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Messages - Neo

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1
Projects & Creative / Re: Class based modification (v6F)
« on: March 10, 2013, 04:44:28 PM »
So, may i ask, what on the subject of the numerous ideas i suggested?(moving us away from the discussion of tomahax weakness =P)

Also, i knew from a while ago that doc robot changes stats(i think) when i was changing weapons and the health bar changed colors, but other then that, he really should either regain ammo faster then his current rate, or be able to pick up Weapon energy/use M/W tanks

On another note, a few more suggestions:
-instead of having plant man regain hp constantly no matter what, Wynaut instead have him only regain hp in his idle state(which would make alot more sense ***IYAM), similar to castlevania Circle of the Moons Jupiter x Mandragora DSS combo. Plus, thats how plants photosynthesize, when theyre ROOTED in the ground(you could also have it slightly increase the amount of hp recovered the longer your idle, with like a cap of maybe 5 hp per recover), with him able to get more health should an enemy be in melee range of him, since he (could) also have his plant barrier up at the same time

-(this may just be me and my nitpick for numbers,But...)Increase hardmans armor SLIGHTLY from 0.4 down to 0.33? Think about it, hard mans SUPPOSE to be superior to all by no competition when it comes to defenses, and to me, only a 0.1 difference between his armor and other defensive classes (I.E. Gutsman, Stone man, classes that also have 0.5 armor) doesnt scream "superiority"

-You know how we have a sound effect for when you hit a robot master with there weakness, plus how hard man has resistance to top spin, which is what hard knuckle is GOOD against. Wynaut also do the same with "Not very effective" attacks like in top spins case(how using the weapon of a robot master whos beaten by the previous RM's weapons/ attacks)? This would also add some extra "strategy" to classes (and a hell of a lot more logic). What I recommend is that, (For arguments sake) lets say your fighting a heatman /w atomic fire(copy version). Upon making contact with the copy weapons projectile,instead of doing 1.0x the damage, it would do, lets say...0.9-0.75x the normal amount(Or you could make this for if it was heatman vs. heatman, and instead, make it so COPY versions of the weapon act like they did in game, like Atomic fire/Crash bomb heals heat man, and weapons like metal blade and quick boomerang bounce off quickman) with the later option, you could still be true to how it was in the original game, but still wouldnt cause a stale mate if it was just 2 heatmans/quickmans left standing in LMS game types

-Include MM3 Weakness's for MM2 Robot masters, as well as the PU weakness's for the MM1 Robot masters

-Give quickman some kind of "frontal block" attack, where he can deflect certain projectiles should they be heading straight for him, like how he could in the original game. He would, however, be stuck in place for a few seconds, leaving him vulnerable to attacks from the other sides

-Like how bubble man can swim underwater, Let dive man do the same type of thing only with his submarine ram-ish attack, or have him be a sub underwater which can still ram foes, but also still shoot torpedoes(this would also net him a possible candidate for having an item similar to bubbleman flooding item)

-Change elec mans alt from just being he fires it and its like a shockwave(A_EXPLODE) with the lightning things being just for effects, to having the lighting that falls actually be what damages you. This way his attack ISNT completely unavoidable. This could, however, net him not having to need full ammo in order to use the alt, or having it do more damage, like 60 instead of 45, since its random where it falls

2
Projects & Creative / Re: Class based modification (v6F)
« on: March 09, 2013, 07:04:52 PM »
Quote from: "MusashiAA"
Quote from: "Neo"
My ideas/Questions for some classes: OOOOH, IT'S TIME

-Make pharaoh man have some weakness towards the FLASH bomb, because how is he NOT weak to this again? Not all that flashes is made of light, but let me check the latest beta...yup, he's not weak to it. Maybe because Flash Bomb is the worst kind of weakness to have...I'll mention it in the devchat

actually, let me pull up the Rockman wiki, cause i remember reading something along the lines of this.


Quote from: "[url
http://megaman.wikia.com/wiki/Pharaoh_Man[/url]"]He was created with high resistance and agility to avoid traps in pyramids and has very sensitive eyes to be able to see in dark places, but this also makes him weak to strong lights like the Flash Stopper, which could blind him easily.

in that case, i think ive come up with an idea.
Wynaut give pharaoh man only a 1.05-1.1 damage factor to flash bomb, but also have it blind him similar to how flash stopper blinds him, which would keep it remaining true to what hes suppose to be weak against (the 1.05-1.1 damage factor thing is mainly just to signify that "hey, hes weak to this!" sound effect thingy, or if the blinding part makes it too op, you could give him a damage factor below 1.0 (like maybe .85) to make up for that)

Also, other idea(s) i forgot to mention previously:
-have Plantman, when hit by his weakness(s), temporarily stop his health regeneration, because (IMO) classes with that kind of trait should have there weakness NEGATE said kind of trait, or atleast counteract it, not just do more damage(also, have you ever seen anything from the jungle(s) grow well in a blizzard?)

