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Author Topic: [EXPANSION] Mega Man V  (Read 29764 times)

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August 20, 2013, 05:09:21 PM
Reply #45

Knux

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Re: [EXPANSION] Mega Man V
« Reply #45 on: August 20, 2013, 05:09:21 PM »
Quote from: "Ivory"
Also, someone already ported Dead Simple to MM8BDM. I forget who or where the map is, but I do remember seeing it.
I remember it was Wily Castle 6 from MM3, the one that used the white textures and had only one room before the final battle. Don't remember who did it, though.

August 20, 2013, 06:57:48 PM
Reply #46

Offline Korby

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Re: [EXPANSION] Mega Man V
« Reply #46 on: August 20, 2013, 06:57:48 PM »
Joseph Collins

August 20, 2013, 07:08:19 PM
Reply #47

Offline Hallan Parva

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Re: [EXPANSION] Mega Man V
« Reply #47 on: August 20, 2013, 07:08:19 PM »
hey I don't mean to be that one guy -- wait of course I mean to be that one guy


but both versions of MMV weapons are grossly outdated so what are you going to do about that

August 21, 2013, 03:04:51 AM
Reply #48

Offline Jakeinator

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Re: [EXPANSION] Mega Man V
« Reply #48 on: August 21, 2013, 03:04:51 AM »
If there's a map free by the time I'm done with EMP V3a i'd be glad to be a mapper for this. Although I've never played MMV nor have seen much of it in action. Guess I'll just have to do some "research" if i so want to.

August 21, 2013, 02:32:08 PM
Reply #49

Offline FTX6004

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Re: [EXPANSION] Mega Man V
« Reply #49 on: August 21, 2013, 02:32:08 PM »
Did really geminibro see this ?
Quote from: "FTX6004"
I really know who did the skins and they are

Venus - Zero-EXE?
Jupiter - Zero-EXE?
Uranus - Kackebango

and we could have a Sunstar skin.

August 22, 2013, 12:17:57 AM
Reply #50

Offline fortegigasgospel

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Re: [EXPANSION] Mega Man V
« Reply #50 on: August 22, 2013, 12:17:57 AM »
I think I'm gonna do Jupiter, don't expect work soon as I have other obligations right now such as the Map Compo.  Also don't expect a unique gimmick, as Star Man already uses the gimmick Jupiter did (In MMV Jupiter had low grav outside and normal inside).

Also a suggestion for whoever does Saturn, make it sort of similar to Gravity (as Grav's gimmick is already similar to Saturns) and have some areas of the map with high grav and some with low grav. Just a suggestion though.

August 22, 2013, 04:26:35 PM
Reply #51

Offline Jakeinator

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Re: [EXPANSION] Mega Man V
« Reply #51 on: August 22, 2013, 04:26:35 PM »
Okay, I'd like to reserve mercury's stage for myself, and I might even code the grab buster, if someone else hasn't done it somewhere in the community or already called it. does shots that do about 15 damage and restore 5 health sound like a good idea? The first part sounds really easy, might ask Neo or someone else to help if i have trouble with the life restore properties. I also think there should be a Mega Arm upgrade, but that's up to you.

August 23, 2013, 02:10:24 AM
Reply #52

Offline ZeStopper

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Re: [EXPANSION] Mega Man V
« Reply #52 on: August 23, 2013, 02:10:24 AM »
I would actually be willing to code the Mega Arm.

August 23, 2013, 02:12:32 AM
Reply #53

Offline Alpha X

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Re: [EXPANSION] Mega Man V
« Reply #53 on: August 23, 2013, 02:12:32 AM »
i alerady maked the sprites of the mercury skin.
now i have to put them in a .pk3 and upload it

August 23, 2013, 02:19:53 AM
Reply #54

Offline ZeStopper

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Re: [EXPANSION] Mega Man V
« Reply #54 on: August 23, 2013, 02:19:53 AM »
That's great!

August 23, 2013, 03:41:31 AM
Reply #55

Offline FTX6004

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Re: [EXPANSION] Mega Man V
« Reply #55 on: August 23, 2013, 03:41:31 AM »
Quote from: "Alpha X"
i alerady maked the sprites of the mercury skin.
now i have to put them in a .pk3 and upload it
I can help you if you want but i said i want to make Mercury Skin first.

Quote from: "FTX6004 In the First Page"
I want to make Mercury skin but i need 8-bit colors before i start

August 23, 2013, 03:48:44 AM
Reply #56

Offline Alpha X

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Re: [EXPANSION] Mega Man V
« Reply #56 on: August 23, 2013, 03:48:44 AM »
ummmm all the work is done (i think)
but if you want fix something, well....here is a pic of the sprites

(click to show/hide)

also i'm not going to make 2 attack animations so if you want make one....
and sorry if stole your idea :?  really i don't know it

August 23, 2013, 04:02:17 AM
Reply #57

Offline fortegigasgospel

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Re: [EXPANSION] Mega Man V
« Reply #57 on: August 23, 2013, 04:02:17 AM »
As the first thing I've seen you do, it isn't that bad, but on the flip side, it isn't that great either.
You didn't use his natural stand frame for his stand, instead using the frame he would go into RIGHT before dissolving. And it looks off to anyone who knows the game well.
Also I hate to break it to you but the run cycle really lacks, no arm movement looks really weird. I know it is the "lazy" way but I personally think the blob cycle would have looked better then what you have for the run cycle. I'm not saying use the blob movement cycle though, spice up that run.
A second fire frame is not needed in this instance.
The Hurt frame is good though I think.

August 23, 2013, 04:07:24 AM
Reply #58

Offline Alpha X

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Re: [EXPANSION] Mega Man V
« Reply #58 on: August 23, 2013, 04:07:24 AM »
yeah i think that he should have moviment in the arms as well, but mercury only moves when he is a ball of metal...so i think that he is lazy enough to don't move the arms. and i have maked a prototype with mercury moving as a ball but i don't liked enough :lol:

PS: i have maked another skin so this isn't my first work

August 23, 2013, 04:14:07 AM
Reply #59

Offline fortegigasgospel

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Re: [EXPANSION] Mega Man V
« Reply #59 on: August 23, 2013, 04:14:07 AM »
Quote from: "Alpha X"
yeah i think that he should have moviment in the arms as well, but mercury only moves when he is a ball of metal...so i think that he is lazy enough to don't move the arms. and i have maked a prototype with mercury moving as a ball but i don't liked enough :lol:

PS: i have maked another skin so this isn't my first work
Trust me, make the arms move, it looks very odd without that doing so.
Also try changing his stand frame, every other robot master's stand frame is their idle frame from the games.