Cutstuff Forum

Mega Man 8-bit Deathmatch => Tutorial Collection => Topic started by: Superjustinbros on December 15, 2013, 03:55:19 PM

Title: MM8BDM Text Color Guide
Post by: Superjustinbros on December 15, 2013, 03:55:19 PM
(http://i.imgur.com/PC0oeSO.png)

Bigger version:
(click to show/hide)

Old version:
(click to show/hide)

This is a chart I assembled containing a variety of custom text colors. Included are the 22 basic colors, everything from Fuzzball's Text Color PK3 (http://zandronum.com/forum/showthread.php?tid=3502) over on the Zandronum forums.

To type in color text, add \cX, with X being any lowercase letter between A through V.

All colors on the second row and lower require you to close the letter/number code within brackets [] after typing c. So \c[c1] would give you color C1, \c[i4] would give color I4, and so on. If the color code you enter is invalid (or you don't have the necessary pk3(s) installed and loaded), the text will be in cl's color. You must not capitalize any letter in the color code, or else it will not work.

Spaces are not required to be put in-between the color codes as they are not visible to other players once the message is sent (only signaling where the text becomes colored beyond where the code is typed), so typing \chMegaman will display Megaman, and typing \cgProto\cuMan gives ProtoMan.

If making a bind, you must type "\" twice before specifying a color's ID to choose a color. So for instance you'd have to type the above example as \\cgProto\\cuMan to have it display correctly.

To always have Fuzzball's custom colors present on all servers including those that don't have the pk3 loaded, simply put the text color pk3 into your Skins folder.
Title: Re: MM8BDM Text Color Guide
Post by: Korby on December 15, 2013, 06:52:27 PM
This is actually pretty useful, even if I don't like the new text colors.

I'd sticky it if I could.
Title: Re: MM8BDM Text Color Guide
Post by: Hallan Parva on December 15, 2013, 07:15:13 PM
I agree, this is an easy-to-read, easy-to-follow guide to all the custom colors floating around.


Thanks!
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on December 16, 2013, 02:29:24 AM
Thanks you two.
Title: Re: MM8BDM Text Color Guide
Post by: OtakuAlex on December 16, 2013, 04:48:42 AM
This takes all the guess work of using the colours. Thanks, Justin. Seriously though, I usually have to scroll through all the colour codes and go through trial 'n error before I find one I like.
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on December 24, 2013, 02:51:41 PM
Updated the chart, now features the L and K series of colors, and ads T0.
Title: Re: MM8BDM Text Color Guide
Post by: andylucho on December 26, 2013, 06:16:13 AM
Hey there, I'm Posting here to say good job.
Title: Re: MM8BDM Text Color Guide
Post by: Megaman94 on January 03, 2014, 05:27:36 AM
This will help me remember the color codes
Thanks :)
Title: Re: MM8BDM Text Color Guide
Post by: Fr3akGamer on January 12, 2014, 02:13:48 AM
Question. On the bottom row, when it says the numbers, I type in c5test and it says "c5test." Is that the right way to use it?
Title: Re: MM8BDM Text Color Guide
Post by: OtakuAlex on January 12, 2014, 04:12:44 AM
No, you should've put c[5]test. If it works like the others, that is.
Title: Re: MM8BDM Text Color Guide
Post by: Fr3akGamer on January 12, 2014, 04:36:06 PM
No, I found out the problem. It doesn't work with the new version.
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on March 31, 2014, 09:01:57 PM
The only servers that have the colors in the bottom two rows available are Lobstacle Course and Unholy Bosses. Most servers nowadays have the 170-colors wad, so you should always be able to use them in most of the more populated Best Ever servers.
Title: Re: MM8BDM Text Color Guide
Post by: Alphaman on June 20, 2014, 07:32:34 PM
Thank you ;)
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on May 31, 2015, 09:31:18 PM
Updated to add in the 50 new colors Fuzzball added to the .pk3.
Since my PC is currently acting up, Fr3akGamer decided to help me out and screen cap the new colors.

New version is in the OP, also removed the Obstacle Cource colors since the colors are exclusive to it and it only (though the old version is still available).
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on February 03, 2016, 12:58:37 AM
Added the 40 new colors from the February 2016 update.
Check the OP.
Title: Re: MM8BDM Text Color Guide
Post by: Superjustinbros on August 08, 2016, 09:41:42 PM
Fixed for the redesigned Cutstuff.
Title: Re: MM8BDM Text Color Guide
Post by: Turbodude on August 30, 2016, 03:24:01 PM
Great stuff, very helpful given the Zandro forums post shows how they appear with Doom, and would typically look weird/different in 8BDM.
Title: Re: MM8BDM Text Color Guide
Post by: Kapus on August 30, 2016, 08:09:02 PM
How have I never seen this topic before

Very handy.