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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: JaxOf7 on December 21, 2020, 02:32:32 AM

Title: 8BDM6aPlus
Post by: JaxOf7 on December 21, 2020, 02:32:32 AM
New thread cause reorganizing

main project 1: "8BDM Plus"
https://allfearthesentinel.net/zandronum/download.php?file=v6a-editsforplus-b1h.pk3
edits to v6a to make plus work, doesn't really change anything on its own. (black hole bomb is no longer team colored).
proposed for v6b.
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b12h.pk3
(add after editsforplus)
a series of toggleable improvements to 8bdm and moddability improvements.

side project 1:
"Meta LMS"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-metalms2.pk3
(add after plus)
A dynamic attempt at weapon loadout balance by having weapon winrate affect player hp level.

main project 2:
"L Wep"
Balancing weapons for loadout.
Also extra weapons.
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1i.pk3
its own Meta LMS
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3

side project 2:
"Maestro And Doc"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4b.pk3
Statted Meastros and a Doc Robot you can stat yourself

main project 3:
"basic bosses"
a boss system with megaman bosses
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1c.pk3
"more bosses"
adding bosses and mob classes to basic boss. the mob classes include maestros and doc.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1b.pk3
"more bosses music and taunts"
music/taunts for basic/more bosses.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebosses-musictauntsv1b.pk3
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on December 21, 2020, 02:33:55 AM
Initial post
New thread cause reorganizing

main project 1: "8BDM Plus"
https://allfearthesentinel.net/zandronum/download.php?file=v6a-editsforplus-b1.pk3
edits to v6a to make plus work, doesn't really change anything on its own. (black hole bomb is no longer team colored).
proposed for v6b.
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b5.pk3
(add after editsforplus)
a series of toggleable improvements to 8bdm and moddability improvements.

side project 1:
"Meta LMS"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-metalms2.pk3
(add after plus)
A dynamic attempt at weapon loadout balance by having weapon winrate affect player hp level.

8BDM6a Plus changelog

b1
corwepteamcolors + mimimap icons

b2
improved hudnum.acs
extra and plus menu created
minimap plus an option

b3
player colors are sync'd when a player connects as opposed to whenever a player spawns/respawns
script 255 (ammo color) replaced
healing works as percentage of maxhealth

b4
loadout

b5
black hole team color fixed
ally/enemy healthbar, invisual
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on December 21, 2020, 02:56:30 AM
Explaining Meta LMS (old thread https://cutstuff.net/forum/index.php?topic=11712.0)

I have a dream
of choosing the LMS loadout.
But the weapon balance wasn't really designed for this, so what to do?
Well what if choosing certain weapons buffed/nerfed your hp depending on that weapon's winrate?
That's the basic idea of this mod.

But I also had to add something to address some problems with this.

So each map change there's an alternation of the rules.
Ruleset 1: Player choice loadouts, unscored results. "Freeplay"
Everyone gets to choose their loadouts. Hopefully this will be balanced over time, which is the end goal.
And the results are unscored. So you can choose your favorite weapons and win without worrying about getting them nerfed.
Ruleset 2: Random loadouts, scored results. "Data Collection"
Everyone gets random loadouts. Let's get some people out of their weapon comfort zones...
And the results are scored. Random loadouts should essentially test every weapon, and those weapons' power-levels should contribute to a winrate for that weapon. And if that winrate then refactors into a weapon's power (affecting its wielder's hp), an equilibrium should be reached... or at least we should see some fun weapon power trends.

"Benchmark Weapons"
Oh also some weapons in the loadout menu are marked with a "B" like so
(click to show/hide)
These weapons will not change your hp and I consider them the "average" weapon of their category.
(I think having some weapons stay at +/- 0% hp means the other weapons will center around that value?)
Choose them if you want a guaranteed 100 hp.
They are:
Thunder Bolt
Metal Blade
Flame Blast
Drill Bomb
Scorch Wheel
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on December 24, 2020, 05:54:52 AM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b6.pk3

b6
(enemy health bar is now default)
team imbal
classbase

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-mlms2-moreweps.pk3

add after metalms to add the following weapons
Time Slow,  Rain Flush, Flash Stopper, Centaur Flash, Tornado Blow
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on December 26, 2020, 12:56:31 AM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b7.pk3

b7
modstuff
-player gravity rework
-flightdisable
-tracer height and health get
-fragless kill flag

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-mlms2-moreweps-e.pk3
more weapons in meta lms including some custom ones
(click to show/hide)

custom weapons on their own
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-extraweps.pk3
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on January 03, 2021, 06:50:31 AM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b8.pk3

b8
wep remove option
minimap works with wep remove properly
test classes renamed

"L Wep"

