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Topics - Neo

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1
Events / [Saxton Hale]Neo's Saxton Hale Thanksgiving Event
« on: November 21, 2012, 05:40:18 PM »
To celebrate this thanksgiving (sort of) im hosting a Saxton hale server, that includes...
-cscc(Cut Stuff Community Classes)
-cbc (Copy Bot Classes)
-me/my(not-me) class
-zards class,
-Duora's map pack
-EMP(eon's map pack)
-and various other underrated map packs, that you dont see hosted all that often!

the event will (hopefully) start later today around 3:00 pm-7:00 pm EST(where i live), now that i figured out what was causing all the issues the very few people who actually made it to my server witnessed (XP), plus the files only 9.09 MB, but this time around it only includes the files i changed so that this whole thing would work out w/o bugs or errors.

Heres your download link if you wanna get it early:
http://www.mediafire.com/?9vvmufkfar0ved4
(DL link for just the SH file, since i missed a few damage types in cscc)
http://www.mediafire.com/?7kiped0l9qvqbi9
just extract the files from the zip.

A REASON
why no YD/KY classes? heres your answer:
(click to show/hide)

REAL REASON
*im not including YD/KY classes cause those are/where hosted alot more frequently then cscc, plus that would kind of defeat the purpose of this(I.E.Giving thanks to the community)*

2
a link to download said classes mod(please ignore the fact that your all megaman when playing as a class XD,me =/= good programmer)

(neo class updated)
http://www.mediafire.com/?816g9ruvgmcjtju

a version of cbc thats just like v1a/b in a sense, the only thing different among classes is weps, nothing more
v2
http://www.mediafire.com/?ap18wj0z99q0okc

::Hotfix for saxton and friends(v3c)::
http://www.mediafire.com/?d3ipzv05m8btocg


::OLDER VERSIONS::
(click to show/hide)


::DESCRIPTION::
These classes(for  the time being) are "loadout" like classes(ie, you just start with certain weapons), there WILL be more classes added, but for the time being, theres only 6,and they all use megaman skin for soem unknown reason XD

(yes i am aware of the faillage with me and with certain maps that have objects, working on them, and skins for classes)

::UPDATES::
v1a:
-6 new classes
-(thats about it =S)

v1b:
-ammo regen for a specific weapon in place of having the megabuster
-skins for each class now =S

v1c
-4 new classes
-bugfix on the ammo not regenerating
-Some classes have (atm, small) perks to go along with there "class", as of now, im just keeping them small and will work my way up later

v1d
-new method to start up ammo regen and to keep weapons in check
-an alternate for of "Mk Buster", with new(exclusive) weapons
-???

v1e
-tune ups
-bug fixes

v1e HOT FIX
-Mk Bust 1 and 2 now have nerfed versions of there respective revolvers
-Mk Bust 2 changed to "MK HomingShot(abbreviated as "MK HmgSho")"
-Sniper buster gains 2 ammo per Regen instead of 5, thus taking longer to get a full charge
-changed what classes get item-2's
-only 1 item2 can be had at a time
-(???) added
-other little nerfs and buffs added
-???
-Profit?

v2a
-tune ups
-bug fixes

v2b
-4 new classes added
-1 new weapon added
-tune ups
-bug fixes

v2c
-Merged with saxton hale to fix compat. issues
-Mk Flash, Killer, And Nature added as classes
-Mk Sei(zure) aka porygon class added =D
-Tweaked a few things involving bosses on the SH side

v2d
-Added 1 class as a beta (yeah, he was OP XD)
-Fully completed fixing all status bar Issues to that point
-Buffed mk Seizures ammo regen, as well as giving noise crush ammo regen
-Other buffs and nerfs

v2e
-Split Arnons 1 weapon into 2 seperate weapons, with the 1st having its own hud sprites
-nerfed the machine gun speed part but buffed the damage aspect
-Solved the (simple) issue that was breaking Scroogs rage from working(really da? whyd you put "+CLIENTSIDEONLY"?)
-Extended flame swords reach slightly(i think XP)
-Made it so the bosses dont have insane recoil from arnons machine buster wep

v2f
-removed arnon (temporaryily)
-tweaked the ammo regen system to try to fix the bug of sometimes not having ammo regen

v2g
-(cant remember off the top of my head <_>)
-buffed flame swords range slightly
-(temp) removed mk bust(the first one)

v3a
-readded arnon back in, only made him togglable, or rather, ud need to add another small wad for him to be useable <_>
-removed knockback on arnons rapid fire wep(what most people complained about)
-shortened arnons ammo amount for the 2nd wep from 70/140 to 28
-slightly increased arnons secondary damage output, but removed ripping
-readjusted various classes's speeds and jump heights
other tweaks and stuff of the likes

v3b
-Arnon isnt the only 1 of his kind now, added ??? in
-tweaked arnons primary a bit, slight speed increase(dont ask)
-Arnons beware! your primary now gives bosses there rage anywhere from 15-40x FASTER,depending on the boss
-swapped Mk Seiz's centaur flash with flash stopper for a primary, due to complaints about other ppl's weps rendered obselete by C.F.
-readded mk bust
-lowered arnons jump height SLIGHTLY
-adjusted ammo regens for certain classes
-hales have (roughly) 25% more resistance to arnons main,as appose to before them having a bit of a weakness to it
-increased arnons clip size from 28 to 30(dont ask,just.dont ask.)
-slightly decreased arnon's secondary fire rate, at the cost of a slightly increased damage output
-(testing a new music for slendy?)
-(thats all for now atm)