-Give Mega man (or Rock man), a "weapon" that, much like in the cartoon, lets him grab/touch a robot master, and temporarily "copy" that weapon/ability, which would completely(more or less)empty the foes ammo for said weapon (implying that he actually "Took" there power). He would only be able to hold one at a time and it would wear off, but this would give him a neat "gimmick" like how he was in the cartoon (my only request for this is that pharaoh man gets some kind of punch weapon when that happens, just for the lolz XD)

-Enker be able to temporarily create a "Mirror" wall for a brief moment that would reflect projectiles back, much like how the copy version is, though you can/could have it take some of his ammo he gets when he takes damage

-give Ringman something similar to what i mentioned above, only instead of having it reflect projectiles back, he could use it to bounce his rings off of, which could also be used as a sub for the close quarter ring boomerang i also suggested

-Much like how mega, proto, and bass have there alt/slide maneuver usable even on copy weapons, give Rockman the same kind of thing, only instead of it being a slide, it would be a basic buster shot(basically what megaman did in megaman 8, even with a RM weapon selected)

-Include a Powered Up Protoman class(which would be like the protoman from MMPU), where instead of being a copy class, he instead has higher jumps, moves faster(then the base copy class), and just uses the proto strike (damage nerfs would be needed if the same one from the original PU expansion was used)

-With classes where they use to have (an) alternate skin(s), Wynaut bring that back? just have it be the same class, just be able to switch between the skins, much like how we do in vanilla 8BDM(having it make use of the "skin" option just below the class)

-take away Doc Robots inability to not pickup weapon energy capsules in DM game modes, cause it really is kind of unfair(IMO) for him =/.

also, can RM's have SOME kind of use for weapon energy capsules(as well as having there own seperate versions of the M and W tanks)?

3
Projects & Creative / Re: Class based modification (v6F)
« on: March 08, 2013, 11:38:19 PM »
My ideas/Questions for some classes:
-Make pharaoh man have some weakness towards the FLASH bomb, because how is he NOT weak to this again?

-Have quint perform 2/3 "digs" (where he creates the debree) before he can jump again. the main problem i see people having about quint is the fact that the pogo is too spammable, without really any downside. here, it would take some degree of skill to use quint since now you'd be quite vulnerable if you miss your foe/they aren't dead, giving the foes some chance to fight back.

-Give Ring man (in someway/shape/form) a close quarter Ring like the ring boomerang copy version, or have him able to switch between the 2(giving him SOME chance out in the open). Ive been using ringman for a long time in this version and while he technically DOES have short ranged ring boomerangs, that's only if your able to button mash REALLY fast while you run around in circles like a retard waiting for one of your rings to come back so you have another shot at your foe, in which case the whole cycle repeats =/, or give him an item that calls both his rings back to him

-Have Airman have some weakness to weapons such as ring boomerang, dust crusher, &/or junk shield
since wood man is hardly a good offensive class, can weapons like dust crusher/junk shield/ring boomerang be good on air man. looking at how theyre suppose to be the bosses weakness, airmans weak to leaf shield because it jams his blower apperatus, while dustman is weak to ring boomerang because it jams his...sucker apperatus? if so, wouldnt it make sense that in the absence of an actual good counter/grass/plant offensive weapon, these weapons be able to be used as a subsitute?

-(id ask if tomahawk man could be weak to saku based on something cele(r)bi said a while ago, but since almost everythings about as susceptible to sakugarne as flash bomb, it would kind of be redundant.)

4
Now im not trying to be a
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or a
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But...
Quote from: "FTX"
Well all i need is some grammar, and then maybe ill be taken seriously.
[/s]

To be honest, your constant changing of what you want your class to be like plus your lack of a somewhat decent grasp of grammar is not making people so inclined to help you out, and its almost sickening to look at with how frequent it is. Make up your mind what you want, think it through, based on what a class based on yourself would be like, then come back (with somewhat of a grasp of grammar). When you DO, id be MORE then willing to help you get in, but until then, your just flat out pestering.

5
Quote from: "dogwater22"
Would love an MP3 format of them would love any music Format of them!

Anyone Know where i can come across these?

you could just get slade and export the musics from the mm8bdm file, already ripe for the picking.

6
Anything Goes / Re: Spamthread V.1
« on: February 10, 2013, 11:53:03 PM »
(happy birthday me =P even though it was 2 days ago =/)
I.O.N.
I made a HyperBeam like weapon.

