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With this mod, even the bots can really play!!! pretty cool!!!
At the moment I'm not a fan of how the items are handled. I'm guessing this mode was supposed to be a larger, warfare-styled game? It's very difficult to attempt to create this style of gameplay inside MM8BDM because it's fundamentally arena-based as opposed to warfare-based. Enemies have a lot of health, and the general slow travel time of most of MM8BDM's weapons makes chasing players much harder than it would be in other games. This causes the items to be incredibly hard to retrieve, especially when you're looking for one person in a team of about 8. In addition, the items provide specific benefits that make them hard to lose in general. The Terminator powerup not only makes the player much harder to kill due to damage output, it also makes it much harder to kill as they have the ability to retreat much faster than your weapons. The Circuit board encourages defensive play, as there is little benefit to leaving the base and potentially losing the board. This makes the Circuit board into a simple grab and hide, giving the team with it a practically-permanent advantage unless multiple players on the other team band together specifically to retrieve it. The White flag also suffers from the difficulty of chasing, as it's fairly easy to just slip through people and capture at the enemy's flag (although admittedly you usually die afterwards).Although I'm not the best at formulating thoughts (this 'wall of text' is barely a paragraph) I was just attempting to convey that this goal of teamwork-orientated large-scale battlefield games isn't really suited to MM8BDM at all and it's difficult to play as a result.So yeah.
whether KD wants to modify them in the first place.