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Author Topic: Megaman 8-bit Deathmatch  (Read 32545 times)

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March 02, 2010, 09:30:07 AM
Reply #45

Offline Namo

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Re: Megaman 8-bit Deathmatch
« Reply #45 on: March 02, 2010, 09:30:07 AM »
So, quick question.

Now that Megaman 10's out, can we expect the new robot masters to make an appearance once the sprites are ripped? :mrgreen:

March 02, 2010, 09:48:36 AM
Reply #46

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #46 on: March 02, 2010, 09:48:36 AM »
Probably! For now I'm gonna keep it 1-6 though and work my way up to the new ones after a release.

March 02, 2010, 10:21:29 AM
Reply #47

Offline Namo

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Re: Megaman 8-bit Deathmatch
« Reply #47 on: March 02, 2010, 10:21:29 AM »
Oh, awesomesauce :D

You can expect my support on them for certain ;)

March 16, 2010, 12:14:34 AM
Reply #48

Offline PowerGloveNinja

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Re: Megaman 8-bit Deathmatch
« Reply #48 on: March 16, 2010, 12:14:34 AM »
The only thing keeping me from dying for all the excitement is Megaman 10. It wont last for long considering that it will be released on xboxlive not to long from now.

March 16, 2010, 08:30:17 AM
Reply #49

Offline Namo

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Re: Megaman 8-bit Deathmatch
« Reply #49 on: March 16, 2010, 08:30:17 AM »
^This right herr.

I've actually got a friend at school who won't play the Wii version of Megaman 10; he's specifically waiting for the 360 version.  The bastard.

March 16, 2010, 08:38:42 AM
Reply #50

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #50 on: March 16, 2010, 08:38:42 AM »
I was going to do the same but my brother got it on the Wii and I couldn't resist.

March 16, 2010, 08:45:03 AM
Reply #51

Offline Namo

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Re: Megaman 8-bit Deathmatch
« Reply #51 on: March 16, 2010, 08:45:03 AM »
How could you?!

Eh, well, at least you played it.  The rest of my friends won't even touch a Mega Man game.  Something about being too hard.

March 16, 2010, 09:01:55 AM
Reply #52

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #52 on: March 16, 2010, 09:01:55 AM »
Don't worry I'm still getting it on XBLA and 200/200ing that mofo

March 16, 2010, 09:03:31 AM
Reply #53

Offline Namo

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Re: Megaman 8-bit Deathmatch
« Reply #53 on: March 16, 2010, 09:03:31 AM »
360 references are lost on me.. I guess that means you're going to get all the achievements or something?

March 16, 2010, 09:18:38 AM
Reply #54

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #54 on: March 16, 2010, 09:18:38 AM »
Yeah sorry, get all the achievements. I got all the ones on mm9 (playing it 5 times in day was fun) and plan on doing the same for 10. For eight bit glory!

March 18, 2010, 12:30:09 AM
Reply #55

Offline PowerGloveNinja

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Re: Megaman 8-bit Deathmatch
« Reply #55 on: March 18, 2010, 12:30:09 AM »
I just about got them all but the damn "Beat it 5 times in one day" one is not unlocking for some reason :(

July 07, 2010, 07:34:00 AM
Reply #56

Offline Ivory

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Re: Megaman 8-bit Deathmatch
« Reply #56 on: July 07, 2010, 07:34:00 AM »
I love it. Been waiting so long to finally try it. It's so much fun.  :D

I'd like to also suggest the addition of 8-bit Crosshairs. The standard Skulltag ones don't feel right. And I don't like being crosshairless.

July 07, 2010, 08:56:50 AM
Reply #57

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #57 on: July 07, 2010, 08:56:50 AM »
Quote from: "Ivory"
I love it. Been waiting so long to finally try it. It's so much fun.  :D

I'd like to also suggest the addition of 8-bit Crosshairs. The standard Skulltag ones don't feel right. And I don't like being crosshairless.

I wanted to give the crosshair an 8-bit outline (because otherwise it clashes with everything) but it seems impossible. Check this thread out and how many people responded  :p

http://forum.zdoom.org/viewtopic.php?f= ... =crosshair

July 07, 2010, 08:59:11 AM
Reply #58

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #58 on: July 07, 2010, 08:59:11 AM »
Let's keep the SGC demo discussion in the sticky topic  :)