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11
Anything Goes / Re: Cutstuff Sanctuary
« Last post by Kapus on January 27, 2024, 01:34:54 AM »
If you're reading this right now then I love you.

Thanks for being a part of the community. This place was my home for 10 years and it makes me happy to see people still playing MM8BDM or posting on the forum. :>
12
Events / Re: [MAPS] MM8BDM V6C "Bounty" - Signups open! Deadline 01/Feb/2024
« Last post by Kapus on January 26, 2024, 11:45:45 PM »
I didn't fully realize how awful these textures were until now.
13
Projects & Creative / Re: Campaign Language Lump
« Last post by ThatDamnNekomimi on January 26, 2024, 02:41:50 PM »
This brings us closer to a potential JPN version of 8-Bit Deathmatch.
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Events / Re: [MAPS] MM8BDM V6C "Bounty" - Signups open! Deadline 01/Feb/2024
« Last post by Duora Super Gyro on January 12, 2024, 01:09:17 PM »
Name: Duora Super Gyro
Maps: MM2CRA, MM2FLA

EDITED: 01, 28, 2024
15
there more fighting fefnir and hidden phantom are getting revamped for walking and firing sprites

Fefnir :



Phantom :



Download :
https://www.mediafire.com/file/5l892b2bjknqfee/fefnir-skin.pk3/file
https://www.mediafire.com/file/ujcm300gk8kl3pi/phantom-skin.pk3/file


16
well then time goes to tweaked helmet and jet part back of harpuia again and leviathan skin are getting revamped.
here goes

Harpuia :



Leviathan :




Download :
https://www.mediafire.com/file/09fy0c2c7zq2acf/harpuia-skin.pk3/file
https://www.mediafire.com/file/ooncaaibfns6rls/leviathan-skin.pk3/file
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Maps / Re: Defeating Geekie's "8 hour" Desert Bus
« Last post by Gamecube Geek on January 08, 2024, 11:04:07 PM »
oops! glad you liked it. last year i released a small update to this that adds day/night cycles. the ending is.. still the same, but hey, its about the journey
https://allfearthesentinel.net/zandronum/download.php?file=mm8b-desertbus-v1.3.wad


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Maps / ComHotel: what is it, where did it come from, dear god help me
« Last post by Gamecube Geek on January 08, 2024, 10:53:09 PM »

Hi uh, this is comhotel (or community hotel), a map that I've been working off and on for 9 years now. When I was like 15 I decided to give doombuilder a try so that I could make a hotel map for my friends and I to roleplay in. At first it was pretty simple, just a small fence and some stuff inside it.
(click to show/hide)

but over time it uh. grew.
(click to show/hide)



i like working on it. maybe not as much as i used to, but doombuilder will always call back to me.

Here's the trailer for the current version:


download: https://allfearthesentinel.com/zandronum/download.php?file=ch8.85.pk3
mirror: https://drive.google.com/file/d/1TRhGueNq-wqGR7N9oL-eMbw75G1QF03e/

Mike already made a thread for his fishing mod, so I guess I don't really need to cover that. Big thanks to him, Hilman170499 and everybody else who has contributed to the map over the years. <3
19
MM8BDM Discussion / Re: A Idea For MM8BDM V7?
« Last post by Mysterii Takashi on January 01, 2024, 05:45:36 PM »
Well even with the hint for Ch. 15 being based on MM11 at the end of V6, there's still four more games with Robot Masters of their own: Rockman and Forte: Mirai kara no Chousensha (MM&B: Challenger from the Future), Rockman Strategy, and both DOS titles. The chapter based on CftF would possibly act as a way to tie into the boss fight with Quint between Ch. 13 and 14 with Mega Man's Shadow pulling from the database regarding everything that the player has gone through and attempt to pick up where Wily left off and send his own Robot Masters, the Dimensions (Grey Devil, Bullet Man, Grill Man, AC Man, Komuso Man, the Clock Men, and Compass Man), to overtake the tournament. The chapter boss would be Mega Man's Shadow himself, although not acting as a retread of the Quint fight.

For Strategy, the plot would start in a manner similar to Ch. 8, only with Wily finding the crashed Robots rather than Dr. Light finding Duo. As a result, Wily would find out that these two, Apollo and Luna, have accomplices, all named after the Western Zodiac, and contact them himself. What ensues is a mix of the plots of Ch.8-10, without the Evil Robot and Duo due to the events of V6 and partially with Ch.14 with the Constellation Droids actually working for Wily. Each stage would have their respective Robot Master from the original game's stage while the player is teamed up with Mega Man, Proto Man, and Fan who joins in as a replacement of Bass for this storyline and working on the hero's side. King would also have to replace Duo and bring in his army of Robot Masters to fill in for Duo. The Chapter boss would be a dual boss against both Apollo and Luna, in a manner similar to the Genesis Unit in Ch.10.

The DOS games would be a bit tricky to incorporate seeing as the story is a bit non-existent other than Mega Man needing to defeat Wily. 8BDM would have to figure out how CRORQ (the chapter boss) and its 9 Robot Masters would figure into the plot, although the game can easily split things up by having a cutscene between the first five and the last four, with an initial fight against CRORQ piloted by Wily before he runs off with the super computer mech (using the DOS3 design). The Chapter Boss would be a refight against CRORQ where it is a fully functioning mech acting on Wily's orders (using the original design)

Finally, there would have to be some means to bring things back to the Lanfront Ruins seen as the culmination of V6's sidequest for Ch. 14, since Maestro seems to know Ra-Moon's name without it being conveyed to the player who or what it is. The plot for Super Adventure Rockman would play out which culminates in a rematch with the ancient alien super computer who may have some connection to the Stardroids, Sunstar, and possibly even the Evil Robot.
20
Anything Goes / Re: Cutstuff Sanctuary
« Last post by Rui on January 01, 2024, 04:40:42 AM »
This is something I’ve been heavily thinking about a lot now that I’m settled down. I think it’s important I allow myself to be vulnerable one last time, for the sake of closure and healing, now that I’m in a much different place and understand myself better.

(click to show/hide)
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