Advanced Search

Author Topic: The Idea(s) Topic  (Read 216439 times)

0 Members and 2 Guests are viewing this topic.

July 23, 2014, 08:34:30 PM
Reply #450

Offline Linnie

  • MM8BDM Extender
  • *
  • Date Registered: June 05, 2013, 05:19:32 PM

    • View Profile
Re: The Idea(s) Topic
« Reply #450 on: July 23, 2014, 08:34:30 PM »
Quote from: "Vajaran Nall"
What if mega man 8 bit death match had a specially programmed server like minecraft? My idea for a mid game supply drop would be if those "?" canisters from mega man 3 were beamed down by a quick beam or something. Hmm maybe I should learn how to code and then make contributions in the future depending on how popular this idea is at that time. If anyone has any other questions or concerns or ideas or comments then

message me at th.sniperjoe@gmail.com. or just put it here if you're online
It exists.

July 24, 2014, 05:57:40 PM
Reply #451

Offline TailsMK4

  • Standard Member
  • Date Registered: October 17, 2010, 05:35:11 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #451 on: July 24, 2014, 05:57:40 PM »
So I've had the idea recently of perhaps doing a "Tower Defense" type game, and I do have a main concept working, but I am unsure exactly how this should be made to be fun and worth replaying. I successfully created two Mettaurs, except one Mettaur doesn't target you at all but other enemies (and thus tries to destroy the enemy Mettaur). I'm considering placing an energy source to your base that the enemy mechas want to destroy, and you must protect the source at all costs. As you destroy enemies and protect your base, you will earn screws which you can spend to either upgrade yourself (like having extra weapons or perhaps increasing your own stats), or to summon friendly mechas (that can be destroyed by the other mechas), that will help you destroy the invading mechas. What I'm unsure at this point is what else could be done to make the mod more memorable. So, I hope some brainstorming in this thread could give me some other options to work with. I would have posted this in my workshop, but I don't want to double post and my last post was a little while ago. I'm fairly confident that the ideas I accept are things I can actually make. This will be a Cooperative mod. I could have made this Team Deathmatch for having two bases oppose each other, but I don't have the slightest idea of how to make mechas only attack specific targets.

July 24, 2014, 07:02:01 PM
Reply #452

Offline coolcat7022

  • Standard Member
  • Date Registered: November 27, 2013, 01:01:34 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #452 on: July 24, 2014, 07:02:01 PM »
Maybe you could have alive friendly mechas up-gradable to boost their stats, and multiple stages with one picked out for the round randomly, and have every wave after the first (if there are waves) which should be just a small group of the map's most basic mecha type, randomly generated from a pool of mechas for that map, which would get bigger as the waves progressed, and enemy mechas would have an upgrade randomly picked for one mecha type, and have every mecha of that type always have that upgrade upon spawning, and the mechas would have the upgrade mechanic occur after every wave that has a number which is a multiple of 10.

August 03, 2014, 05:34:07 AM
Reply #453

Offline That One Boss

  • Standard Member
  • Date Registered: November 25, 2011, 04:59:53 PM

    • View Profile
Re: The Idea(s) Topic
« Reply #453 on: August 03, 2014, 05:34:07 AM »
I had an idea for a Ghouls-vs-humans-esque mod.
What if there was a mod where one team was a bunch of slow Gamma-sized giants with big powerful attacks and huge hitboxes, and the other team was a group of normal sized but very fast players with small and weak weapons? I think it would be a very unique mod

However, I can definitely think of some issues right away. Firstly, given the size of said giants, the mod would require it's own entire map pack, which would be a pain to create simply for a single mod, especially since big open maps generally aren't very good for most modes. I suppose we could use MM2DW1 for testing

Secondly, given how doom draws player sprites, there may be some hitbox issues with the giants since they have large 3d hitboxes and 2d sprites. Is there any possible way around this?

Potential small classes:Quickman, Slashman, Springman, Darkman3. All of them would have very high movement speed.
Potential giant classes:Gamma, Mecha Dragon, Yellow Devil, one of the wily machines. All of them would be roughly the size of gamma.

August 03, 2014, 11:25:51 PM
Reply #454

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #454 on: August 03, 2014, 11:25:51 PM »
I found a nice game mode from Counter Strike that I think would be easy to make and fun to play.

Arms Race:
Players all have unlimit'd ammo. All players start with a really powerful weapon, once they kill another player, the killer moves onto the next level/weapon. The higher the level, the weaker the weapon it is. Once someone gets a kill with the last weapon, they are the winner. If a player decides to commit suicide, they'll lose one level.

An example of weapon levels would be...
1. Atomic Fire
2. Hard Knuckle
3. Pharaoh Shot
etc.

August 06, 2014, 03:21:23 PM
Reply #455

Offline Vajaran Nall

  • Standard Member
  • Date Registered: February 22, 2014, 07:15:44 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #455 on: August 06, 2014, 03:21:23 PM »
What if in mm8bdm, cutstuff hosted a weekly tournament like minecraft hunger games and a video was posted on youtube to show that the tournament is coming soon. there would be gameplay videos and weekly leader boards and the player with the highest rank and spread will recieve more of those little points that appear in forums from the admin. So lets say that I have a spread of +9 and everyone else has +4,+8 and +7.

