Explaining Meta LMS (old thread https://cutstuff.net/forum/index.php?topic=11712.0)
I have a dream
of choosing the LMS loadout.
But the weapon balance wasn't really designed for this, so what to do?
Well what if choosing certain weapons buffed/nerfed your hp depending on that weapon's winrate?
That's the basic idea of this mod.
But I also had to add something to address some problems with this.
So each map change there's an alternation of the rules.
Ruleset 1: Player choice loadouts, unscored results. "Freeplay"
Everyone gets to choose their loadouts. Hopefully this will be balanced over time, which is the end goal.
And the results are unscored. So you can choose your favorite weapons and win without worrying about getting them nerfed.
Ruleset 2: Random loadouts, scored results. "Data Collection"
Everyone gets random loadouts. Let's get some people out of their weapon comfort zones...
And the results are scored. Random loadouts should essentially test every weapon, and those weapons' power-levels should contribute to a winrate for that weapon. And if that winrate then refactors into a weapon's power (affecting its wielder's hp), an equilibrium should be reached... or at least we should see some fun weapon power trends.
"Benchmark Weapons"
Oh also some weapons in the loadout menu are marked with a "B" like so
(https://cdn.discordapp.com/attachments/160882052177199104/667718396347023360/lodout_menu.PNG)
These weapons will not change your hp and I consider them the "average" weapon of their category.
(I think having some weapons stay at +/- 0% hp means the other weapons will center around that value?)
Choose them if you want a guaranteed 100 hp.
They are:
Thunder Bolt
Metal Blade
Flame Blast
Drill Bomb
Scorch Wheel
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b7.pk3
b7
modstuff
-player gravity rework
-flightdisable
-tracer height and health get
-fragless kill flag
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-mlms2-moreweps-e.pk3
more weapons in meta lms including some custom ones
(https://cdn.discordapp.com/attachments/211572953475842048/792192542971133992/Screenshot_Doom_20201225_164640.png)Time Slow, Rain Flush, Flash Stopper, Centaur Flash, Tornado Blow
Stop Flasher, Gravity Squeeze, Dynamo Conductor, Hyper Galaxy
custom weapons on their own
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-extraweps.pk3
oh this thing is still going on
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1g.pk3
v1e
loadout now includes a choice of buster
v1f
new weapon: omni buster
mega arm
+Strangle LoS more flexible
+Full Charge Initial Damage 15->20
+Full Charge Strangle Damage 50->60
+MidCharge Shot more responsive
water wave
+aimable forward spawn
skull barrier
-slow 0.75->0.5
-slow duration 20 tics -> 35 tics
v1g
duo fist
lvl 1
point blank cooldown 14->12
return +NOCLIP, cooldown 8->6, speed 40->64
lvl 2
startup 2->0, total time 30->28, damage 35->40
(lvl 3 cooldown 32)
laser buster
recode/bugfix: hits point-blank
extra segments added, regular damage 40->60
buster upgrade recode
jedt adaptor and power adaptor
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1h.pk3
v1h
new buster
shooting buster
hard knuckle
damage 80 -> 70
magnet missile
damage 30 -> 22
deep digger
damage 34 -> 42
improved corner bounce
salt water & noise crush
improved corner bounce
wild coil
new initial "cross" trajectory
electric shock
hitstun fix
close -> rapid
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4.pk3
statted maestros and a doc robot you can stat yourself
screenshots
(https://cdn.discordapp.com/attachments/211572953475842048/799054813093822485/Screenshot_Doom_20210111_043904.png)
(https://cdn.discordapp.com/attachments/211572953475842048/800492031956221992/DocMenu.PNG)
b3->b4
docbuster is now an edit of omni buster
bugfix: wtank use
Boss info (re)post
File Organization Explanation
"Jax Explains why his server has 6 extra files"
(SpedUpMorshuGif)
editsforplus + plus: a series of toggleable improvements to 8bdm and moddability improvements. team imbalance is actually in here.
lwep: balancing the core weapons around loadout. also has the sbarinfo.
basic bosses: boss system. megaman bosses.
more bosses: adding bosses and mob classes.
more bosses music and taunts: these files huge as always...
(btw you should probably get ZDL if you haven't yet. makes working with this easier)
Boss gameplay instructions
0. Team imbalance buff.
0a. A boss starts with health proportional to how outnumbered they are.
0b. The more health a boss has, the more damage their attacks do. Depleting their health reduces their damage output.
1. Boss time limit.
1a. The boss will die when this time limit is hit.
1b. Each survivor death increases the time limit.
1c. When there is a minute left, the boss gains x-ray vision on the mob.
2. Boss rage.
2a. The boss gains rage proportional to damage taken.
2b. The boss gains rage when running out of time.
2c. The boss gains rage when attacks impair their movement.
2d. The boss's rage reserve is indicated by the weird skull oval behind them. blue means no rage, purple means mid rage, red means full rage.
3. Panic run.
3a. The boss gets faster as they run out of health or time.
Tip: You can test out a boss in offline skirmish deathmatch by just selecting the class.
jax's boss guidelines
1. make sure your boss works in both tlms and a theoretical tdm
1a. no team switch mechanics
2. keep the boss selection option in mind
2a. no bosses that only work solo/duo. (maybe another day)
2b. no secret/rare bosses.
3. no altfire requirement, like core.
4. make sure the boss can reach high places. infinicoil is the generic solution.
5. make sure the boss uses rage for something.
6. boss should work in a 1v1
jax's boss pointers
1. keep in mind how the team imbalance buff works. it's both an hp and an atk buff. so your attack should probably benefit from the atk buff.
2. the bosses are not morphs, so multiple weapons actually work for them
3. a boss timer means you can do things you couldn't really do before, like limitless flight, limitless invuln, etc.
3a. that's not to say survivor stall is recommended either, as time depletion will give the boss rage and "panic run" (increased speed)
3b. if you do infinite flight, i recommend moves that work better up close. try to give a reason to fly down.
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-basicbossmodev1c.pk3
v1b -> v1c
adjusted damage/score table format, added scores command to menu
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1c.pk3
v1bh3 -> v1c
adjusted damage/score table format, added scores command to menu
shadow mega has vents now. adjustment.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1b.pk3
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebosses-musictauntsv1b.pk3
v1ah -> v1b
resolved music issue on mm8ten and mmk
cirno buff/rework
2 new bosses
Morshu
(https://cdn.discordapp.com/attachments/211572953475842048/833555091314180106/Screenshot_Doom_20210413_034414.png)
Lamp oil, rope, bombs?
ADesign
(https://cdn.discordapp.com/attachments/160882052177199104/833929829719212082/SPOILER_Screenshot_Doom_20210419_215251.png)
A boss description.