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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: LlamaHombre on December 24, 2010, 10:40:20 PM

Title: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 24, 2010, 10:40:20 PM
Since it's the closest to the Classic series characterwise, I decided that this should happen!
Here's basically what I'm planning of this expansion:

MMBN1 Navis, I kinda want these one done first.
(click to show/hide)

MMBN2 Navis Ahead:
(click to show/hide)

MMBN3, my personal favorite group.
(click to show/hide)

MMBN4, haven't seen any of these guys beside BurnerMan.
(click to show/hide)

MMBN5, nice bunch.
(click to show/hide)

MMBN6.
(click to show/hide)

I'll be making a few of these. Feel free to call any you want.

If you want maps or weapons though, I will not be making them unless there is an interest.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: tsukiyomaru0 on December 24, 2010, 10:56:38 PM
Don't forget the viruses and Battle Chips.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 24, 2010, 11:37:43 PM
Good point.

For Maps, I can probably make ACDC town from Battle Network 1...
If someone can make Scilab, and a few other maps, I'll put them in...
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on December 24, 2010, 11:47:07 PM
There's already a Starman.EXE skin.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 24, 2010, 11:53:06 PM
I quite realize that, same with Junk Man.
But until I get his creator's permission, I will not put it on the list.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: KillerChair on December 25, 2010, 12:19:30 AM
Battle network lovers unite!

I might make some when bored :p you can add them here then... Ill let you know which i pick.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Ashley on December 25, 2010, 01:16:23 PM
Hoo boy.. All these expansions popping up at once...

Makes you wonder how many will be made, only to fail because of some minor detail people neglected to see.

Of course, only like two of them should fail.

Good luck, though, Llama. Yours should succeed if you get enough help!~
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: omegaZX9 on December 25, 2010, 03:08:45 PM
Make One of me!
Omega ZX!
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Accel on December 25, 2010, 08:46:02 PM
LOL. Do I even need to point out how flawed Omega's post is?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Omnizoa on December 25, 2010, 08:59:46 PM
Quote from: "omegaZX9"
Make One of me!
Omega ZX!
http://megaman.wikia.com/wiki/Omega-Xis This is as close to an Omega as your gonna get, battle network anyways even though this one is from the starforce series. Though I have a feeling this isn't what your looking for.  :(
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on December 26, 2010, 01:04:58 AM
Ok.  I'm reserving PlantMan.exe to work on.

If it isn't too mentally painful, I'll go onto SnakeMan... unless someone else wants him.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: chuggaafan1 on December 26, 2010, 02:53:06 AM
Hmmmm....
I Might Be able To Make Blueprints For The MMBN1 Oven Network And WWW Network, Though I Need Someone To Sprite It For Me.
Also, WWW Network Might Need A Teammate BC Its WaterWorks And I Don't Know How To Handle Ice Physics And Holes.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Korby on December 26, 2010, 04:41:38 AM
I STILL think they'd be way cooler if they WERE edits of the actual characters, but that would be problematic in terms of new masters...

Anyway, have fun with your giants. I'll be keeping tabs on this topic, as I do every topic in this subforum.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 26, 2010, 04:12:12 PM
Hell no.
I want Battle Network series skins.
Not ZX, Not Starforce, not Legends.
And Not X or Zero.
Or classic.
But you get my point.

ACDC town is coming along well...
Edits would look horrible, considering many like CutMan and IceMan are barely changed.

Quote from: "chuggafan1"
Hmmmm....
I Might Be able To Make Blueprints For The MMBN1 Oven Network And WWW Network, Though I Need Someone To Sprite It For Me.
Also, WWW Network Might Need A Teammate BC Its WaterWorks And I Don't Know How To Handle Ice Physics And Holes.

Go ahead. I'll need all the help I can, and the Oven Network seems really important.

WWW is also a priority. If anyone would like to help him, go ahead.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Rukifellth on December 26, 2010, 09:49:08 PM
I love this idea! :D

BN was one of my favourite Megaman series (Starforce... not so much)
So I'm really glad to see this,

and ofcourse you can use my Starman and Junkman. :D

say, what levels are planned? :)
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on December 26, 2010, 10:54:57 PM
Ok, this technically is my first skin technically done from scratchish.  This is what I've got so far.  I believe it all fits the NES palette as well.

(http://img20.imageshack.us/img20/5184/plana1.png) (http://img84.imageshack.us/img84/9982/plana5.png)

Two questions.  
1. What should I change to blue and cyan?
2. Whaddya see that could be improved?

