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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 697762 times)

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September 14, 2016, 02:06:32 PM
Reply #3435

Offline ice

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3435 on: September 14, 2016, 02:06:32 PM »
https://www.mediafire.com/?osbj6hi3cr1tsas

*edit from Ice

THIS DOES NOT WORK WITH THE CURRENT BUILD OF MM8BDM


welp, since mods are back and rolling around, may as well post this. No real changes other than the homing method of Korby's attacks being changed from MageStaffTrack SeekerMissile

June 03, 2017, 03:06:09 PM
Reply #3436

Offline RoBoXwarrior64

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3436 on: June 03, 2017, 03:06:09 PM »
Name: Data
Armor: 1.0x (none: like the megaman )
Speed: normal
Jump: normal
weapon:
(main 1)  Databuster: assault  (acts like as a rapid fire beam.can not charge)

(alt 2)      Databuster: defence ( fires like megaman's buster but does a little more damage. can charge 3 levels

(item 3?) blink/quick teleport: (can "Blink" for a quick getaway but does damage if touched (this can count as contact damage?)
Weapon Dropped:
Data Buster: assault
Description:
http://cutstuff.net/forum/index.php?topic=10921.0
Skin:
is is one i made http://cutstuff.net/forum/index.php?topic=10921.0 (the mega link)
Damage Information:
main weapon: explosive
Alt weapon: megabuster
welp thats all

June 15, 2017, 09:22:06 PM
Reply #3437

Offline bob3664

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3437 on: June 15, 2017, 09:22:06 PM »
I've tried to download the mod, but apparently there is a virus on the website that the link links to.

June 19, 2017, 12:38:58 PM
Reply #3438

Offline Sterbucks Coffen

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3438 on: June 19, 2017, 12:38:58 PM »
I have a random idea for my own Class. Just don't expect it getting in.

Name: Sterbucks
Armor: 1.15x
Speed: 1.25/1.25
Jump: 1.25x higher
Damage Type: Water (Coffee?)
Role: Support
Weapon Dropped: Refreshing Drink (a form of self heal. very slow, but uses it's own weapon energy)

Description: Thought of this knowing there's never a supporting class for team play. Thought i could be an outcast by supplying one of the few supportive classes. His speed allows him to keep up with faster classes while his low armor makes it so his team has to keep him alive. His main weapon(weapon 1), Coffee Shot, will shoot a heavily arcing projectile that leaves a pool of slowing coffee on the ground. The pool will speed up any teammate that walks over it. Alt-firing will produce a cup of Refreshing Coffee in front of the user. The coffee will heal allies by 5-15 health depending on how low of hp they are at already. The coffee will do nothing when picked up by enemies,m but it can be stolen by enemies. His secondary weapon(Weapon 2) is Buff Latte. it will shoot an arcing stream of Latte a short distance in front of the user. Holding it down continues the stream. Hitting allies with the stream and maintaining contact will increase the ally's defense and damage by 25%. Maintaining the beam on an enemy has the Inverse effect. lowering their defense and damage by 25%. Alt-firing applies the buff to the user instead of their allies. The buff lasts 10 seconds and has a 30 second cool-down on use. His dropped weapon, Refreshing Drink, acts as his secondary's alt-fire, but weaker. buffing the user by 15% for damage and defense for 8 seconds.

Skin: I sadly do not have a skin provided, but i would appreciate someone making a skin for me. Maybe a Coffee shop owner.

I know this class may sound stupid, but I would really like a more team-oriented class for this mod.

June 19, 2017, 07:18:37 PM
Reply #3439

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3439 on: June 19, 2017, 07:18:37 PM »
This mod is essentially dead.
It's entirely possible that someone else picks it up and revives it, but as of this moment I do not believe anyone is working on it.

That being said, I appreciate your thoughts behind the design of your class. Introducing a more supportive class is pretty cool and I like when people try to do that.
I do find it funny that your character falls into what used to be a sort of inside joke about the mod though; that every class is frail and fast.