(too bad the screenshot didnt capture the actual beam part, which moves at 100 speed, despite shooting 10 of them)

7
Anything Goes / Re: Fourth account why
« on: February 09, 2013, 01:00:37 AM »
Quote from: "Galactan"
Quote from: "Gumballtoid"
Couldn't help but notice...

Rogieh Tretfarc
Rogi ehT retfarc
rogI ehT retfarC
Igor The Crafter
Igorthecrafter

Gee, he sure seems reminiscent of someone we all know and love.

Okay, now it's just getting sad.

glad i wasnt the only one to notice that, though i did figure it out like 10-20 minutes prior to when you said that(i think)
also, todays my birthday =(

8
Introverted (I) 86%    Extraverted (E) 14%
Sensing (S) 55%    Intuitive (N) 45%
Thinking (T) 60%    Feeling (F) 40%
Perceiving (P) 55%    Judging (J) 45%

...

(click to show/hide)


(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

...i dont like this...almost exclusively for the fact that its so accurate...
...im scared...
...hold me...<_>

9
Quote from: "xColdxFusionx"

Quote from: "Neo"
No its not based on ME, but something a friend of mine named VICTOR gave me a long time ago in pokemon platinum, that i just sent to my white 2 game recently.

...Not going to lie, the concept of "oh hey there's this hacked pokemon I have let's make it a Hale" doesn't particularly impress me, but a Pokemon Hale does seem kind of interesting. Perhaps one of the legendaries could be made into a Hale?

while the way you put it is not very impressive, it was gonna be more along the lines of "the concept of this hacked pokemon is quite neat, why not use that same concept as a Hale boss", Rather then "lets just take this and make it a boss". As for which pokemon, i had either Mewtwo,Deoxys,Giratina(origin), or Arceus in mind, all of which i could probably do.

10
Okay, while i am tweaking my hale, as well as giving it a name/skin change, i did come up with a new hale (pokemon themed, well sort of). No its not based on ME, but something a friend of mine named VICTOR gave me a long time ago in pokemon platinum, that i just sent to my white 2 game recently. Its a sableye with the OT off "Matt", but this sableye has the ability Wonder Guard, and in my white 2, it knows 2 moves it cant learn at all, aura sphere and shadow force. Though for this hale, im kinda gonna give it another move it can't normally learn, and use that for its main attack...more on the details later...when i get out of school <_>(and draw the hud/skin)

11
Quote from: "tsukiyomaru0"
Quote from: "xColdxFusionx"
The only real trick would be the "if he's on my screen, he can't move" to work.

I think there's a way to check to see if there's a certain actor on your screen, but I'm not sure.

Everyone is given "a weapon" they can't switch from. The weapon constantly fires projectile1 that then spawns projectile2 that then spawns projectile3. Projectile1 to 3 acts as seekers and all but hale receives +CANTSEEK. When Hale is harmed by either of these projectiles, he receives something to stop him for X tics.

wouldnt that mean that players would be "stuck" with only "said weapon" able to be used, no matter what it is?

12
Anything Goes / Re: Anyone's art thread
« on: January 06, 2013, 04:53:48 PM »
Quote from: "Tengu and Tango"
That's fair. I dislike how bulky the hands look on the secondary walking frames. Also I think that the character itself could use a bit more detail. Maybe some shading and detail rather than just solid blocks of color. I realize this is what your character in itself looks like, I just don't find those sprites to be extremely appealing to the eye.

thanks for the feedback. There actually is some shading, just not really any on the pants atm, and the hands are kinda bulky cause theyre closer to the viewer, so id be natural they'd be blown up a little, but i guess i could try to tone them down a bit

13
Quote from: "xColdxFusionx"
I swear to God if the change is to rename it "Bleo"

something out of a terrible fangame I'd be happy.

its not if your wondering, but whats it being from something fanmade got to do with anything(if its just like the same name as the person who made it)?

14
Quote from: "xColdxFusionx"
Quote from: "Neo"
but NOOOOO...

Okay, seriously, stop with the whining. You sound like a little kid.

...I'm not really sure "changes" are really going to help your case, Neo. The class is still ultimately an unwarranted self-insert in a mod where not even the creator put himself in, and I don't really see how that can be fixed outside of changing the character to someone else, like Zero.

that is kinda what thinking in terms of change(though im not changing it to something like "zero" =/)if im changing it, its gonna be something a hell of alot more different.

15
Quote from: "Gizmo The Cat"
Didn't all that happen like, several months ago? Why don't we just ask him about it NOW and see if he's okay with fixing the hale up or even giving him a revamp? I can think of a few changes that could do him well. If he's still "turning his nose up at people", THEN take action and give him the boot. Otherwise, It's kind of unfair dragging him down for something that happened some time ago.

and thats what ive been trying to do for a while, but NOOOOO... silver wont even respond.

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