While you were squinting to see the sprites, you read this.  Admit it.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Korby on December 27, 2010, 12:54:48 AM
It could use an outline.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 27, 2010, 01:38:21 AM
Yes, and dispite being very nice in terms of work; there's a spritesheet for plantman.exe here. (http://www.sprites-inc.co.uk/files/EXE/EXE4.5/Navis/)

Feel free to do them custom, or to use that sheet.

Maybe you could make Pink Cyan, and Green Blue?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on December 27, 2010, 02:00:10 AM
Quote from: "LlamaHombre"
Yes, and dispite being very nice in terms of work; there's a spritesheet for plantman.exe here. (http://www.sprites-inc.co.uk/files/EXE/EXE4.5/Navis/)

Feel free to do them custom, or to use that sheet.

Maybe you could make Pink Cyan, and Green Blue?
Oh man, I did not see that  link.  I clicked BN3 and was working with that stuff, not very useful.  I really am digging these sprites, so I'm gonna use them.
Unrelated but What exactly is BN 4.5?  I had never heard of it...

And Korby, thanks.  I really herped without that.

Guess I get to put off full effort for another skin  :cool:
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 27, 2010, 02:09:11 AM
GO HALF EFFORT!
But seriously though, certain navis like needleman.exe and brightman.exe are going to be all custom, which scares me.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: scrotoman.exe on December 30, 2010, 06:21:58 AM
Quote from: "LlamaHombre"
List of Characters below;
(click to show/hide)

I don't appreciate being excluded from this list.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on December 30, 2010, 06:42:14 AM
Plantman.EXE is done.  :cool:

I'll decide from my thread's poll what do next.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on December 30, 2010, 03:32:13 PM
It's a nice skin, but if anything, the fire frames could be adjusted.

Otherwise, I'm digging it! It's going in!
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on December 30, 2010, 05:39:14 PM
Yeah, I spent a long time on the firing frames; I was going to try and make them his needle shooting attack, but I gave up hope on that after about.. 2 hours?  I was frustrated, so an extremely mediocre buster is what's left.  

I was also tempted to make the hurt sprites Plantman on fire, but decided against it.. I mean, what if he's being hit with water wave? Science.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: chuggaafan1 on December 31, 2010, 10:55:44 PM
Havent Got it drawn Yet, But I got An Idea For The Oven Network
(click to show/hide)
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 01, 2011, 02:00:12 AM
Great!
Now script it. :|
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: MagnetMan497 on January 05, 2011, 03:11:47 AM
Can I do Chargeman.EXE?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 05, 2011, 08:43:49 PM
Go ahead.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: MagnetMan497 on January 06, 2011, 11:54:04 PM
actually. I dont want to do ChargeMan. I want to do Metal Man.exe and Tomahawkman.exe.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Korby on January 07, 2011, 12:14:58 AM
Llama's doing metal.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: MagnetMan497 on January 07, 2011, 12:22:29 AM
okay. just remove me entirley. I learned i am... busy.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 07, 2011, 02:38:19 AM
CORRECTION:
I was going to do MetalMan, but I wouldn't mind someone easing my work.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Skye.EXE on January 12, 2011, 12:02:52 AM
I Really like Searchman, I >MIGHT< Do him, I Still need to think about it
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 12, 2011, 01:50:29 PM
If you want to, go ahead.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Skye.EXE on January 16, 2011, 03:51:37 AM
Quote from: "LlamaHombre"
If you want to, go ahead.
Im A Novice Skinner, So ill think  about it
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 16, 2011, 04:23:49 AM
OK.

And note; we will need skins for Megaman.EXE and Protoman.EXE rather soon if we wish to get the main characters out of the way.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 17, 2011, 02:25:08 PM
Bump with more lists.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on January 25, 2011, 08:50:01 PM
Bump.

By the way, should we rip textures for the maps or use the ones already given?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: RevolverOshawott on February 07, 2011, 05:20:58 AM
I like this, I'll keep an eye on it... BN=EPIC, SF=SHIT
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Ryuga_knight on March 13, 2011, 06:13:38 AM
due to unforseen trouble I must resign from doing Roll.exe
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: OZX on March 25, 2011, 08:18:39 PM
w8, your not doing the music?!what kind of custom mega man battle network is this without the music of battle network?