You have to be careful about introducing healing into last man standing modes. If I recall, that's not what this mod was built around, but it is what most people tend to play.
LMS Healing tends to be very, very over-centralizing because there is no other way to reverse damage in the mode. Because of that, healing basically becomes required. This isn't always the case, but it is more often than not.

June 20, 2017, 03:25:34 PM
Reply #3440

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3440 on: June 20, 2017, 03:25:34 PM »
I really want to see this revived some day. I want to play as my class again.

August 26, 2017, 02:01:37 PM
Reply #3441

Offline scykestscys

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3441 on: August 26, 2017, 02:01:37 PM »
Hi,Im new.How do I suppose using best-ever.org to download
I keep click in link but it cant download
WHY?

August 26, 2017, 05:35:04 PM
Reply #3442

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3442 on: August 26, 2017, 05:35:04 PM »
Best-Ever as a website went down a few months ago.
The website that people use now is TSPG, or The sentinel's playground.

That being said, I don't believe this mod is compatible with v5b.

December 14, 2017, 02:01:59 AM
Reply #3443

Kayden

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3443 on: December 14, 2017, 02:01:59 AM »
Name: Kayden
Armor: Normal damage. (Weakness: Stuff like metal blade and rolling cutter.)
Speed: 0.5/1.00/2.00 (format: walking/running/dashing)
Jump: Normal.
1st Weapon: Flame Sword
1st Weapon Alt: Oil Burn (summons oil sliders, then uses flame sword. long, but not too long cooldown)
2nd Weapon: Reflect Buster (basically mirror buster, but reflects the projectile itself. medium cooldown)
Damage Type 1: Fire
Damage Type 2: ??? (Depends on Projectile reflected)
Weapon Dropped: Knight Crusher (cus knightman is awesome)
Skin: Megaman? (the one with the scarf)

Hope this gets in!

March 24, 2018, 12:26:04 AM
Reply #3444

HELP!!

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3444 on: March 24, 2018, 12:26:04 AM »
Hi, I had a bit of errors with ice's repost of the cutstuff classes. For example "Script error, "CSCC-Prism-v1b_V5_compat.pk3:actors/inventory/items/misc.txt" line 29:
Parent type 'WilyHitBox' not found in WilyHitBoxNew
Script error, "CSCC-Prism-v1b_V5_compat.pk3:actors/inventory/items/misc.txt" line 29:
Replaced type 'WilyHitBox' not found for WilyHitBoxNew
"
Along with 1 error with the decorate script.
Could anyone lend a hand

June 07, 2018, 08:35:52 AM
Reply #3445

Offline Dramymon

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3445 on: June 07, 2018, 08:35:52 AM »
Name: cmDramUmbreon
Armor: 2.0x (Weakness: Not Known)
Speed: Pretty Quick
Jump: Normal
Weapon 1: Arrow Buster
Alt Weapon 1: Z-Saber
Weapon 2: 8 Ring Boomerangs (Going 8 Different Dirrections)
Alt Weapon 2: Black Hole Bomb (With the addition of 3 Astro Crushes)
Weapon 3: Slash Claw
Alt Weapon 3: Flash Bomb
Weapon Dropped: Flash Bomb
Skin: Umbreon

June 08, 2018, 09:40:38 PM
Reply #3446

Offline Laggy Blazko

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3446 on: June 08, 2018, 09:40:38 PM »
This version of CSCC is dead. You might want to join the discord community. There is a new one being developed (althought it's been inactive, lately)

June 09, 2018, 10:57:02 PM
Reply #3447

Offline UBEROMEGAMAN

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3447 on: June 09, 2018, 10:57:02 PM »
anyone mind dropping a link to the discord for this mod?

June 21, 2018, 01:10:53 AM
Reply #3448

Offline bob3664

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3448 on: June 21, 2018, 01:10:53 AM »
Can't seem to get the download link to work. The link just directs me to an unrelated website.