The process of multiple hales may need some questions concerning balancing. A single hale with X health isn't as balanced as two hales with X/2 health, because there's also the fact TWO hales are attacking the players, and so players have to take care of a double situation :I. There was something unbalanced in the formula that calculates the hale's health : it's always 500 + (Y * number of players)

Y being a number that is higher or lower according to each hale (Y = 90 for Morshu, Y = 235 for Saxton Hale)

The problem was that 500, because bosses that have lower health get a large health benefit from this, like Morshu : he starts with 590 HP if there's one opponent, and he only gets 950 HP if 4 more opponents are added. It's the same for duo hales, each hale of the duo team have lower health, and this "500+".

In short, one player faces the two Seemen, with about 620 HP each. When 20 players are against the seemen, they have about 1700 HP each. So, yeaaah... we COULD increase the number of required players,

OR we could decrease this "500". That way, if one player is fighting two seemen, each would have about, like, 275 HP each ? And that would be quite fair. I prefer that last idea, instead of setting the minimal player number to 4.

EDIT : Also, due to some slowness in the mod, I'll need some more time to finish it (some more days, or maybe a week), but I couldn't finish it for the 1st december. Sorry about that :/ but I'm close to the end!