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Author Topic: Mega Man Classic Weapon Fusions  (Read 33269 times)

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May 22, 2014, 07:44:06 PM
Reply #90

Offline Blutorus

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Re: Mega Man Classic Weapon Fusions
« Reply #90 on: May 22, 2014, 07:44:06 PM »
Quote from: "CDRom11_2007"
Why doesn't anyone make a wad for this? Yea, there are a lot of wepeons but just start with the 8 from powered up and just work your way up. Each version is each game. You can not tell me people would not be willing to make or use that wad, because if people seem to like stuff like the uki's wep and wads like that, they will like the fusion wad. (Only fusion between 2 weps though, anything more than that is OP)

I do think that would be a really cool idea for a mod, actually! I'm not sure how it would work without just making brand new weapons to pick up entirely.

I also thought about how it would work in a real Mega Man game, and I even considered doing it for a project I'm working on. You'd just press B instead of A on the first weapon, B again to cancel, and A again on the other weapon you want to combine it with.

I also had a dream about something like this before I found out about this thread.

Anyways, more weapons!

Rain Flush + Lightning Bolt = Storm Chaos

When thrown into the air, a mixture of acid rain and lightning bolts come down from the sky, like both of these weapons, but has a greater radius and you can move while it's activating. However, it takes longer to strike.

May 23, 2014, 06:04:24 AM
Reply #91

Offline Doctor Jughu

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Re: Mega Man Classic Weapon Fusions
« Reply #91 on: May 23, 2014, 06:04:24 AM »
Hyperbomb+Thunderbeam=thunderbomb

megaman throws a bomb and when it explodes it releases
a thunder beam

May 23, 2014, 09:46:58 PM
Reply #92

Offline Doctor Jughu

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Re: Mega Man Classic Weapon Fusions
« Reply #92 on: May 23, 2014, 09:46:58 PM »
Blackhole+astro crush=Crush hole
A blackhole appears out of the sky and sends tiny
meteors out of it touching the blackhole do high damage
and the meteors low damage uses 10 weapon energy

May 26, 2014, 02:17:03 PM
Reply #93

Offline sa173533

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Re: Mega Man Classic Weapon Fusions
« Reply #93 on: May 26, 2014, 02:17:03 PM »
Spark Chaser + Homing Sniper = Homing Spark

Combining the charging attribute of Homing Sniper and the chasing attribute of Spark Chaser,this weapon can destroy enemies with shields(including certain types of Mettaurs).
Fires one projectile which looks like the laser buster upgrade,but can track enemies,but charged,will fire five of the same projectile.
Certainly a very powerful weapon,but uses a large amount of weapon energy.

May 29, 2014, 07:20:23 PM
Reply #94

Offline Superjustinbros

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Re: Mega Man Classic Weapon Fusions
« Reply #94 on: May 29, 2014, 07:20:23 PM »
Quote
Why doesn't anyone make a wad for this? Yea, there are a lot of wepeons but just start with the 8 from powered up and just work your way up. Each version is each game. You can not tell me people would not be willing to make or use that wad, because if people seem to like stuff like the uki's wep and wads like that, they will like the fusion wad. (Only fusion between 2 weps though, anything more than that is OP)

With how the games work, I'd prefer more to just stick with only combining weapons that originated from the same game for the sake of making it not complicated. If it goes well we could work with cross-game weapon fusions that would be provided with a separate add-on Wad that's added to the main fusion WAD.

Without PU's Time Slow and Oil Slider, the MM1 Fusion Weapons would add 15 weapons. Otherwise any other MM title with a full 8 Robot Masters would add 28.

Therefore if we did fusions with this method across all 12 core games (the ten numbered installments plus PU, &Bass, and V, we'd have 336 possible weapon combinations.

The borders of the weapons could be recolored to show which game a certain weapon comes from, meaning you could only combine weapons in the same "color group".

MM1+PU: Blue
MM2: Red
MM3: Orange
MM4: Grey
MM5: Green
MM6: Violet
MM7: Cyan
MM8: Pink
&Bass: Yellow
MM9: Lime
MM10: Dark Red
MMV: Dark Blue

May 30, 2014, 03:17:05 AM
Reply #95

Offline DrMario2

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Re: Mega Man Classic Weapon Fusions
« Reply #95 on: May 30, 2014, 03:17:05 AM »
I have an idea for MMV!

Grab Buster + Bubble Bomb = Grabbing Bubble. It floats like the Bubble Bomb, but steals health.
Bubble Bomb + Spark Chaser = Bubble Chaser. It fires a projectile that can only attack targets higher than the player.
Spark Chaser + Photon Missile = Chasing Missile. It fires a homing missile.
Photon Missile + Electric Shock = Photon Shock. It fires a barrage of short-ranged small missiles.
Electric Shock + Black Hole = Electric Hole. It sucks everything in and then "chainsaws" the targets.
Black Hole + Deep Digger = Deep Hole. It fires a slow projectile that splits into 4 Black Holes.
Deep Digger + Salt Water = Deep Water. It fires "blocks" of water that split into 6 parts in a snowflake-like direction.
Salt Water + Break Dash = Break Water. It charges then when it  releases, 4 Salt Water Projectiles come out of your hand and punch.
Break Dash + Grab Buster = Grabbing Dash. It basically steals health when you punch.

