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Messages - Magnet Dood

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46
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 13, 2019, 06:01:40 PM »
Greetings again, and welcome to another Cossack Labs update.

We've signed two new members onto our development team. FTX and Ehibika will be great helps in making this mod the best it can be!

Now then, the first post was a little vague about what's actually going on in here. I can use this post to show things in a little bit more detail... starting with the stage I mentioned!

(click to show/hide)

Development continues to trudge forward slowly, but steadily. As always, we'll let you know if any new updates come up!

Until next time!
- Cossack Labs

47
W.I.P Forum / MM4SP - Cossack Crusaders (WIP)
« on: June 03, 2019, 06:44:05 PM »

Welcome to Cossack Crusaders!
Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!

(click to show/hide)

What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!

(click to show/hide)

What's in it?
    Play as 9 classes, each with their own special playstyles, strengths, and weaknesses!
    Collect 72 unique weapons among each class to help you turn the tide of battle!
    Explore 8 different stages, each guarded by a tough-as-nails Robot Master and crawling with mechanical minions!
    Team up with your friends online to take on Wily's robots together!

(click to show/hide)

Great! When will it be released?
Excellent question. We have one stage fully completed so far, but we want to include another so the beta doesn't get too stale right away. This is a pretty massive undertaking filled with new assets and lots of time and manpower, so don't expect it to be out right away. That being said, we will let you know when you can take on Wily's forces!

(click to show/hide)

Who's working on this thing?
Our team is as follows:
Magnet Dood: Expansion Head
Trillster: Coder
Russel: Coder
Ehibika: Coder
Pegg: Spriter
FTX: Spriter
Llamahombre: Mapper
Dr. Freeman: Mapper
Duora Super Gyro: Mapper
Tlp: Beta Tester
TerminusEst13: Beta Tester
Cutmanmike: All-Seeing Eye

(click to show/hide)

I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!

We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!

Until next time!
- Cossack Labs

(click to show/hide)

48
Mega Man Discussion / Re: What's your favorite robot master???
« on: May 27, 2019, 02:15:46 AM »
I've always loved Charge Man. Trains are one of my favorite things in the world, and he pulls off the motif really well.

49
Skins & Bots etc / Re: Mewthree! - Skin and Bio
« on: April 04, 2019, 01:38:54 AM »
There is a lot to unpack here.

No one's going to download your skin if you don't put Mega Man colors on it, since they won't see what weapon their opponent has if they use it. So get on that.

As for the backstory... uhh...

Is Dr. Fuji the guy who got killed in the first Pokemon movie or something? How'd he manage to come back to life to make Mewthree? And aren't you kinda ripping off Worlds Collide here with the time thing, only this time with Pokemon? And why does Lusamine fit into all this if it's a Team Rocket operation? Isn't she inactive by the end of Sun and Moon?

This is wacky, no bones about it.

50
How do I access the weapons? Is it in the maps file or the bots?

The weapons are not in v1b and likely won't be coming down the pipeline in the foreseeable future. Pretty much all of the team members, including myself, are focused on other personal projects. If we do go back and develop them, we probably wouldn't release them unless we also did a campaign (as far as I can tell) and I'm not sure when that will be.

Does the experimental campaign work with V5D? I tried loading it with V5D and it did not work.

It should, I'm sort of surprised if something broke it. If development picks up steam again, we'll look into it.

51
Graphic Alterations/Submissions / [Improved Sprites] Pharaoh Man's Skin
« on: December 12, 2018, 05:35:49 PM »
Pharaoh Man's skin is very old. I attempt to make it not so old.

Whilst working on a project that requires him, I noted a bunch of inconsistencies in his frames, namely that the buster hand swaps on some of them. Couple that with height/buster problems and generally bad looking frames, and Pharaoh Man does not look like the king of Egypt he ought to be. Therefore, I corrected a few of the problems I found and came up with this:



I know it isn't perfect and I don't care if someone else edits these or makes an entirely new Pharaoh skin, but this thing is as old as Moses and ought to be changed.

52
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 23, 2018, 06:05:00 PM »
Hey everyone, here's a grand Black Friday deal for you! V1B is released and ready for action!

This fixes a few minor problems we had on the maps before:

=== General ===
• Boss music now triggers when playing online (huzzah!)

=== MMDVOL ===
• Added Tango Roll pick-ups
• Minor changes to health and weapon energy placement
• Minor visual changes

=== MMDDYN ===
• Ice Wall has been replaced with Flame Blast

=== MMDBUO ===
• Players will no longer spawn stuck in the floor of the upper deck

=== MMDDS1 ===
• Search Snake has been replaced with Thunder Beam
• Hornet Chaser has been replaced with Ring Boomerang

Have fun, and as usual, let us know of any issues here!

TSPG Link: https://allfearthesentinel.net/zandronum/download.php?file=mmd-maps-v1b.pk3

53
Projects & Creative / Re: Class based modification (v8d)
« on: November 19, 2018, 10:41:41 PM »
The single-player campaign isn't built with classes in mind. It replaces core assets and essentially makes it insanely difficult, if not impossible, to complete using the mod. Any conflicts with it probably won't be addressed.

54
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 13, 2018, 05:27:55 PM »
Curses. I guess I learned you shouldn't put a spawn between a 3D floor and an actual floor.

That'll get fixed along with whatever's messing up the boss music, which hasn't been playing online. Expect a quick hotfix ironing out the kinks we missed soon.

