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March 31, 2011, 06:12:39 PM
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Offline SaviorSword

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Bot Apocalypse
« on: March 31, 2011, 06:12:39 PM »
Yesterday, I've discovered a rather interesting mode that people should look into. It's not an official mode with wad mods or any of those fancy stuff. What it is, is a TLMS done in a certain fashion. I call it Bot Apocalypse, but some people call it Humans vs Bots (this is totally not a Ghouls vs Humans ripoff and I have not played Ghouls vs Humans myself). Here's the setup for this mode. One downside is that a player must monitor the server all the time.

Step 1: Set TLMS with team selection on.

Step 2: When setting up teams, the first game must have an imbalanced team. Anywhere from 2v3 to 1v8 to 4v6 works, but I find that 1v(insert handful of player number) works best.

Step 3: This is where the server host must come in to do this part. When the game starts, the team with lesser amount of players cannot die or this step will be messed up. The play who controls the server adds in many many bots (around 16 bots usually). The bots will all go into the team with lesser amount of players the next game.

Step 4: The TLMS plays like usual till the win limit is hit. Yes, I know things will get laggy, but that's outta almost everyone's control.

Step 5: After the game is over, all bots must be removed for the next game and the process is repeated all over.

Now with the setup out of the way, here's a "tradition" that most of the Bot Apocalypse games do. Once there are around 6+ players in the server player, one player will be a "leader" in the bot team. If there is less than the said number of players, there usually does not have a bot leader for the game. That play style with the bot leader is optional, but remember that if too many human players are in the bot team or if the bots are evenly spread throughout the teams then it will defeat the purpose of Bot Apocalypse. With that all said and done, I'd like to hear what people would say on how they feel or think about this mode.

March 31, 2011, 06:21:16 PM
Reply #1

Offline tsukiyomaru0

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Re: Bot Apocalypse
« Reply #1 on: March 31, 2011, 06:21:16 PM »
I call that bot insanity. But is made of pure win.

March 31, 2011, 10:34:26 PM
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Offline Tesseractal

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Re: Bot Apocalypse
« Reply #2 on: March 31, 2011, 10:34:26 PM »
Heh. I enjoyed this (it feels like a new gamemode) and leading the Enker team to victory. =P

You could consider(remember, this is only my input) removing Dive/Magnet Missiles from the weapon rotation (assuming this is possible) as those matches end fairly quickly in bots' favor.

The human leader is also a nice addition, and imo makes the mode much more memorable. It prevents a total massacre if too many bots get 'stuck' or can prevent the human team from camping(if the leader is good). It gives sort of a 'boss' feel to the leader. But yeah, both sides were fun and I thought it was great.

April 01, 2011, 05:12:21 AM
Reply #3

Offline Mr. Sean Nelson

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Re: Bot Apocalypse
« Reply #3 on: April 01, 2011, 05:12:21 AM »
It was certainly odd, and it had it's problems (Only ONE team leader, guys!!!).
However, it is nice to change things up once in a while.  :mrgreen:

April 01, 2011, 10:47:17 AM
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Offline Vortale

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Re: Bot Apocalypse
« Reply #4 on: April 01, 2011, 10:47:17 AM »
Welp, this kept me up quite late. Nothing like a good bit of chaos.

April 01, 2011, 11:36:13 AM
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Offline Awbawlisk

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Re: Bot Apocalypse
« Reply #5 on: April 01, 2011, 11:36:13 AM »
Drillforce and Bassforce 4 Life yo! (EDIT: lol i put 4 like yo! instead of 4 life you

April 01, 2011, 12:52:30 PM
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Offline SickSadWorld

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Re: Bot Apocalypse
« Reply #6 on: April 01, 2011, 12:52:30 PM »
This mode is cool.

It needs real ACS and to be a real game mode though. Players should maybe join a queue like in a Duel to be a leader. Alternately it can use the same algorithm Roboenza uses to select someone at random.

Adding bots to a specific team is somewhat dicey but probably possible. There's some AI issues that could be resolved with more testing.

April 01, 2011, 07:25:53 PM
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Offline TailsMK4

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Re: Bot Apocalypse
« Reply #7 on: April 01, 2011, 07:25:53 PM »
This mode was definitely a lot of fun (and I even requested yesterday that Sword do it again). It's hard to win when the bots get stuck, but otherwise it adds challenge to both teams. I do think the number of bots could go down by 1 so the teams balance out in a full server. Otherwise, I laughed a lot when people were worried about the GeminiLord (me when I invaded with Geminimen).

April 01, 2011, 11:32:45 PM
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Offline SaviorSword

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Re: Bot Apocalypse
« Reply #8 on: April 01, 2011, 11:32:45 PM »
Quote from: "SickSadWorld"
This mode is cool.

It needs real ACS and to be a real game mode though. Players should maybe join a queue like in a Duel to be a leader. Alternately it can use the same algorithm Roboenza uses to select someone at random.

Adding bots to a specific team is somewhat dicey but probably possible. There's some AI issues that could be resolved with more testing.

*Coming from a computer coding newb*

Couldn't ya make the mode TLMS and only allow the players to join one team only, and when the number of players reach a certain number, the RNG will randomly pick a player and make them switch teams (like the Roboenza algorithm). Also, if the computer could keep track of who lead last time, that would be great too.
I got around placing bots into teams by tricking the computer's bot team placement. In a team game, if there is a side is is imbalanced toward one side, the computer would want to put bots into the lesser team. Since in TLMS where players and bots can not barge in the middle of a game, they are stuck in spectators. So when I add another bot, the computer still thinks that the lesser team need more balance. That's how I bypassed the bot placement issue.

April 02, 2011, 08:45:09 PM
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Offline 305 Man

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Re: Bot Apocalypse
« Reply #9 on: April 02, 2011, 08:45:09 PM »
I remember that game, i get some fun, and we really make a server for that modYou can maybe make some ACS, for make it a real game mode, and for more fun ! Ask to a guy who know how to coding, maybe he's can help you with this.

April 03, 2011, 06:37:52 AM
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Offline Tesseractal

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Re: Bot Apocalypse
« Reply #10 on: April 03, 2011, 06:37:52 AM »
If you make it a gamemode: the number of bots should be proportional to the number players. Like, maybe 1.25 or 1.5 times the amount of humans?

Oh: and remove some maps from the rotation, Sav. the Obvious ones to me are: MM5WAV, MM5CRY, MM2DW1, MM1DW2, MM6PLA, MM4DRI. It's your discretion but imo the humans have no chance on some of these 'open' maps.

April 04, 2011, 07:51:17 AM
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Offline Shade Guy

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Re: Bot Apocalypse
« Reply #11 on: April 04, 2011, 07:51:17 AM »
If we're removing stages, don't forget Cut Man. It's the smallest stage of them all. I'd expect Magnet Man to not be very good either, since the stage doesn't have much variation.

Also, consider removing maps from CS CM pack, too. From my experience, remove Bass' Koloseum (I think that's the one...You know, the one where I led my Auto army to failure), since all the humans have to do is camp around the top and they have a guaranteed win (unless the bots have silver tomahawk  :p ). Also, Wily's Kottage is a no-no for this mode (the house is camp-central and it takes forever to take out the swarm outside without dying). I'd also assume Fireball Deathmatch and Frost Processing wouldn't be the best for it and maybe Kero Palace, too.

In fact, it's probably a better idea not to use the pack at all.

Also, would an actual mod for this be able to recognise the skin the leader is using and spawn bots that are the same skin (if the leader uses a custom skin, I guess the bots would just be Mega Man)?

April 04, 2011, 07:54:59 AM
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Offline SickSadWorld

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Re: Bot Apocalypse
« Reply #12 on: April 04, 2011, 07:54:59 AM »
Quote from: "Shade Guy"
Also, would an actual mod for this be able to recognise the skin the leader is using and spawn bots that are the same skin (if the leader uses a custom skin, I guess the bots would just be Mega Man)?

That would definitely be the best solution, but I'm not sure this is possible using the string handling available in ACS.

April 06, 2011, 01:22:38 PM
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Offline ficarra1002

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Re: Bot Apocalypse
« Reply #13 on: April 06, 2011, 01:22:38 PM »
Make sure to add bots like sniper joe/protoman/bass (I think they don't have chats, but not sure) so the bots don't spam up the chat.

April 06, 2011, 02:40:37 PM
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Offline Copy Robot

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Re: Bot Apocalypse
« Reply #14 on: April 06, 2011, 02:40:37 PM »
Quote from: "Shade Guy"
If we're removing stages, don't forget Cut Man.

Include Flash Man because of difficult but hilarious incidents last night.