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Messages - BlastDaSky

Pages: [1] 2
1
Anything Goes / Re: a reallY IRONIcal poST.
« on: December 13, 2016, 03:02:25 PM »
11/12 not eough Beyby

2
Mega Man Discussion / Megaman x5:Ultimate armor or Black zero?
« on: November 20, 2016, 12:44:44 AM »
The poll ends in a few days.

3
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).

4
Rejected / [Suggestion]Quint giving Sakugrane
« on: October 30, 2016, 04:07:38 PM »
My idea is,when you beat quint,he gives you the sakugrane for every campaign level.

5
I just noticed that mm zero 4 is the only game in wich you start with some skills(max charge for 3 weapons and saber combox3)

6
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 17, 2016, 07:55:23 PM »
Will you add a sunstar fight? he is more underrated than quint,xd.
EDIT:Will there be a for hammer joes? ill like to throw hammers everyday (if i could make weapons)

7
Resources / Re: NemZ's tileset emporium
« on: October 17, 2016, 07:52:59 PM »
Megaman x2 Tilesets?

8
Help & Editing / Bridges
« on: October 15, 2016, 01:46:18 PM »
how do i make a bridge in GZDB?

9
Mega Man Discussion / Re: Favorite Generic Stage Enemies
« on: October 15, 2016, 12:01:50 PM »

Long live telly. I like this one.

Electric kins can be very tricky(ironically you can kill them with top spin easily)

10
Mega Man Discussion / MMX mavericks made in Spore!
« on: October 15, 2016, 11:50:26 AM »
Hello, so i discovered a game called Spore,in wich you make creatures.
So i made some mavericks from the MMX saga!
Here are some screenshots:

Crystal snail (MMX2)

OverDrive Ostrich (MMX2 again)

"Gravity" Beetle (MMX3)

Toxic SeaHorse (MMX3 again)

And Spark Mandrill(MMX)
Hope you like it!

11
Help & Editing / Re: Astro Crush/Lightning Bolt advice
« on: October 01, 2016, 02:23:42 PM »
Oh, ok. Use some bouncing weapons(gemini laser) or spreading weapons(magma bazooka).
Using hornet chaser will ALWAYS work(i supose)

12
Help & Editing / sv infiniteammo dosen't work on singleplayer
« on: October 01, 2016, 02:13:25 PM »
How do i make to use sv_infiniteammo on singleplayer? is there something i can do?

13
Help & Editing / Re: Astro Crush/Lightning Bolt advice
« on: October 01, 2016, 02:11:34 PM »
Use when peeps are around you with meelee/close range weapons.Today i did 20 frags(in singleplayer)with only 1 use,haha

14
Anything Goes / Re: Cutstuff Sanctuary
« on: October 01, 2016, 02:07:30 PM »
I never met my grandfather

15
W.I.P Forum / Re: Teamstyle: The Objective Class mod
« on: October 01, 2016, 01:35:13 AM »
An idea for a class:
Name:Ember Beast
HP: 300 or so.
Speed: Slow, but faser when weaker.
Skin: Something like a giant, wich-walks-in-4-legs beast. The colors are red and orange.
The Ember Beast (EB if you want so)is mainly a defensive class.His main role is to protect weak , ranged classes.
His main attack is the Ember flare,a powerfull aura wich deals a moderate damage around the EB.This is good for destroyin' weak classes with meelee attacks.This, also, can push enemies away.
And if that wasn't enough, you still have 2 attacks!
The altfire is the MeteorGun.It shoots a fireball that deals a high damage in a medium area, at the cost of 1/4 of your ammo.Use this when fighting ranged , weak classes.
Then, you have the last attack(wich is normally done with rightclick),the Hell laser.
This is a powerfull,short ranged laser attack. It does little damage, but it increases with time,but reduces again if you change the objetive.
Use this against strong classes(or use lots of small peeps,lol).
Weaknesses:Fighting fire with fire does seem to hurt him...


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