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Mega Man 3 Remake
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Topic: Mega Man 3 Remake (Read 5417 times)
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December 02, 2015, 07:17:56 PM
Read 5417 times
Megaman94
Standard Member
Date Registered: April 08, 2013, 08:49:51 PM
Mega Man 3 Remake
«
on:
December 02, 2015, 07:17:56 PM »
A guy is remaking Mega Man 3 in Unreal Engine 4, and I have to say that it looks really awesome.
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December 02, 2015, 10:26:19 PM
Reply #1
Trillster
Time Lord
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Date Registered: July 18, 2014, 08:42:32 PM
Re: Mega Man 3 Remake
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Reply #1 on:
December 02, 2015, 10:26:19 PM »
Capcom, hire this man, he knows his shit.
On a serious note, this looks epic.
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December 03, 2015, 12:21:37 PM
Reply #2
Heihachi_73
Standard Member
Date Registered: November 03, 2014, 10:59:09 PM
Re: Mega Man 3 Remake
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Reply #2 on:
December 03, 2015, 12:21:37 PM »
If only... Capcom seemingly don't want to do anything beyond copying and pasting NES games, because anything else costs money. Powered Up and Maverick Hunter X were both good remakes, spoiled entirely by the fact they were exclusively PSP titles. UMDs never took off, they cannot be played on any other device, and they are now discontinued obsolete junk. CDs and DVDs on the other hand are still going strong, even in the HD era.
It's high time that the unfinished, rushed (no pun intended) mess that is Megaman 3 was done properly. Actually, it was, but being that it was released as the Wily Wars, all of the good work was for almost nothing - the game engine was a complete mess, and was on an aging system with only a few months of shelf time left (and didn't even get a physical release in the US); the other ports were just the NES/Famicom versions over and over again (Rockman Complete Works, Megaman Anniversary Collection, and the more recent Legacy Collection, not to mention Virtual Console releases and the like).
Rush Jet should not inexplicably vanish when you reach the edge of the screen when it scrolls to the next "room" (oddly, Rush Marine doesn't even do that - and the Ultra hack pointed that out by exploiting that feature). That said though, going by the fact that Rush Jet seems to be on its own flight path at the end credits probably proves that it was designed to be like Item-2 or the way it works in MM4 and 5, rather than being fully controllable in all directions. Not one place in the game require you to travel straight up or down on the Rush Jet - further evidence that it was meant to simply fly across in the same direction once moving, rather than being a hovering platform for Megaman to stand on. It would have made for a tough Wily Machine fight though, not being able to simply hover at the spring-headed "Wily" and fire away.
Also, the fact that every single item in the game disappears on hit is more proof of it being incomplete. In MM1 and MM2, defeating an enemy with most Robot Master weapons would leave the shot on-screen, allowing it to take out even more enemies (this was fixed in the Wily Wars version of 3 but not on the NES ports).
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November 03, 2016, 04:50:47 AM
Reply #3
Megaman94
Standard Member
Date Registered: April 08, 2013, 08:49:51 PM
Re: Mega Man 3 Remake
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Reply #3 on:
November 03, 2016, 04:50:47 AM »
It appears he made more progress since the first video I shared. I like how Snake Man's stage looks so far. I hope he finishes this project.
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