 AM
Reply #41
arkman
Standard Member
Date Registered: January 17, 2011, 04:22:37 AM
Re: MM enemy classes
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Reply #41 on:
April 06, 2011, 12:01:06 AM »
Whoo he likes it!
I wasn't sure if you would enjoy it or just outright reject it.
Could you possibly post screenshots? It is beyond my capabilities.
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April 06, 2011, 06:00:23 AM
Reply #42
ice
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #42 on:
April 06, 2011, 06:00:23 AM »
Korby finished the mett class and as Arkman requested, screen shots
(click to show/hide)
now with flying action
Ugh, what a noob
the mett class
megabuster with spread rune anyone? (will change the sprites to the classic mett shot)
I WANNA GO HOME!
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April 07, 2011, 05:45:48 PM
Reply #43
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #43 on:
April 07, 2011, 05:45:48 PM »
here's my annalysis on the classes everyone sent in, I havent touched there coding yet
Hothead, his attacks are very powerful, the tackle toss kills in 4 hits and his alt, tackle storm, kills in 3, while this may seem OP at first glance, his low speed keeps him from becoming op (impossible to get away from bots XD) it seems just about perfectly balanced
mett, its a very fun class to play with, its one of the only classes that actually make me want to charge into battle with no reguard for my safety, only urks I see is that if you fire while running you can create a busterbeam (which was perfect for escapeing spammers) at the moment it seems to be buster shots, I'll maby nerf the damage by making a custom bullet
Telly, dies in 1 hit (then again bots have 100% accuracy) and very hard to hit with (wich might be a good thing as the telly attack instagibs) also it has a very small hitbox (like tohou small)
after the picket, colton, and darkman 3 class is finished I'll release a test pk3, who wants to be my official testers?
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April 07, 2011, 06:35:24 PM
Reply #44
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes
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Reply #44 on:
April 07, 2011, 06:35:24 PM »
Actually, it IS a custom bullet for the met cannon. It does roughly 18 damage simply because he dies in two hits from most things, so he's gotta be rather powerful.
Also, before y'all whine about low hp, he's immortal when standing still. Yeah.
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MM enemy classes V1a rerelase