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(As for the argument of it being ranged, Choke has a strong raged attack, but a VERY low rof, frostbite has one that rips and fills hallways, but has a shortish range and runs on ammo, and the creeper has one that stuns but again, runs on ammo)
-Remove the translation on Ghostbuster's traps so you can see which weapon he has even if he's using the traps (unsure if this point is still relevant since you said he's moving to player colours)
-Give an indication of how powerful / how long marine has been holding his grenade back, I know his speed slows but it'd be nice to see how long you could hold before it exploded and use it to judge distance
-Humans that walk over their Engineer buddy's sawtraps will remove them which is hella annoying
-Marine's, Engineer's and Hunter's weapons are just using numbered weapon slots instead of actually using the themed weapon slots (eg. Marine's pistols are 2, riotgun is 3 and machinegun is 4 whereas it should be pistols are 2 (long range) machinegun is 3 (rapid fire) and riotgun is 4 (close range)) not sure how many other people use the weaponslots but I DO
Quote from: "Max"-Give an indication of how powerful / how long marine has been holding his grenade back, I know his speed slows but it'd be nice to see how long you could hold before it exploded and use it to judge distanceYou mean like a bar? I could do that easily.
not sure how many other people use the weaponslots but I DO
Why is this a discussion topic?
Eyesore:Slow on Eyesore's mainfire removed. [50% slow ? 0% slow]
It's not so much for consistency, but moreso because standing still to regen ammo leaves the ghoul/human open for attack, so you need to pick a good time to stop and recharge.