May 30, 2014, 03:21:46 AM
Reply #96

Offline OtakuAlex

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Re: Mega Man Classic Weapon Fusions
« Reply #96 on: May 30, 2014, 03:21:46 AM »
Dive Missile + Astro Crush + Time Stopper = The Fuck You Buster

It shoots a homing missile at you that stuns you for an extremely long amount of time, then spawns a storm  of meteors that are much stronger than normal Astro Crush, because each of them OHKO's.


Best weapon 10/10

May 30, 2014, 09:52:50 PM
Reply #97

Offline Blutorus

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Re: Mega Man Classic Weapon Fusions
« Reply #97 on: May 30, 2014, 09:52:50 PM »
Quick Boomerang + Homing Sniper = Speed Chaser

Shoots a bunch of insanely fast bullets that home in on an enemy and uses up next to no juice, but it deals very low damage.

June 02, 2014, 02:12:09 AM
Reply #98

Offline Megaman94

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Re: Mega Man Classic Weapon Fusions
« Reply #98 on: June 02, 2014, 02:12:09 AM »
Fire Storm + Homing Sniper= Homing Fire

Shoots the fire like normal, but the fire that circles you will home in to your opponent

Water Balloon + Fire Blast= Water Blast

When the water balloon hits the ground, it makes a column of water.

June 02, 2014, 02:59:48 AM
Reply #99

Offline OtakuAlex

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Re: Mega Man Classic Weapon Fusions
« Reply #99 on: June 02, 2014, 02:59:48 AM »
Power Stone + Astro Crush + Flame Sword = Spacial Flame Storm

You make flaming comets spin around you, which soon explode into bursts of Astro Storm bits that cause huge explosions when hitting the ground.


Also, I feel that someone should make a wad with all these weapons.

June 02, 2014, 05:24:53 AM
Reply #100

Offline CDRom11_2007

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Re: Mega Man Classic Weapon Fusions
« Reply #100 on: June 02, 2014, 05:24:53 AM »
Quote from: "OtakuAlex"
Also, I feel that someone should make a wad with all these weapons.
Damn it Otaku! Stop stealing my ideas!

Also, Hard Knuckle + Astro Crush = The Raining Fist. Nuff said.

June 02, 2014, 08:48:06 AM
Reply #101

Offline Dr. Crasger

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Re: Mega Man Classic Weapon Fusions
« Reply #101 on: June 02, 2014, 08:48:06 AM »
Gravity Hold + Power Stone= Gravity Stone

It pulls rocks down from the ceiling, crushing any unlucky bastard below them.

June 02, 2014, 02:58:42 PM
Reply #102

Offline OtakuAlex

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Re: Mega Man Classic Weapon Fusions
« Reply #102 on: June 02, 2014, 02:58:42 PM »
Quote from: "CDRom11_2007"
Quote from: "OtakuAlex"
Also, I feel that someone should make a wad with all these weapons.
Damn it Otaku! Stop stealing my ideas!


I was wondering how that thought came into my head. =L So, yeah, somebody should totally do this

Also, just to stay on topic:

Scorch Wheel + Homing Sniper = Homing Scorcher

It flies a bunch of Scorch Wheels with rip damage at you with homing capabilities. They disappear after after 6 seconds.

June 02, 2014, 03:05:51 PM
Reply #103

Offline Ceridran

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Re: Mega Man Classic Weapon Fusions
« Reply #103 on: June 02, 2014, 03:05:51 PM »
Quote from: "OtakuAlex"
Scorch Wheel + Homing Sniper = Homing Scorcher

It flies a bunch of Scorch Wheels with rip damage at you with homing capabilities. They disappear after after 6 seconds.

pls

Scorch Wheel + Homing Sniper = Scorch Dash
SO YOU CAN DASH WITH FLARE AND FLAIR


A directional dash attack in which the user is sent into a spinning flame vortex, and invulnerable in the short duration. Two small fireballs are created during the dash, homing into enemies and dealing light damage.

June 02, 2014, 03:36:39 PM
Reply #104

Offline Hallan Parva

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Re: Mega Man Classic Weapon Fusions
« Reply #104 on: June 02, 2014, 03:36:39 PM »
Fire Storm + Napalm Bomb = Red Fire
Air Shooter + Wind Storm = Exhale Gale
Thunder Beam + Lightning Bolt = Thunder Storm
Mirror Buster + Slash Claw = Hylian Combo
Needle Cannon + Spark Shock = Star Blaster
Hyper Bomb + Screw Crusher = Eggsplosion
Super Arm + Sakugarne = Kong Quake
Dive Missile + Ballade Cracker = Super Missile

Wave Burner + Napalm Bomb = Green Fire
Thunder Bolt + Remote Mine = PK Thunder
Noise Crush + Time Slow = Lullaby
Hard Knuckle + Flame Sword = Falcon Punch