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Quote from: "Stardust"A tank's role isn't to deal damage at all xD the tank is meant to polarize the attention on him/her and redirect attacks that could hit the other fragile members, that's why the sucking exists, if this isn't tanking :^) Quote from: "BookofDobson"if his means of defending himself are shit he his going to get hitstuned and die. As much as I dislike the bikdark face (even if someone else is using it), if a tank were to deal significant amounts of damage, they would need to become less fragile and scale weirdly- a fighter of sorts. A tank at the core is what Stardust said and is what Duo is. In a perfect new-ish structure, the tank would be the only one dead. However, the enemy team would be completely wiped out because of the tank focus. The damage dealers/healers (The ones you actually need to protect) would live; and it is the tank's goal to absorb the damage for them so the fragiles live. If the tank dealt significant damage, well, most other classes would be out of a job as the tank does their jobs better.So yes, if a tank dies, they're doing their job right.
A tank's role isn't to deal damage at all xD the tank is meant to polarize the attention on him/her and redirect attacks that could hit the other fragile members, that's why the sucking exists, if this isn't tanking :^)
if his means of defending himself are shit he his going to get hitstuned and die.
Exactly, which is why he has at least some form of offense to begin with.Just because he has a weapon doesn't mean that's his priority; that's only there for when he gets in a jam or needs to add the little damage up over time. Their attacks usually help lure away or CC Lock (Crowd Control/Slows/Snares/etc) the other players from reaching the fragiles. HSH has this.As for HSH, I said in a perfect/ideal new-ish structure. Most people who play SH (Or any game with a sub-class archetype) know not to target the tank but instead hit the damage dealer/carry and the support (BRG and MWS). Every time I'm a part of that trio, 9 times out of 10 I'm HSH. (The other 1 time is MWS; I have yet to be BRG). You want to draw/suck people away from the other two into you then proceed to meteor jump if you can.
Damage Display v2 : Changelog> The mod supports classes with different than 100 HP. All the health values (health above the head, health on the screen, damage dealt) are expressed in percentage of the victim's max HP. This doesn't change anything for most mods with 100hp classes such as JC or CBM, but for Justiderp or GvH it does as they have different health.> In Team games, each team is now only able to see the health above their allies' head, not the enemies.> The damage displayed when someone gets hit's red tint vary according to how high the damage is> Additional informations were added to each player's screen : K/D count, Killstreak count, damage, total damage, and DPS. They can be turned off with a variable (check the first post for more informations ~ especially the screenshot spoiler if you want details or need help)
> The damage dealt is correctly added to your damage count when you finish off someone.> Increased the time of the DPS's automatic reset to 0 if you haven't dealt any damage from 3.4 seconds to 5> Swapped blue/red colors for death/kills. A message now displays the kills and damage you dealt for your life whenever you die
Hi, so SHR++ will be put on a hiatus. Since v2fhh the mod lost the attention of the players and even my own devteam. There were plans for v3, fairly large plans which could be synthetized to remaking the whole gamemode, not from scratch but almost from the very beginning ; including remaking every single old hales, remaking the classes into more different classes, grants a lot of new challenges and stuff to add spices to the game,..but as I don't feel like being able to do this all alone and with almost no support (pretty much like Max does her Mission mode solo), I prefer to just call a pause and stop the progression right now of v3.
should cease being hosted until Stardust decides to take interest in it again once more.
I'd also like to add that Saxton Hale breaks in a numerous number of ways (Specifically Auto if anything else)