Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ivangel

Pages: [1] 2
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 02, 2021, 02:34:17 AM »
Ganbatte, devs! This is looking amazing so far!

W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: April 24, 2021, 04:46:43 AM »
How's this project doing thus far? I'm hoping it's doing alright, since it's been a while of silence and I myself am very curious to see what you guys have been cooking up.


*Minor fixes regarding the Totsusa Woman and Kcalb-x Skins.

*Added Etihw-X!

*Added SRARA Up'n'Down!

*Added SRARA Shield Attacker!

*Added SRARA Met!

21/11/2020 - Minor Fixes

*Kcalb-X has now some cleaned up frames.

*Totsusa Woman now has both hands at once instead of a buster on her right arm when idle and walking, as well as some cleaned up frames.


*Tweaked Ink Man's idle, walking and shooting frames.

**Ink Man now has a taunt.

*Fixed Ultra Instinct Knight Man's sounds, as they wouldn't work because of the skin renames.

*A frame with no use has been removed from Die Sign's .pk3.

*By popular demand, MaGMML Zero and EZ-Zero have been bundled together in the same file.

**EZ-Zero has now tweaked frames and offsets.

**EZ-Zero has now a new taunt, from Mega Man X4.

*Added Totsusa Woman!

*Added Kcalb-X!

W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: October 26, 2020, 03:04:42 AM »
Just another question, will the Mega Man class allow you to use custom skins, or will disallow it entirely?

Just a little bit of a nitpick from my part, but her back frames when getting hurt should actually show her back on the pose you did, as instead of having it on the front at all times. That said, I still think this skin is pretty alright.

W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: August 26, 2020, 04:35:24 PM »
I mean, considering the pattern of having an RM from each game, starting at MM2 and ascending from there, it's probably an actual stage. I don't see why they'd skip over that for MM10.

My reasoning being is that the MM9 line of Robot Masters does technically count as being robots made by Doctor Light, but if it's an actual stage, it's okay either way.

W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: August 26, 2020, 01:07:34 AM »
I have a question, is Galaxy Man going to be an actual stage, or is he a placeholder for a future MM10 robot master?


*Renewed the look of the post to make it more appealing.

*Changed the skin names for both Ultra Instinct Knight Man versions in order to make them more accessible.

*Added EZ-Zero!

Skins & Bots etc / Re: Stormer's Skin Data Station
« on: November 11, 2019, 03:27:29 AM »
Since I had some free time to spare and I actually put up together some of Han's skins a while ago, allow me to lend you hand with some, and a few custom sounds thrown in: <-- Arcade Man from MMXOver. <-- X, Zero and Axl. <-- Reimu and Marisa, plus the first skins Han made dubbed "Legacy Reimu" and "Legacy Marisa" respectively.

Hope this helps out, and if you ever get to read this, Han, keep up the good work!

Skins & Bots etc / Re: Geno's Skin Place (UPDATE! holiday)
« on: April 22, 2019, 09:36:36 PM »
Yo, a couple of things I wanna point out.

-Considering Honey Woman is already an integrated skin on CBM, wouldn't it be better to make it a Vanilla exclusive class?
-Geno-Roll is also missing the newly added time bender frames, as well as Fridge Cold Man, who also lacks the idle frames for the class.

I know it's really minor stuff but I just wanted to point it out. Thanks for taking your time to read this!

Looks like Ultra Instinct Knight Man has found a rival, heh.

Pages: [1] 2