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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 178226 times)

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May 17, 2014, 09:23:18 PM
Reply #75

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #75 on: May 17, 2014, 09:23:18 PM »
I dunno why people have issues with MM2DW1, the original layout was completely flat with a few things to climb up if you were lucky. Now it has a little more depth to it. MM1FIR is a little bigger but still an average sized map and has a little more going for it than the old layout which was a little cramped. Same with MM1CUT. We'll be keeping an eye on the feedback though for future versions, it isn't impossible for us to revert certain changes back.

MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.

May 17, 2014, 09:25:00 PM
Reply #76

Offline Shadow Blade

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Re: MM8BDM V4A - RELEASED!
« Reply #76 on: May 17, 2014, 09:25:00 PM »
If I find something wrong with the game I'd offer it in a constructive manner, not how Bikdark is doing it when it just comes off as if the team owes him something and he's like a whining child.

May 17, 2014, 09:27:32 PM
Reply #77

Offline Ivory

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Re: MM8BDM V4A - RELEASED!
« Reply #77 on: May 17, 2014, 09:27:32 PM »
Quote from: "CutmanMike"
MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.

No? I never planned on touching MM2FLA. I think you are getting me confused with someone else.

May 17, 2014, 09:30:20 PM
Reply #78

Offline Mr. Sean Nelson

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Re: MM8BDM V4A - RELEASED!
« Reply #78 on: May 17, 2014, 09:30:20 PM »
Quote from: "CutmanMike"
I dunno why people have issues with MM2DW1, the original layout was completely flat with a few things to climb up if you were lucky. Now it has a little more depth to it. MM1FIR is a little bigger but still an average sized map and has a little more going for it than the old layout which was a little cramped. Same with MM1CUT. We'll be keeping an eye on the feedback though for future versions, it isn't impossible for us to revert certain changes back.

MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.

The one thing that I keep noticing is that everything gets bigger.

In my opinion, the MM8 expansion maps were lackluster because they were too large.
I'm not saying that they were huge, but just too big for our server sizes.

As you know from working on V1A and the demo, it is usually a lot harder to make a functional small map.
However, when it works, it REALLY works.

This continuous process of going back into the old maps to change things usually ends up making them bigger.
So, its gotten to the point where I can't think of many maps that could be considered small anymore.
It doesn't matter much if you agree that small maps are better, but the fact remains that it leaves little in the way of variety when almost all the maps are either medium, large, or huge.

That said, I have not seen many of the MM&B maps yet.

May 17, 2014, 09:30:55 PM
Reply #79

Offline TheMetalManu

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Re: MM8BDM V4A - RELEASED!
« Reply #79 on: May 17, 2014, 09:30:55 PM »
Quote from: "Shadow Blade"
If I find something wrong with the game I'd offer it in a constructive manner, not how Bikdark is doing it when it just comes off as if the team owes him something and he's like a whining child.

Everybody has right to write if something feels odd or it's not right, not because he doesn't like something that everybody does makes him a "whining child" as you said, opinions and critics are good, it helps to improve and make stuff better.

May 17, 2014, 09:34:59 PM
Reply #80

Offline Shadow Blade

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Re: MM8BDM V4A - RELEASED!
« Reply #80 on: May 17, 2014, 09:34:59 PM »
Yeah you're right, just the way he worded seemed awfully complainy, but thats just me.

May 17, 2014, 09:36:05 PM
Reply #81

Offline Bikdark

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Re: MM8BDM V4A - RELEASED!
« Reply #81 on: May 17, 2014, 09:36:05 PM »
+1@sean

Map size creep is real coughmagicmancough

May 17, 2014, 09:36:39 PM
Reply #82

Offline PotatoStrike

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Re: MM8BDM V4A - RELEASED!
« Reply #82 on: May 17, 2014, 09:36:39 PM »
The maps are A-WE-SOME!!!
Like the Robot Museum: 3 zones for 3 robot masters: Fire Man, Toad Man and Blizzard Man!
Thank you developpement team for this... present.

May 17, 2014, 09:36:53 PM
Reply #83

Offline Tfp BreakDown

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Re: MM8BDM V4A - RELEASED!
« Reply #83 on: May 17, 2014, 09:36:53 PM »
Question: any reason why heat's map was changed? I mean I thought it was decent but any reason why it was revamped?

May 17, 2014, 09:38:17 PM
Reply #84

Offline PotatoStrike

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Re: MM8BDM V4A - RELEASED!
« Reply #84 on: May 17, 2014, 09:38:17 PM »
I think... Useless things like ITEMS IN LAVA?

May 17, 2014, 09:41:47 PM
Reply #85

Offline Shadow Blade

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Re: MM8BDM V4A - RELEASED!
« Reply #85 on: May 17, 2014, 09:41:47 PM »
In my opinion old heatman just seemed really bland.

May 17, 2014, 09:42:59 PM
Reply #86

Offline Mr.Galaxy Derp

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Re: MM8BDM V4A - RELEASED!
« Reply #86 on: May 17, 2014, 09:42:59 PM »
*dances*

May 17, 2014, 09:43:29 PM
Reply #87

Offline Mr. Sean Nelson

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Re: MM8BDM V4A - RELEASED!
« Reply #87 on: May 17, 2014, 09:43:29 PM »
Rtist would roll in his grave

May 17, 2014, 09:46:31 PM
Reply #88

Offline Bikdark

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Re: MM8BDM V4A - RELEASED!
« Reply #88 on: May 17, 2014, 09:46:31 PM »
At least old heat was different. New heat looks absolutely terrible with those guardrails and the spaces in the floor.

May 17, 2014, 09:48:14 PM
Reply #89

Offline Stardust

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Re: MM8BDM V4A - RELEASED!
« Reply #89 on: May 17, 2014, 09:48:14 PM »
I love the new MM2HEA, mostly because it uses a texture choice and structures that look like closer to the original stage (for instance, the glass floor right over the lava, or the ramps), but of course also because the old one was just a kind of bigger MM1CUT (in terms of global structure)

I wonder if Cold Man being hurt isn't even more baka than Frost Man's armpits! Cold's pain animation is the one used when he receives electricity in Megaman & Bass, and that's even sillier than running Grenade Man :v

The bots were fed with dictionaries in the making of this update? Their language is way more complex than the older bots.