::SCREEN SHOTS AND OTHER PICTURES::
(really late, but atleast im finally adding some,though this may not be the wisest idea. Also, please keep in mind i have to go through the 6300+ screenshots i have (Dont give me that look) to find good, or atleast decent ones, of each class or so)
WARNING, HUGE IMAGE IS HUGE
V

(click to show/hide)

also, heres a link to the forum/topic where you could download any "unusual" map packs i may host with my server(S)
eon Map pack
viewtopic.php?f=29&t=3757

duora's map pack
viewtopic.php?f=37&t=4109

(please note that said links just take you to there topic, so begone copyright...thingies <_>!)

3
Skins & Bots etc / Neo's Skins & Stuff
« on: September 01, 2012, 08:27:41 PM »
In honor of this victory in saxton hale...Namely(evil) starman, which saxton hale REALLY likes to have me play as >_>...
(and because im finally thinking about it), but thats no fun for a reason)
(click to show/hide)

i figured now'd be a good time to release the skin(s) ive kept private for almost a year now, as well as some other skins i made/use/ stuff i may release/make in the future

(Finished On 11/26/11)Neo Skin (Main)
Link: http://www.mediafire.com/?9k1t2f7677r2ksn
(click to show/hide)
bonus points to anyone who gets why i have roll in that skin


OTHER Skins Ive made

Kung-Fu CutMan(Misc Skin 1)
Link: http://www.mediafire.com/?zl9r2887iilhxww
(click to show/hide)

Ed(Greg)TheE(G)Tank(Misc Skin 2)
(it may seem rather simple, and lazily assembled, but i like it, and i also use it alot for rage roboenza due to its height)
Link: http://www.mediafire.com/?ly8a9gzyviiuiiv
(no spoiler ATM)

Neo DS (Misc Skin 3)
(made in the midst of the whole "Hate" fiasco, sometime between late december to january)
Link: http://www.mediafire.com/?wsqb754p4ozcadk
(no spoiler ATM)

::EDIT::
For those of you who have/had a problem with the NeoDS Skin not changing colors(and are to lazy to go download slade and edit it yourself)heres the link to a newer copy:

WARNING:
if you already have the old skin, please remove it from your skins folder, and place this one in, and vise versa the other way around.
You have been warned(F.O.N.D.)

http://www.mediafire.com/?hmm7myabc0aquba

Porygon (Made as of 5:35, 10/4/12)
(fitted with a custom(yet very suitable) taunt XP)
http://www.mediafire.com/?cu8arwwjc3prpus
(no spoiler ATM)

4
MM8BDM Discussion / MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 08:45:32 PM »
Im sure every one has had "fond" memories of the campaign, and "especially" of the boss gauntlet at the end, even though i had both awsome, good, bad, and pullmyhairoutscreamingsomuchiwanttoexplode memories(namely cheap deaths when im on like mm6 or 5 Robot masters) . Well, would anyone like to share there memories(if any) of said boss rush, or any other chapter boss while on the subject?
(i may do another run of the boss gauntlet, but ill also share the 2 runs i have of said rush later, =S)

(as for rules, there basically as follows i suppose...)
-please try to stay on the subject, unless what it ties in with something relating to said bosses,etc
-have fun *srsface*

5
Maps / Old maps, tweaked a bit, if its okay with Cutmanmike =S
« on: January 21, 2012, 02:56:04 PM »
Im sure by now, everyone of you whos played mm8bdm has came across a map that for one reason or another, you didnt like the map, namely, ive had a problem with elecman and geminimans stage the most, and thats hugely in part b/c of the fact that all of the weapons, function the same way (for example, in elecmans stage, literally all of the weapons, atleast to start, fire a small projectile in a straight line. wheres the variety in that?) Elecmans stage is basically a fight to hold the high ground, and the map only has one weapon that is ment for that purpose (search snake), so in a nutshell, i went into doom builder, and souley added a few weapons that are ment for fighting on uneven ground(water wave was a definite must for some reason =S,scorch wheel, and screw crusher to name a few) all of the old weapons are still there, only now you can actually get into the place with the yaschici (thingy), where i put rolling cuter. anyways, if cutmanmike approves/says its okay to use his maps, ill release a map pack thats made up of all the old maps ive tweaked a bit to make them a tad bit more fun. I had ten maps to start planned out to tweak, but atm, i just have 1 done. Also, if theres any other maps that anyone feels that for one reason or another, needs somethign added to it, just post it here, and tell why/what it lacks...and ill try to edit it, and release it back(with permission from the original maker of the map) that is all. id upload a picture showing a bit of what ive added, but well...Im having trouble doing that =S

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