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Author Topic: Justified Classes v4b Beta 14  (Read 371538 times)

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September 04, 2016, 12:16:36 AM
Reply #1275

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1275 on: September 04, 2016, 12:16:36 AM »
I just got into this game a while ago and I really like this mod and prefer it a bit over the Yellow Devil mod. However I have a few issues with it mainly concerning the accessibility of the classes. For some reason when setting up bots in the quickgame setup I can not choose any robot master from MM7. Also, for some reason Dr. Wily is listed twice and both times it simply spawns Quint. Another question is when is the mod going to be compatible with v5?

As Darkpaladin109 mentioned, some bot names are either place holders or only function in specific modes. All robot masters from MM1 to MM&B should be fully functional though, both to fight against and to play as. Are you loading mods in the correct order?

September 05, 2016, 05:08:00 AM
Reply #1276

Offline Vithat

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Re: Justified Classes v3ehhh
« Reply #1276 on: September 05, 2016, 05:08:00 AM »
Yep im sure. When going through the bot set up, it goes through the mega man killers then duo then the mm8 masters starting with Tenguman. It completely skips over them. After them it goes to the Megaman and Bass masters.

September 05, 2016, 07:45:04 AM
Reply #1277

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1277 on: September 05, 2016, 07:45:04 AM »
Most strange. What kind of manager do you use? also. I suggest you redownload everything in a separate folder and try starting fresh. If you need to skip stages there is a console command for that.

September 06, 2016, 06:23:33 AM
Reply #1278

Offline Darkpaladin109

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Re: Justified Classes v3ehhh
« Reply #1278 on: September 06, 2016, 06:23:33 AM »
I saw that all the MM7 bots have some sort of message about being revealed when you see them for the first time in single player, maybe that has something to do with it?

September 06, 2016, 09:22:57 AM
Reply #1279

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1279 on: September 06, 2016, 09:22:57 AM »
I never noticed MM7 Robot Master only specific bot chatter, myself.
What I noticed is that all bots talk when:

- Spawning
- Right after dying
- Right after scoring a kill
- While roaming (looking for a target)
- Win/Loss blurbs at the end of every map

September 06, 2016, 05:35:05 PM
Reply #1280

Offline Promestein

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Re: Justified Classes v3ehhh
« Reply #1280 on: September 06, 2016, 05:35:05 PM »
That's not what he's saying. I've seen the same thing.

If you do 'addbot freezeman' for instance, it says 'hidden bot "freezeman" has now been revealed!' before the bot has even entered the game.

September 06, 2016, 07:09:30 PM
Reply #1281

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1281 on: September 06, 2016, 07:09:30 PM »
I never had this message myself, from what I can remember.
Anyway, I think the issue Vithat is alluding to is the fact that for some reason a lot of bots are missing from the skirmish list when you try to spawn them that way. Believe it or not, I never noticed that, but it is true.

In any case it is probably a lot faster to just use addbot botname in the console a few times after loading the map.

September 08, 2016, 04:53:59 AM
Reply #1282

Offline Shmeckie

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Re: Justified Classes v3ehhh
« Reply #1282 on: September 08, 2016, 04:53:59 AM »
To answer your other question, we're almost finished with the new update (adding MM9 classes and v5 compatability). We're scheduled to test it this week, and as soon as it's done the testing phase it should be ready for you guys!

Bit of a heads up: The initial release will not include Fake Man, but he will be added later.

September 08, 2016, 06:06:22 AM
Reply #1283

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1283 on: September 08, 2016, 06:06:22 AM »
Awesome news, Shmeckie!
I really appreciate the effort you guys make in maintaining and improving this already great mod.
Guess I'll have to start heating up that magma bazooka now.

September 10, 2016, 06:29:03 AM
Reply #1284

Offline Vithat

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Re: Justified Classes v3ehhh
« Reply #1284 on: September 10, 2016, 06:29:03 AM »
Yeah thats what i'm talking about. I honestly dont use the command lines at all so I wouldnt know what would be faster. Often times I like to play with random bots anyway but idk how to add them to a game randomly.

September 10, 2016, 08:15:06 AM
Reply #1285

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1285 on: September 10, 2016, 08:15:06 AM »
Just addbot on the console should add a random bot for you (without any specific name after it).
also the bot names are all lowercase, no spaces.

e.g: (after opening the console with the tilde key) addbot <enter> - adds a random bot from the pool (from MM1 all the way to  MM&B)

addbot magicman would add Magic Man specifically to the map.

September 10, 2016, 05:33:38 PM
Reply #1286

Offline Darkpaladin109

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Re: Justified Classes v3ehhh
« Reply #1286 on: September 10, 2016, 05:33:38 PM »
Shame about Fake Man not being playable quite yet, but I'll be looking forward to this update nonetheless. Can't wait to see how the RM's will play.

September 11, 2016, 07:18:35 AM
Reply #1287

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1287 on: September 11, 2016, 07:18:35 AM »
Yep. I use fire RMs predominantly (my name and avatar should be pretty telling - I actually main Burner Man over all others - , but I'm also interested in how Tornado and Galaxy Man will play.

September 12, 2016, 01:18:47 AM
Reply #1288

Offline Vithat

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Re: Justified Classes v3ehhh
« Reply #1288 on: September 12, 2016, 01:18:47 AM »
Galaxy Man is pretty OP imo for the Yellow Devil Classes. What are they planning for him for Justified?

September 12, 2016, 04:19:09 AM
Reply #1289

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1289 on: September 12, 2016, 04:19:09 AM »
He is, yes, but I don't know how JC will handle it. I'm not a dev you see? just a supporter. I suppose the natural ammo lock will make it so that Galaxy Man won't be able to use the BHB so freely.