Advanced Search

Author Topic: NemZ's tileset emporium  (Read 161799 times)

0 Members and 1 Guest are viewing this topic.

January 24, 2016, 10:03:31 PM
Reply #435

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #435 on: January 24, 2016, 10:03:31 PM »
A few requested updates to my Powered Up tiles that were a little too flat when used in maps:



February 04, 2016, 07:34:50 AM
Reply #436

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #436 on: February 04, 2016, 07:34:50 AM »
A few more updates, but some not worth changing the whole thing for.


       

February 04, 2016, 11:43:36 AM
Reply #437

Knux

  • Guest
Re: NemZ's tileset emporium
« Reply #437 on: February 04, 2016, 11:43:36 AM »
Those look really nice as usual. Just keep in mind however that floor and ceiling flat size should always be a multiple of 2, such as 16 and 32 so that they don't bug out visually.

February 04, 2016, 12:01:44 PM
Reply #438

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #438 on: February 04, 2016, 12:01:44 PM »
They should all be a multiple of 16 actually.  Did something get cut off somewhere?

February 04, 2016, 01:09:24 PM
Reply #439

Knux

  • Guest
Re: NemZ's tileset emporium
« Reply #439 on: February 04, 2016, 01:09:24 PM »
Well... not yet, thankfully. I was just referring to the ice floor there that's 32x48. Thing is, they're difficult to use properly so in the case of things like the 48x48 floors in Fire PU's set, I just split them into nine tiles to avoid having to move sectors all the time.

February 05, 2016, 03:33:41 AM
Reply #440

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #440 on: February 05, 2016, 03:33:41 AM »
But in the game that's a giant fixed-size block, kind of like Air Tikis.  Breaking that up is... weird.  I just figured you'd be taking that sort of thing into account in the stage design.

That floor was 48x16 originally, but I thought it was a bit too small.  It should tile fine though, so no biggie to just apply it all at once.

February 11, 2016, 01:19:42 AM
Reply #441

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #441 on: February 11, 2016, 01:19:42 AM »
More PU tweaking/expanding:



February 16, 2016, 07:49:41 AM
Reply #442

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #442 on: February 16, 2016, 07:49:41 AM »
I decided I didn't much care for the old background on PU_cut so I spiced it up a bit.


March 28, 2016, 08:30:17 AM
Reply #443

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #443 on: March 28, 2016, 08:30:17 AM »
Pretty much all of the powered up tilesets have been updated to include things I missed the first time and general improvements in fighting the 'flatness' of the prior versions.

March 28, 2016, 06:04:52 PM
Reply #444

Knux

  • Guest
Re: NemZ's tileset emporium
« Reply #444 on: March 28, 2016, 06:04:52 PM »
It was fun working on this too, Nemz. I just wanted to point out you're a really great teacher.  :mrgreen:

March 29, 2016, 03:55:17 AM
Reply #445

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #445 on: March 29, 2016, 03:55:17 AM »
Thanks.  Good times all around.

April 23, 2016, 06:48:50 PM
Reply #446

Offline ThelegendaryTom

  • Standard Member
  • Date Registered: April 23, 2016, 06:42:54 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #446 on: April 23, 2016, 06:48:50 PM »
Can I use the Tileset of MMX for my fangame? I'll give you credit.

April 27, 2016, 02:59:13 AM
Reply #447

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #447 on: April 27, 2016, 02:59:13 AM »
As it says in the first post of the thread, yeah, all my stuff is intended as a community resource.  If you have a good use for it then feel free!

May 27, 2016, 07:17:15 AM
Reply #448

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #448 on: May 27, 2016, 07:17:15 AM »
Update to include better tiling rocks and a slight color change on the beach/rocks to make the contrast a little softer.


June 27, 2016, 03:37:44 PM
Reply #449

Offline ThelegendaryTom

  • Standard Member
  • Date Registered: April 23, 2016, 06:42:54 PM

    • View Profile
Re: NemZ's tileset emporium
« Reply #449 on: June 27, 2016, 03:37:44 PM »
Could you make a tileset and background 8-bit version of the final stage of sigmas fortress in X1 plz?