Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xhatahx

Pages: 1 [2] 3 4 ... 17
16
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 21, 2021, 08:38:55 PM »
Air Man
Pharaoh Man
Elec Man
Shadow Man > Nitro Man > Knight Man

Splash Woman
Dive Man
Ballade
Blizzard Man > Buster Rod G > Sword Man

17
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 18, 2021, 09:05:00 PM »
Strike Man
Gemini Man
Fire Man
Dust Man

Blade Man
Heat Man
Centaur Man
Tengu Man

haha you fool, I made you look

18
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 18, 2021, 05:26:26 PM »
Concrete Man
Tornado Man
Magnet Man
Solar Man
Enker

Quick Man
Acid Man
Wood Man
Skull Man
Guts Man

19
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 05, 2021, 08:58:48 AM »
Cold Man
Gyro Man
Buster Rod G
Tornado Man > Ground Man > Crash Man

Plug Man
Acid Man
Commando Man
Star Man > Charge Man > Toad Man

20
Projects & Creative / Chaos Generator Ver. Q
« on: January 05, 2021, 08:49:28 AM »
Ver. Q Released!

(click to show/hide)

21
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 03, 2021, 06:40:06 PM »
aaaargh Knight Man vs Ballade and Top Man vs Stone Man were so tough

Punk
Bubble Man
Elec Man
Knight Man

Dynamo Man
Wind Man
Crystal Man
Stone Man

22
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 02, 2021, 11:46:35 AM »
Snake Man
Air Man
Enker
Galaxy Man

Plant Man
Wave Man
Block Man
Astro Man

23
Projects & Creative / Re: Chaos Generator Ver. Q Beta
« on: December 23, 2020, 11:46:44 AM »
Sorry for the double post, but this is important.

So... I've pretty much finished Ver. Q, which includes the biggest change I've ever done to this mod: up to 5 effects. However, with every new version I make there's always some error or bug that I overlook (anybody remember the force beams?), and for such a big update, I can't have that.

So I'm going to release a beta of this mod. If you have any suggestions or find any mistakes, tell me and I'll fix it.

Oh, and happy holidays. Thank you all for liking Chaos Generator and my contribution to it.

24
Projects & Creative / Re: Chaos Generator Ver. P
« on: December 21, 2020, 10:02:00 PM »
Damn, these are some great suggestions!

I've felt for a long time that extra effect slots would be a boon, but 3 was enough for everyone. Judging from the three of you, 3 effect slots are not nearly enough. I'll still probably have 3 effects for default, but allow up to 5 effects if the master wants it.

Players getting to be the master repeatedly was a problem that I noticed, but thought I couldn't solve. I've since found the solution to be pretty straight-forward: use global variables to keep track of who has been the master. Guess I just needed that small kick to get going.

Hotkeying effects for the hub is pretty neat. I haven't played around with controls or configuration before, so that should be an interesting programming experience.

I'm not sure what I'm going to do about the samey hub. I think I might go for a visual icon, but that might change in the future.

25
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 18, 2020, 05:06:38 PM »
Saturn
Jupiter
Dust Man
Plant Man
Tornado Man

26
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 18, 2020, 12:01:13 PM »
Guts Man
Uranus
Buster Rod G
Napalm Man
Gemini Man

27
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 16, 2020, 05:27:39 PM »
Flash Man
Galaxy Man
Tengu Man
Crash Man
Fire Man

28
Projects & Creative / Re: Chaos Generator Ver. P
« on: November 20, 2020, 09:18:50 PM »
Wait, does this mean there's no room for spectators at all? Or that, if there is one person sitting in the spec box, the game just won't start?

It will stop waiting for players at 30 seconds. Looking back at it, maybe that's a bit too long.

29
Projects & Creative / Re: Chaos Generator Ver. P
« on: November 20, 2020, 05:12:35 PM »
Ver. P Released!

(click to show/hide)

30
Maps / Re: CrashMan (GameBoy) stage [Clash Tower]
« on: November 15, 2020, 11:21:28 AM »
I think this map is a good early version, but it does need some improvements.

Many areas of this map are exactly like each other (like the two floors of the towers, and the two "wings" off to the side) making it hard to tell where exactly in the map you are. This also makes the map less varied. I think you should change the weapons somewhat; e.g. I suggest adding Quick Boomerang.

My biggest problem with the stage however, are the stairs between each floor. First off, they're jump stairs. They're a hassle to climb and fight on, I suggest replacing them with ladders. My second problem:

(click to show/hide)

From the second floor, the stairs look like a sheer drop. Maybe you can put up a wall on the far side so you can tell there's a floor there.

In general it has a lot of promise. Keep up the good work!

Pages: 1 [2] 3 4 ... 17