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Author Topic: Unholy Classes/Bosses (V7A-Beta3)  (Read 83752 times)

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August 20, 2015, 04:23:45 PM
Reply #30

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #30 on: August 20, 2015, 04:23:45 PM »
I wonder how they'll work

August 21, 2015, 04:27:22 AM
Reply #31

Offline Zomo.exe

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #31 on: August 21, 2015, 04:27:22 AM »
I could try to shed a bit of spoiler-free light on what people are seeing here... Those weirdly-colored demoneye-shaped things are bosses. As to what, who knows? I might... but why should I share? All I will say is that their color represents how they play. Meanwhile, just hang on because this mod is not dead, just lots to do with older content needing a fresh coat of paint or mechanics in general being reworked... not to mention 2.0 came with its problems. One of the main people helping out was tied up with CBM work so their focus was not all the way here... but since that is all fine and dandy the train seems to be rolling again, especially since 2 new spriters got picked up recently.

Now how do I know this? Well...

(click to show/hide)

And for people that are starting to figure out the significance of what I said above, I'll give another hint to progress:

(click to show/hide)

October 16, 2015, 05:54:28 PM
Reply #32

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #32 on: October 16, 2015, 05:54:28 PM »
I have a little question: will Glory Guster be back? I really liked him.

October 17, 2015, 07:52:51 PM
Reply #33

Offline Superjustinbros

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #33 on: October 17, 2015, 07:52:51 PM »
Yes, Glory Guster will be making a glorious return to glory in V7.

October 18, 2015, 07:43:51 AM
Reply #34

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #34 on: October 18, 2015, 07:43:51 AM »
YES!

Another question: is there a comand to make a player to be the boss? For exemple: I want to ALWAYS be the boss, is there a command to do that?

October 18, 2015, 03:23:35 PM
Reply #35

Offline Halloween

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #35 on: October 18, 2015, 03:23:35 PM »
Yep there isa command to pick a boss or a player to being the boss ill send you it in PM

October 27, 2015, 09:56:39 AM
Reply #36

Offline PotatoStrike

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #36 on: October 27, 2015, 09:56:39 AM »
That would be cool making a wiki for this mod!

November 04, 2015, 02:14:07 AM
Reply #37

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #37 on: November 04, 2015, 02:14:07 AM »
Just have to say, this is hands-down the nuttiest mod to anything I have played in the history of ever. Awesome stuff; I love it.
Though having just joined here, I have no idea if this is a bug but it probably isn't intentional... Sometimes when testing with the AIs, a randomly selected boss will be hovering around in the air constantly (I imagine it's because the selected one was probably an Aerounit originally).

November 15, 2015, 01:33:35 AM
Reply #38

Offline Superjustinbros

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #38 on: November 15, 2015, 01:33:35 AM »
Yeah, if an Aerounit bot is selected to be a boss, it gains infinite flight.

November 22, 2015, 02:57:58 PM
Reply #39

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #39 on: November 22, 2015, 02:57:58 PM »
Um... Had another question about this. I've been testing the bosses to get some info on how they work, and I've gotten all of them to appear normally except for Zankokuna Hellbot, who I had to use console commands to see. What causes him to appear??

November 22, 2015, 06:48:37 PM
Reply #40

Knux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #40 on: November 22, 2015, 06:48:37 PM »
Defeat the ??? Hellbot in under 60 seconds and Zankokuna will show up.

November 22, 2015, 08:53:25 PM
Reply #41

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #41 on: November 22, 2015, 08:53:25 PM »
Quote from: "Knux"
Defeat the ??? Hellbot in under 60 seconds and Zankokuna will show up.
Whoa, that's quite a challenge. I have beaten that bugger before but never even close to that fast. Ah well, practice practice practice...

November 23, 2015, 11:49:12 PM
Reply #42

Offline Superjustinbros

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #42 on: November 23, 2015, 11:49:12 PM »
Quote from: "Chaosman.EXE"
Quote from: "Knux"
Defeat the ??? Hellbot in under 60 seconds and Zankokuna will show up.
Whoa, that's quite a challenge. I have beaten that bugger before but never even close to that fast. Ah well, practice practice practice...

You have to kill ??? before the timer he spawns with (that gives him better defenses while it's active) goes down. The more people in a server, the more time you get.

Needless to say since people will very likely never encounter Zanko, most people I've seen be selected to play as ???/Hellbot wind up sacrificing themselves to trigger Zanko.

November 24, 2015, 03:52:53 AM
Reply #43

Offline Superjustinbros

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #43 on: November 24, 2015, 03:52:53 AM »
Oh, I got some new lovely previews of V7 on the beach.
(click to show/hide)

November 25, 2015, 02:57:46 PM
Reply #44

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #44 on: November 25, 2015, 02:57:46 PM »
That Red Napalman looks awsome.

This is the most balanced and fun mod for MM8BDM but I still have a little problem whit the mod: the Yellow Wizard.
He needs a buff. I tried to play whit him and most of the times I was the first person to die. :mad: