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Messages - AdrianMarceau

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Mega Man Discussion / Re: Mega Man Classic Weapon Fusions
« on: January 26, 2014, 04:38:08 PM »
This is actually pretty crazy, because I created a generator for this very thing several years back during the research and development phase of my Mega Man RPG!  :D

I wrote a quick script - an ability generator really - that crossed all the special weapons from the classic series (or variations of) with each other to create a whole buttload of unique abilities.  It's not formatted very pretty and needs a lot of work, but this absolutely reminded me of the generator and thought it might be fun to link it.  :P  

Mega Man RPG Ability Generator

The basic idea was that each robot master could learn new permutations of their ability by defeating other robot masters and absorbing their data (the game takes places in the digital world, FYI).  Cut Man would defeat Ice Man to get the "Ice Cutter", Fire Man for the "Fire Cutter", etc.  To be fair, I never ended up using this exact system in the game.  The idea of manually creating and animating THAT MANY abilities was clearly lunacy and not possible for a fangame, but I do often go back to it from inspiration anyway.  Some of these sound pretty cool and could be worked into the game even without the originally intended mechanic.  

Anyway, thought it might be fun for everyone to see the idea fully fleshed out and realized.  :)

Mega Man Discussion / Re: Mega Man RPG Prototype
« on: January 26, 2014, 04:29:27 PM »
I'm so glad you guys like it.  Since posting here we've gotten an incredible amount of new players and active ones at that, so thank you so much for playing and for all your awesome feedback.  I've been making small bug fixed and little improvement to the game since my last post - as I always do - and will continue to improve and evolve the project with all of your feedback.  Thank you!

I finally added personal messaging system to the community which has been a huge help and much needed improvement, and I've also made a bunch of improvements to how profiles are displayed and customized.  Now not only can you select your robot avatar and your background colour, but you can also select your own background image (based on the available fields) and have those choices affect the game's theme when you log in and the appearance of your name on posts, the leaderboard, and other places.  It's all pretty colourful and great, actually, and it really goes a long way in helping users express themselves in the community.  ^_^

Anyway, thanks again and I'll make sure to post here with any more major updates or answers to questions. :)

Mega Man Discussion / Re: Mega Man RPG Prototype
« on: January 14, 2014, 02:34:27 AM »
Well, I think I've fixed most of the memory issues.  I'm monitoring it and I can see that it's still high, but I should be okay for a little bit.  Thank you to everyone who's visited so far, and for your feedback - especially those of you who shared similar stories.  That was a really tiring, burnt out night and I hope to never experience it again, but your words really made me feel less alone and absolutely pulled me out of the gutter. :)

Now to answer to questions:

@ Dr. Crasger  :  All the graphics start off as 8-bit, but go through a post-production process that adds lots of extra polish for a more unique look.  Gradient overlays, drop shadows, and other layer styles are added, for example, and I make very liberal use of webkit transforms (like rotate and skew) in the CSS for the game.  Oh, everything you see is rendered in HTML+CSS and all the sprites are just fix-width <div>s with background images layered on top of each other.  Totally overkill and probably should have used the <canvas>, but I used what I knew at the time and here we are.  :P

@ SmashBroPlusB : Thank you so much for your words.  I guess I should have realized that these things happen and you just gotta pick yourself up and try again.  :)  And as you know from the other forums the Copy Shot thing is fixed now.  Thank you again for the detailed bug report and all the other testing you've done - very much appreciated! ^_^

@ xColdxFusionx : I'm happy to report that the game is (currently) back online and I think I've fixed most of the issues.  Fun fact - after all the optimizations I did to the game's index system and its mission generation script it turns out a great deal of memory was being eaten by the leaderboard of all things.  When you visited any player's leaderboard page it loaded the entire save file into memory (so that it could display robots, player stats, unlocks, etc.) but it never cleared the data afterward.  The more leaderboard profiles you looked at the more session memory was being used.  By the time you got into battle the page just crashed prematurely and everything was ruined.  >_>  I have it loading much less now and clearing it at the end of rendering. No more session storage!

@ Magnet Dood : At the moment the MM3 and MM5+ robots are not playable.  The ones that have mugshots can be encountered in battle post-game (randomly in like-typed stages) but cannot be unlocked yet.  Mostly because they're not complete yet.  MM5+ do not have signature abilities yet, for example, and none of the MM3/5+ robots have their corresponding field created yet.  Encountering them in battle is more of a beta-tester bonus, and in the case of the MM3 robots (only) you can copy their abilities with the Copy Shot because they are actually complete.  Oh, and I'll let my spriter know about Toad Man.  See if he can fix him up a bit.  :P

Mega Man Discussion / Mega Man RPG Prototype
« on: January 12, 2014, 06:51:57 AM »
We're back!  Yay!  For now anyway...
EDIT:  Forget it.  The memory on my server is blowing up and the game is crashing and half-loading and just not-working anymore.  I have to take it down until I can get all these issues sorted out but given how much time I've spent trying to fix them already I'm not sure I can.  I'm so sorry.  Feel free to delete this topic.  :(

Rather than spamming the other fan game thread, I think perhaps its better that I finally make my own and post here.

The Mega Man RPG Prototype is an ongoing fangame project with the goal of creating a progress-saving, no-download, no-install, cross-platform, browser-based Mega Man RPG that combines the addictive collection and battle mechanics of the Pokémon series with the beloved robots and special weapons of the classic Mega Man series.  You fight your way through (currently) 33 (there are more, but others are not finished) different Robot Masters in a turn-based battle system reminiscent of both play-by-post forum games and early 8-bit role-playing games.

More information about the game's mechanics can be found on the official Wiki and many more screenshots can be found on the prototype's gallery page.

(click to show/hide)

The game has gone through some pretty major updates over the last several months and now all the robots from MM1, MM2, and MM4 appear in the game as fully unlockable characters.  The internal Pokédex-like "Robot Database" has been more fleshed out, and new collectible items called Field Stars now appear post-game to make your robots stronger.  The game is very, very different than most fangames and it's definitely a niche genre, but overall I think it's very fun and unique.

My goal in posting on this forum is to find new players and gather meaningful, interesting, and critical feedback on the game's fun level, its balance, your opinion on its mechanics aesthetics, ideas you have for new content and features, etc. etc.  My (very small) team and I have worked incredibly hard on this game / prototype hybrid over the last few years and we would love to hear what everyone out there has to say.  I am not exaggerating when I say that it thrives on user feedback and contributions, and we're constantly tweaking the engine and adding new content based on user contributions and feedback from contact forms and bulletin boards like these.  With that said, I hope you will give the game a chance and if you do please let us know what you thought!

Thank you for your time and for anyone who plays the game, and I look forward to any and all comments and criticisms and I can't wait to see you all on the leaderboards!  :D


EDIT : If you have played the game before but have not been back for a very long time, it may be worth it to reset you save file (found in the "save" menu in-game).  You will loose your progress, of course, but you will have a much better experience where things are unlocked in the appropriate order and progress makes more sense.  Thanks for playing!

EDIT2 : Updated all the links with their new URLs after the server move.  I decided to host the game on a dedicated subdomain with the new server and modularize it a bit, so now I'm going around the internet updating any posts I can find with the proper links.  >_>

Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: January 12, 2014, 06:12:15 AM »
Quote from: "ServantofCygnus"
Quote from: "AdrianMarceau"
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p
Dearest Adrian-
HOOOOLY shit. This game. Is so masterful
but there is one srs flaw
Guts + Iceman copies.
Gutsman's ai, and this is probably the point, is HORRENDOUSLY EASY to break.
And, as a matter of fact, so is Copy Megaman CG.
Use bombman, see what i mean.
Both just spam super arm while you repeatedly blow it up, destroying the team they have behind them in the process. Stupid Gutsman is stupid.
Anyways this game is the most wonderful thing since tumblr and I hope to see it expand to mega man 10 (which will take forever, but the blaademaaan)

and then i found out you can break gutswoodman just as easy with fiyahmen
Oh and airman is batshithard

Thank you soooo much!  My team and I have put a great deal of time and effort into the prototype over the last 3+ years and we're so excited to have all these new members joining the community and enjoying our hard work! ^_^  I'm so glad you liked it and I hope you were able to finish the game - there's a lot of new content since my last post. Most of the issues you mention have luckily been fixed now, and robots have been given new abilities and rebalanced to ensure a diverse amount of options/strategies when fighting them.  I've also added a whole buttload of new mechanics to the game to make things interesting.  If you haven't been back to the website lately, I'll give you a rundown of whats changed.  :)


(click to show/hide)

The Mega Man 4 robots have been added to the game as unlockable characters in Dr. Cossack's campaign as well, and with them come a whole bunch of new stages.  I've also added three unique support mecha to each stage that fights alongside the robot master and make it easier to gain experience in the build-up to the master fight.  The aesthetics have been tweaked a bit too and the GUI now has much easier to access tooltips for ability and robot info.

(click to show/hide)

Another new mechanics appears post-game and revolves around something called "Star Force" that can be collected to power up your robots' abilities to obscene levels.  Items called Field Stars and Fusion Stars start appearing in key stages and collecting them boosts the elemental abilities of all your robots that match that star's type.  Field and Fusion Stars are procedurally generated and a theoretical total of 576 stars can be found throughout the game (someone is close with over 300 stars, but no one has found them all yet!).  It's a very Pokémon-like mechanic that adds a lot of replayability to the post-game and I'm very happy with how it turned out.  :)


And because I'm a little fuzzy on the timeline of when I introduced them, I should mention that there are two new fan-made support robots for Dr. Wily and Dr. Cossack that act as parallels to Roll and, when viewed as a group side-by-side, have a very similar feel to that of Alia, Layer, and Pallet from the X series.  

Disco is a new apprentice robot built by Dr. Wily as an analogue to Roll, providing obedience and loyalty in ways that Bass never could
or would.  Opposite to the way Roll specializes in boost and support abilities, Disco specializes in break and assault abilities, lowering the targets' stats to dangerously low levels in short time and setting them up to be KOed.  

Rhythm is the second new support robot and she was built by Dr. Cossack as a kind of failsafe for the prototype, laying dormant in the system's random access memory until needed in an emergency.  Rhythm is a genius hacker and excels in abilities that modify the system from the inside to alter the conditions of battle in strange and unusual ways.  With abilities that allow her to swap and shuffle robot stats at will, Rhythm is both a great ally and a formidable, unpredictable foe.


If you haven't been back in a while I encourage to give the game another spin and let me know how you think I did with the rebalancing and new features.  Feedback has been and always will be the driving force behind the project and I thank you so much for leaving a comment here in the thread.  ^_^  And for anyone who hasn't signed up yet, please, please check it out!  Even if you only play the demo it would be a huge help to me and the whole MMRPG team.

Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: May 06, 2013, 08:53:04 PM »
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p

Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: May 06, 2013, 06:10:41 PM »
Hi SmashBroPlusB!  Thanks for checking it out, and with friends no less!  ^_^

The concept behind the game has remained unchanged, obviously, but a bunch of new robots, abilities, mechanics, and features have been added since the last time you played so I definitely suggest checking it out again.  For starters, the robot masters are much more useful now.  Mega and Proto can still learn all abilities, but the RMs get extra power boosts for using their own weapons and robot masters can now equip all abilities that match their type (even if they're learned by another robot).  Field multipliers have also been added, and the new experience/level system (well, new since January) makes the game feel like it has more purpose.  OH!  And you can battle the ghost data of other players now (kind of like Mario Kart...) so that's fun too.  :)  Thank again, and I'll keep an eye out for you on the leaderboards!  :)

Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: May 06, 2013, 05:32:16 PM »
Hello everyone.  My name is Adrian and I have been working on a Mega Man fangame project for a few years now and was wondering if it could be included in your list.  :P  The game/project is called the "Mega Man RPG Prototype" and is pretty unique compared to most Mega Man fangames in terms of mechanics and goals - it's a no-install browser game that combines the collection and battle mechanics of the Pokémon series with that of the classic Mega Man series for some interesting scenarios and lots of replayability.

Even though the game is in development, it is and always has been playable online through the browser via the game's website (click the Prototype link).  There's a "demo mode" for those who want to try it out without signing up, but for those interested there's a "new game" option which lets you create a save file and gain access to the full prototype which includes a story mode for both Dr. Light and Mega Man as well as a bonus one for Dr. Wily and Proto Man.  In the story mode you battle your way through robot masters from MM 1 - 4 (so far) and gradually unlock them for use in battle.  Robots who battle gain experience and level up, leaning new abilities and getting stronger as they fight.  The eventual goal of the "full" game is to have the robots from MM1 - MM6 accessible and unlockable as well as several side-characters like Enker, Punk, etc. as bosses.  The current storyline is very cliche and filler-like, but that's only because I want the eventual "real" story in the full game to be a surprise.  Additional information about the mechanics and gameplay can be found on the website, but it's best to think of it as a cross between a browser-based RPG and a table-top TCG.

In the last several months a small handful of sprite editors and testers have joined the project and we're well on our way to "completing" the full game, but all of the coding and the the majority of the graphical work was and is done by myself in my spare time.  Because of this, the project is fairly slow moving but packed with content and bug-tested extensively by myself and the hundreds of other players who have already signed up.

If there is anything I can do or provide to entice you to check the game out and/or add it to your list, please let me know.  I and the other team members have been working very hard on this project and we'd love to for it to get some exposure.  :)

Thank you!

EDIT :  Almost forgot the YouTube Video!

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