(click to show/hide)
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Russel on March 26, 2011, 05:38:15 PM
This project looks really cool! I thought of some BCs that should be in this expansion, and how they would work:

Dash - Basically Chargekick
Triarrow - same as game
Spreader - shoots a bullet (FIREBULLETS) when it hits a wall or player, it spreads.
Rock Cube/Stone Cube - same as in game
Buster chips - replace buster with weaker versions of battle chips (Buster bomb, sword, guard, punch)
Bomb - throws a bomb
Sword - Creates a small, short range projectile that stops almost instantly
Met Guard - Creates a shield that blocks your view, but is larger than that of protoshield
Guts Punch - Same as sword, but with greater knockback
Anubis - creates a an anubis statue that creates poison clouds around it that slowly deal damage.
Mine - places a mine in the field where the player is standing (this one is going to be contraversial as to whether or not players can trip thier own mine)
Recovery - (100 max) recovers health by the given number (this is basically E-tanks)
Summons - summons a navi to help the player (Could be programmed like monsters but with +FRIENDLY and +MAGNET which make it to where they will not do damage to you or aim for you.)

Sorry for the lengthy list, but I had more Ideas I did not want to mention due to how much work this is going to be.

I can also program (pun?) some of these as well as some of the default weapons in the first post.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: tsukiyomaru0 on March 26, 2011, 05:54:37 PM
Quote from: "Legofan20"
This project looks really cool! I thought of some BCs that should be in this expansion, and how they would work:

Dash - Basically Chargekick
Triarrow - same as game
Spreader - shoots a bullet (FIREBULLETS) when it hits a wall or player, it spreads.
Rock Cube/Stone Cube - same as in game
Buster chips - replace buster with weaker versions of battle chips (Buster bomb, sword, guard, punch)
Bomb - throws a bomb
Sword - Creates a small, short range projectile that stops almost instantly
Met Guard - Creates a shield that blocks your view, but is larger than that of protoshield
Guts Punch - Same as sword, but with greater knockback
Anubis - creates a an anubis statue that creates poison clouds around it that slowly deal damage.
Mine - places a mine in the field where the player is standing (this one is going to be contraversial as to whether or not players can trip thier own mine)
Recovery - (100 max) recovers health by the given number (this is basically E-tanks)
Summons - summons a navi to help the player (Could be programmed like monsters but with +FRIENDLY and +MAGNET which make it to where they will not do damage to you or aim for you.)

Sorry for the lengthy list, but I had more Ideas I did not want to mention due to how much work this is going to be.

I can also program (pun?) some of these as well as some of the default weapons in the first post.

I had a different concept for a MMBN mod. Have "Classes" that would give different folders and main weapon. Of course, Megaman's would be the starter folder. As for Summons, it would use TimeFreeze + two flags to make it impossible to hit the user.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Russel on March 26, 2011, 05:58:45 PM
Right after I made that post, I thought of classes too, I was also thinking of Souls + Crosses and the Buster chips for Megaman only. (I also mentioned flags, not sure if those were correct) but as for the battle chips, everyone should be able to access those.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Emmanuelf06 on May 02, 2011, 03:28:44 PM
Good Luck for this mode, im a huge fan of EXE serie, it can be really awesome!!!!  :D

I want Heatman.EXE or Shademan.EXE!  :mrgreen:
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Sora on May 02, 2011, 03:42:54 PM
Yay, this topic isn't dead!  :mrgreen:

So, will the soulsstyles work like the rush jet adapter and the Bass jet upgrade?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Tesseractal on May 04, 2011, 12:36:32 AM
Quote from: "tsukiyomaru0"
Don't forget the viruses and Battle Chips.

Wh... Wha?

Now I haven't played EXE1 (all the others yes) each game has 100-200 battlechips (standard). Sure, most of these are "series" chips (e.g. Chip1/Chip2/Chip3) with no actual variation so you can knock off maybe fifty or so. Now maybe 30 or so are heldover each game, so knock down that total a little more. That's still hundreds of battle chips, but what also is wrong here is you haven't specified how they work Is it a single-use weapon? Part of a folder? How are you going to incorporate it as a game element (it drops when a virus is killed?) It's largely not feasible to want to code ALL of the battlechips as individual weapons; even EXE1 alone would be a mighty undertaking, even if you're confident in your coding skills. To me taking 20-30 chips or so at random and throwing them in there would be tacky. It'd be like releasing MM8BDM with fifty robot masters, except the 12 missing are from different games - e.g. Dive, Metal, Quick, Hard, etc.- it would just look incomplete(and be incomplete). And LOOK at the chip ideas! Most of the chips are designed for use on a 3x6 battlefield. You have something "Guardian" which sounds cool - place a deathtrap somewhere - except that say you're playing on DarkMan-sized map, and no one finds it. You're nowhere NEAR anywhere using. Until topic creator decides how to implement chips, I'd say it can stay off the radar.