55
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 12, 2018, 10:42:12 PM »
IT'S HERE!  :mrgreen:

Main TSPG Link: https://allfearthesentinel.net/zandronum/download.php?file=mmd-maps-v1a.pk3
Dropbox Mirror: https://www.dropbox.com/s/ae47agtyawt3df9/mmd-maps-v1a.pk3?dl=0

Here's the link to the pack, containing 10(?) all-new maps for our reduxed Robot Masters! A hearty thanks to everyone who helped us get this far-- there's still more to go, but let's celebrate with some new stages for now! And if you don't want to follow the download link, don't worry-- the map pack is already up on TSPG... which I really should've put a link for initially. Whoops!

By the way, we recently updated our skins and bots with some sprite touchups and name changes. Give those a download, too!

https://www.dropbox.com/s/zul9tipw7r5pd5s/mmd-skins.pk3?dl=0
https://www.dropbox.com/s/7k3dtn0cxv8jl4y/mmd-bots.pk3?dl=0

Be sure to leave any feedback you have here! Happy fragging, everyone!
- The DOS Reborn Team

56
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 11, 2018, 12:50:21 AM »
Hey, everyone! Magnet Dood here with another DOS Reborn: Past and Present update!

First, the past...
(click to show/hide)

...and now to the present!

(click to show/hide)

That's all we have for tonight. Get excited-- just two more days until release! I know I am!  :p

Until next time!

57
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 04, 2018, 02:18:01 AM »
Hey all you DOS Reborn fans!

Hoping to hear a release date? You're in luck! We've entered the final stages of polish for our Robot Master stages. The tentative release date will be October 12th (or next Friday, in more colloquial terms). Only 9 days till you're able to bust up some 'bots on 10 all new stages! Until then, stay patient! We'll see you then!

58
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 05, 2018, 04:42:30 AM »
For the first release, no. We will be using all of Kackebango's music initially. The hope is to replace it gradually as we release further versions, since they were made with the original designs in mind-- the only tune we will be keeping is the Wily theme he created, since he made that specifically for our project after I contacted him about making new music.

59
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 02, 2018, 04:30:03 AM »
So, first things first: we're gearing up for our first release!

Another dead expansion?!


60
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 02, 2018, 03:53:47 AM »
Hi, folks! Magnet Dood here with some news-- both good (yay!) and bad (aww...). Let's start with the good, eh?

So, first things first: we're gearing up for our first release! Reports of this project's demise have been greatly exaggerated; as a matter of fact, progress has accelerated at a lightning fast pace in recent weeks. Regarding maps, there are only two left that require further work for an initial v1a, and those two are well on their way to being completed. How exciting is that?!

Now for the bad news.

Our v1a promise was to offer a whole new campaign and awesome weapons for the players to try out, to really make it feel like a brand new expansion. I regret to inform people that we won't be able to do that. The v1a release will only contain the maps for people to try out, and neither the weapons nor the campaign will make any sort of appearance. I shoulder a lot of the blame for this-- I grew complacent with letting the project grow stagnant as the months wore on, and I didn't make much of an effort to push for any sort of content creation. As a matter of fact, I'm not even the guy who made the last great push to get things released-- Thunderono deserves the acclaim for making sure we have any chance of a release at all. If there's one guy you should thank for his work on this expansion, it is definitely him... well, and Caprice for making a ton of the amazing textures we've gotten. I sincerely apologize to anyone who was really looking forward to all of the content we promised; we really want you to enjoy what we do have, rather than giving out nothing, so we decided this was the next best thing.

In any case, I have no concrete release date to give out yet. In two weeks, however, I think I'll be able to give one out, so stay tuned for it. For all those looking forward to the weapons and a possible campaign, don't fret- since the maps were easily the hardest part of this endeavor, future releases for any possible fixes needed might include those later down the line. We will be sure to update folks about that after our first release and hearing people's thoughts about the content we initially put out.

In other, slightly more boring news:

* Torch Man has now been renamed to Braze Man. He seems pretty pleased with the change, and is quoted as saying, "Only such a fine and powerful name could be befitting of my brazing brilliance!"

* Shark Man advises caution when exploring his deep-sea caves, citing a seaweed infestation. "Rotten invasive species messing up my cliffsides... now I've lost track of my sentries!" he lamented.

* Sonic Man notes that Met Punk will be holding a show in his radio tower soon, and everyone's invited. "Hope you all enjoy their sick tunes-- and their dance moves!" he said before skating away.

* Volt Man recently received a new coat of paint to his power plant. "The changes really spruced up the place. I've never seen Batteraijin so happy... even if he does always seem to be smiling."

* Buoy Man has asked me to offer a reminder to enjoy your local swimming pools before they close for the fall. "Don't forget to thank your lifeguards!"

* Knife Man is on the lookout for two thugs accused of shutting down the subway system in his precinct. He has his best officers on the case, but appreciates any and all tips and info he can get. "Help keep our streets safe from these troublemakers. Don't let them cause any more harm to our fair city."

* Bit Man will be holding his first annual drill bit convention out on his oil rig. "Come on and check the largest collection of drill bits in the world! Feel free to bring your own, too, I love all sorts of drill bits!" Tickets start at 10,000 zenny.

That's all the news we have for today. We all thank you for your continued patience, and we're very excited to see it rewarded. Stay tuned for screenshots and a release date, coming soon!

The DOS Reborn Development Team

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