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1c.pk3

weapon balancing for loadout and extra weapons
v1a
new weapons: stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
skull barrier
-depletes twice as fast off-wep
plant barrier
-reduced healing-ammo efficiency
-increases healing from other sources while up
black hole
-can now be switch off while keeping black hole up
-however, will not detonate off-wep

v1b
increased black hole damage 20->25
plant barrier heal rate and healing decreased. heal amp incrased. drains to 0 ammo and shot costs 1 ammo.
crystal eye damage 67->52
skull barrier
cooldown 80 tics -> 130 tics
if don't take hit, lose more ammo
invuln 10 tics -> 5 tics

v1c
modstuff
plant barrier lms limit
weapon ammo bars are based on selected weapon's ammo as opposed to selected weapon
generic ammo bar and second ammo bar

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms.pk3
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on January 03, 2021, 06:59:36 AM
Return of bootlegcbm

https://allfearthesentinel.net/zandronum/download.php?file=pluslwep-bootlegcbm8a.pk3

The classes if they just used 2 vanilla weps.
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on January 05, 2021, 02:19:45 AM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b9.pk3

b9

added a check for if team imbalance should multiply ammo
team imbalance uses GetTeamProperty

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1d.pk3

v1d

skull barrrier
improved bot behavior
slows user
quick boomerang
movement rework, "quicker"
flame sword
rework into a 2-strike weapon
modstuff
(amomulc update)

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-bootlegcbm8ah.pk3

ah
team imbal doesn't multiply ammo of bootleg classes
rebound striker correct start ammo
fixed altfires
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on February 02, 2021, 10:59:58 PM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b10.pk3

b10
bots using loadout start out using a random weapon

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1db.pk3

v1db
bots using loadout start out using a random weapon
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on March 06, 2021, 05:33:04 PM
oh this thing is still going on

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1g.pk3
(click to show/hide)

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on March 23, 2021, 06:01:19 AM
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1h.pk3

v1h
new buster
shooting buster
hard knuckle
damage 80 -> 70
magnet missile
damage 30 -> 22
deep digger
damage 34 -> 42
improved corner bounce
salt water & noise crush
improved corner bounce
wild coil
new initial "cross" trajectory
electric shock
hitstun fix
close -> rapid

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4.pk3
statted maestros and a doc robot you can stat yourself
screenshots
(click to show/hide)

b3->b4
docbuster is now an edit of omni buster
bugfix: wtank use
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on March 25, 2021, 05:58:39 AM
https://allfearthesentinel.net/zandronum/download.php?file=v6a-editsforplus-b1h.pk3
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b11.pk3

b1->b1h
b10->b11
fixed projtrans stuff
https://cutstuff.net/forum/index.php?topic=11117.msg341989#msg341989
selfkillbase + killprep

v1h->v1h2
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1h2.pk3
messed up wildcoil, fixed
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 05, 2021, 04:06:09 AM
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4b.pk3
v4 -> v4b
(some file renaming)
doc ammo regen nerf
1 speed point 0.1 -> 0.083 (doc top speed 1.4 -> 1.33)
doc shield height 83%
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 05, 2021, 08:38:23 AM
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b12.pk3

b11->b12
classhpedit

https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b12h.pk3

b12->b12h
fixed buster upgrade desync
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 06, 2021, 08:30:52 AM
return of basicboss and moreboss

"basic bosses"
a boss system with megaman bosses
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1bh2.pk3
"more bosses"
adding bosses and mob classes to basic boss. the mob classes include maestros and doc.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1ah.pk3
"more bosses music and taunts"
music/taunts for basic/more bosses.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesmusicandtaunts.pk3

misc extras
just the boss mode
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-basicbossmodev1b.pk3
make megaman not-a-boss in basic bosses
https://allfearthesentinel.net/zandronum/download.php?file=6abbv1a-nomegaboss.pk3
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 06, 2021, 08:34:27 AM
Boss info (re)post

File Organization Explanation
(click to show/hide)

Boss gameplay instructions
(click to show/hide)

jax's boss guidelines
(click to show/hide)

jax's boss pointers
(click to show/hide)
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 12, 2021, 10:59:27 AM
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1bh3.pk3

v1bh2 -> v1bh3
wily saucer mainfire on blackhole bug
adjusted pace settings
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 13, 2021, 03:10:36 AM
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1i.pk3

v1i
painchance 255 -> 256
higher hp num display
power upgrade hud fix by TheLemonLimeBrony
Title: Re: 8BDM6aPlus
Post by: JaxOf7 on April 20, 2021, 05:03:05 AM
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-basicbossmodev1c.pk3

v1b -> v1c
adjusted damage/score table format, added scores command to menu

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1c.pk3

v1bh3 -> v1c
adjusted damage/score table format, added scores command to menu
shadow mega has vents now. adjustment.

https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1b.pk3
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebosses-musictauntsv1b.pk3

v1ah -> v1b
resolved music issue on mm8ten and mmk
cirno buff/rework
2 new bosses
(click to show/hide)