August 12, 2014, 03:14:49 AM
Reply #456

Offline Vajaran Nall

  • Standard Member
  • Date Registered: February 22, 2014, 07:15:44 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #456 on: August 12, 2014, 03:14:49 AM »
What if we ask smooth mc groove on youtube to make acapella remixes of robot master stage music. Like dr.wily's theme from mega man 2

August 12, 2014, 06:04:41 PM
Reply #457

Offline Rozark

  • MM8BDM Extender

  • Mr. Explorer
  • **********
  • Date Registered: August 28, 2011, 04:46:04 PM

    • View Profile
    • Rozark #0873
Re: The Idea(s) Topic
« Reply #457 on: August 12, 2014, 06:04:41 PM »
Quote from: "Vajaran Nall"
What if we ask smooth mc groove on youtube to make acapella remixes of robot master stage music. Like dr.wily's theme from mega man 2

You're late
(click to show/hide)

August 22, 2014, 08:34:06 PM
Reply #458

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: The Idea(s) Topic
« Reply #458 on: August 22, 2014, 08:34:06 PM »
Quote from: "SaviorSword"
I found a nice game mode from Counter Strike that I think would be easy to make and fun to play.

Arms Race:
Players all have unlimit'd ammo. All players start with a really powerful weapon, once they kill another player, the killer moves onto the next level/weapon. The higher the level, the weaker the weapon it is. Once someone gets a kill with the last weapon, they are the winner. If a player decides to commit suicide, they'll lose one level.

An example of weapon levels would be...
1. Atomic Fire
2. Hard Knuckle
3. Pharaoh Shot
etc.

I already made this.
...A REALLY long time ago. It would need to be updated and/or edited.
In additional misfortune, the download link in the old thread is broken.
If anyone happens to have a copy, please throw it my and/or Savior's way. Thanks.


MID-POST EDIT: Here's TheDoc's v3a version. Man, I haven't seen this thing in ages; the thread's on the second to last page, if you need a reference for exactly how long it's been.

August 22, 2014, 09:11:22 PM
Reply #459

Offline Jatea

  • Enthusiast

  • same
  • *
  • Date Registered: December 26, 2010, 02:32:48 AM

    • View Profile
    • http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1339
Re: The Idea(s) Topic
« Reply #459 on: August 22, 2014, 09:11:22 PM »
oh yeah I don't know why but I want to see this gamemode from GoldenEye: Source appear somehow in 8BDM

Live and Let Die (a variant of LMS)
-One player plays as Baron Samedi, a seemingly unkillable force. (The Baron starts off with 100 HP & 100 Armor in GE:S)
-A player must find the Golden Gun and kill the Baron with the Golden Gun in order to win the game.
-The Baron must kill all the other players in order to win the game. (Once a player is killed by the Baron, they are removed from play.)
-The Baron can never pick up the Golden Gun, only the other players can.
-Players can kill each other with normal weapons with no downside, although doing so is a waste of time.
-If any player kills the Baron with any weapon that is not the Golden Gun, then the Baron reincarnates, stronger than ever. (In GE:S, the Baron gained weapons from the round's weaponset, which is usually a set of 8 weapons of increasing power. If the Baron is killed and he already has all the weapons, he gains additional health and armor.)

I think that was the gist of how it worked in GE:S, although I'm not how sure it could be adapted in 8BDM.

August 23, 2014, 12:12:23 AM
Reply #460

Offline ScrapHeap

  • Standard Member
  • Date Registered: October 25, 2013, 12:18:01 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #460 on: August 23, 2014, 12:12:23 AM »
Sounds like a more tedious version of Saxton Hale's Ninja Spy

August 23, 2014, 03:06:22 PM
Reply #461

Offline OrangeMikey

  • Standard Member
  • Date Registered: August 13, 2013, 01:37:11 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #461 on: August 23, 2014, 03:06:22 PM »
another idea:


little nemo the dream master expansion campaign thing with all that fun stuff

August 30, 2014, 02:09:39 PM
Reply #462

Offline BlackEmperorJet

  • Standard Member
  • Date Registered: May 20, 2014, 12:38:23 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #462 on: August 30, 2014, 02:09:39 PM »
Hey! Azure Striker Gunvolt came out recently. So why not make classes based on that?

Main characters:
-Gunvolt(the main character)
-Copen(The Bass to his MegaMan)

The Adepts(the equivalent of the robot masters)
-Merac/Melac
-Viper/Daytona
-Elise(No not the Sonic 06 Elise. XD)
-Stratos
-Carrera
-Jota/Iota
-Zonda/Panthera

September 12, 2014, 04:23:13 PM
Reply #463

Offline ScrapHeap

  • Standard Member
  • Date Registered: October 25, 2013, 12:18:01 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #463 on: September 12, 2014, 04:23:13 PM »
Here's an idea; obscure megaman hack bosses and boss reject classes. Like Origamiman and the like.

September 13, 2014, 03:07:54 PM
Reply #464

Offline BlackEmperorJet

  • Standard Member
  • Date Registered: May 20, 2014, 12:38:23 AM

    • View Profile
Re: The Idea(s) Topic
« Reply #464 on: September 13, 2014, 03:07:54 PM »
Seriously? Noone considers my idea? .^.