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Projects & Creative / Re: Justified Classes v3bh
« on: September 11, 2014, 12:19:39 AM »Quote from: "fortegigasgospel"
You basicly told me that I was wrong to excuse Uranus from having an OTK move because I said the fact he actually had one in game, but you said it was because he has the ramming attack.I...what?!
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You are saying that Slash having an 2hk (which can actually 1 shot many classes fyi, I one shotted a Junk Man) is perfectly fine because he also has the wall jump and the goo. That doesn't give him a reason to have a 2hk move, that gives him a reason to have his damage reduced, because he has alternative methods to go about doing damage or in his case augment his 2hk move to make getting kills easier then just running up to him.You're not quite getting anything I'm saying, it seems.
I'm not saying Slash having a powerful mainfire is fine because he has other moves. The other moves are in relation to the idea that all you're apparently supposed to be doing with Slash is mashing mainfire, and that you and Rozark are talking about him like that's all he is. He had a powerful mainfire because it has very short range, startup lag, and the damage is dependent on how direct of a hit you can land (you're not going to get that 2HKO if you just graze an enemy with the edge of your hitbox).
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You are thinking we aren't taking his other abilities into mind when we ARE. Stop thinking having more abilities means they warrent being stronger.Because the grenades do more damage, reach father, don't use up ammo as quickly, have splash damage, don't slow him down to near sitting duck status while using it, and actually allow him to tangle with long range classes. Need I go on?
I'll go back to Burner as an example. I never use his grenades. Why bother? Why swap weapons for slow moving grenades when I'm as fast as everyone else when not attacking, my attack blocks shots, refills quickly, I have bear traps to stun with, and the dive attack which can 1 shot. And every one of his 4 things runs on a different bar.
If you want anecdotal evidence as proof, all I ever use with Burner is the grenades unless I catch someone in melee range. The grenades have much more use in a firefight, whereas once you use the Wave Burner you have to commit to it more due to the slowdown and the fact that you need to hit an opponent with more of it to match the kind of damage a single grenade can do. And since the attack osculates (unless you're underwater), you need to be even closer to get the full damage out of it, otherwise the enemy can easily get away from it.
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Also, I forgot to mention, Slash's Slash Claw uses no ammo, his wall jump uses ammo and recovers at a fairly good rate, and his goo trap runs on a cooldown. Where both Quick's boomerangs and dash run on the same ammo bar.
Quick's attacks are also more likely to hit on a consistent basis than Slash's melee-range mainfire, and a dive attack that's easily dodged by an opponent paying attention to you. Again, these are things we have to consider. It's a lot easier for Quick to land a hit and get away than Slash.
Quote from: "Rozark Kyouko"
What are you even talking about? I didn't say the mod was pointless or some such nonsense, I said the classes have no one specific way you're supposed to play them.Quote from: "Shmeckie"In short, Justified is based around rewarding skilled players who can use a class to their fullest. Running around simply hitting W+M1, or only ever using the highest damaging attack in a class' arsenal, will only get you so far. But if all you want to use is Slash Man's mainfire, by all means. I'm sure the skilled Needle Man player who'll pelt you with needles until you're in screwdriver range will thank you for the free frag.
+1 developer goal proof
It isn't an idea, it's fact.
See to even begin a project you can't just not have an objective or goal.
That's impossible, there's always a reason to make something.