And viruses- do you want actual enemies, or just skins? I'd say either option is arbitrary. If you want actual enemies that could be cool if you want to focus on a Doom-style campaign, you can use Obelisk to generate maps and throw in textures. Either way you'd have to sprite for a bunch of viruses, huge numbers being one issue, the other being people will plant to play as humanoid characters, and mainly the "cool" ones. (Admit it, there are more Elec Men, Quick Man, Gemini Man /etc. than there are Metools or Hard Men. That's a Hard Man diss btw) Look at the skins Kapus has done for classic enemies. That might be a twentieth of the total skins, over a long period of time(maybe?) and plenty of work. And again, you want to have a category of viruses you include- you can't include ones at random without feeling tacked on or incomplete.

Last thing. I fail to see this as an "expansion" for MM8BDM. I don't like seeing that word everywhere as I don't think people fully understand the concept. I've seen the Bass skin and what not and it's cool. However: it doesn't fit into MM8BDM maps. It walks into the corridor on MetalMan and half of the sprite goes into the ceiling, you see a bunch of feet. I already described most of the weapons not really fitting into MM8BDM size maps and so here's my question: Why does it have to be an expansion? MM8BDM is already an expansion of a game itself technically, and expanding an expansion just seems silly. I'm not bashing your efforts, I just think that starting as a fresh game/Doom mod would be MUCH easier, give you much more freedom and you wouldn't be bound to MM8BDM concepts. I would say the same thing about the Kirby/CaveStory/failed ZX/expansions as well. If you started from scratch you could make your own battlegridding system, maps that are of a completely new style, skins that have hitboxes not based on Mega Man's (so they can be taller without conflict, like in EXE1-3. I actually think using "EXE4-6" style "chibi" size is better, though).

Again no hard feelings. I just like everyone will just start jumping to something they like, instead of "Here's an outline of the project: Start with skins and maps. Then we decide how to implement chips, or the navi weapons, how many EXE games, etc." Like I said, no hard feelings, it's great you want to make something, I just don't understand a lot of how it intends to be done and I don't want to see a project fail simply because no one had any oversight. It sounds like Llama is mildly serious instead of the "Here's a random idea I had, let me expect others to code maps and skins for a project that has no ground, and then the topic will die!".
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: MagnetMan497 on May 04, 2011, 12:41:19 AM
Uh, Ice-IX, this is long dead, Llama has no plans to revive it.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Tesseractal on May 04, 2011, 01:02:03 AM
...What? Why are there two posts that brought it up saying otherwise?

It's a shame, because I hate to see useless speculation. I SPECIFICLY mentioned I'd like to see an expansion turn into something other than useless ideas that the people are hopelessly incapable of implementing, because they have no groundwork- and non-Mega Man expansions seem to do this the fastest.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on May 04, 2011, 02:16:56 AM
This topic would have died peacefullly and quietly if this page did not exist.

I gave up due to lack of interest and lasiness about 3 months ago.

Everything on the first post seems overboard, looking back at it.

I'll be working on a few EXE skins underground, but that's all I want of this expansion now.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on May 04, 2011, 02:18:23 AM
I don't want this to sound like a request, but....Are you planning on Shademan.EXE? He's one of my favorite NetNavis.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on May 04, 2011, 02:20:10 AM
I was planning on covering my favorites, and ShadeMan unfortunately isn't one of them. So no.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on May 04, 2011, 02:22:23 AM
Well then, could you please list your favorites so I know who to look forward to? Or will those be a surprise?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on May 04, 2011, 02:27:59 AM
ElecMan
FireMan
Not Roll
MetalMan
QuickMan
FlashMan
NeedleMan, maybe.
ProtoMan, maybe.
Colonel
TenguMan

and maybe a few more. It's 10:26 over here and my mind is still fucked up from too much 999.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on May 04, 2011, 02:30:06 AM
We're in the same time zone....lolwut....
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Smunch on May 04, 2011, 03:27:55 AM
Yeah, I got frustrated with megaman-exe, since I couldn't get him to turn out nice no matter what I did.  If I ever pick up interest in a few more skins again, I've got a few in mind, like Tomahawk, Desert and Pharaoh.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on May 04, 2011, 07:40:23 PM
Tomahawkman had a NetNavi?

Anyway, there's already a Megaman.EXE skin.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: tsukiyomaru0 on May 04, 2011, 08:23:53 PM
Quote from: "Alucard"
Tomahawkman had a NetNavi?

Anyway, there's already a Megaman.EXE skin.
Yes, and is probably the best Melee Navi. His Charged Buster has LifeSword Range and I think it deals more than 80 points.
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: Alucard on May 04, 2011, 08:30:33 PM
Why doesn't Centaurman have a NetNavi? C'mon, why?
Title: Re: Custom Expansion - MegaMan Battle Network
Post by: LlamaHombre on May 04, 2011, 09:16:32 PM
PharaohMan would be awesome to look at, if I do say so myself.