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Author Topic: [EXPANSION] Rokko Chan - Expansion Pack Limbo...  (Read 69929 times)

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March 02, 2013, 01:43:06 AM
Reply #135

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #135 on: March 02, 2013, 01:43:06 AM »
Quote from: "Colonel ServBot"
There's only one thing I don't like, it's how the visor comes up only when he's running/flying/moving/migrating. But I've never played Rokko chan before, so I don't know much.
Yeah, I was thinking of replacing the visor with the standing faces and adding visor Jet Man as an alternate skin, but it was kinda like that in the game and I would like to stay as true to the game as possible. However, I did create alt. visor frames just in case.

March 02, 2013, 02:57:19 AM
Reply #136

Offline Hallan Parva

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Re: [EXPANSION] Rokko Chan
« Reply #136 on: March 02, 2013, 02:57:19 AM »
I actually like how his visor comes up when moving because otherwise you can't really tell right away when he's shooting

March 04, 2013, 11:52:57 PM
Reply #137

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #137 on: March 04, 2013, 11:52:57 PM »
Lightning Man's map is going smoothly, have a picture.
(click to show/hide)

March 04, 2013, 11:54:41 PM
Reply #138

Offline SmashTheEchidna

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Re: [EXPANSION] Rokko Chan
« Reply #138 on: March 04, 2013, 11:54:41 PM »
Hm, interesting. Not too much to look at so far, but it's not bad.

March 05, 2013, 01:02:13 AM
Reply #139

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #139 on: March 05, 2013, 01:02:13 AM »
Quote from: "Gizmo The Cat"
Hm, interesting. Not too much to look at so far, but it's not bad.
Good, I'm glad to know it looks alright. Also, I would be glad to aid with miscellaneous sprites for stuff like weapons and decoration.

March 05, 2013, 04:08:24 AM
Reply #140

Offline Magnet Dood

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Re: [EXPANSION] Rokko Chan
« Reply #140 on: March 05, 2013, 04:08:24 AM »
Quote from: "Player 1"
Also, I would be glad to aid with miscellaneous sprites for stuff like weapons and decoration.

I GOT DIS

I'm willing to make any props you might need. I think it'd be cool to include those battery guys shooting out their electricity and stuff.

Also the darkness thing can work

Just look at Quick Man Remixed or something

EDIT: Oh crap you said YOU are willing to help

ignore me then

March 05, 2013, 02:41:17 PM
Reply #141

Knux

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Re: [EXPANSION] Rokko Chan
« Reply #141 on: March 05, 2013, 02:41:17 PM »
Is that platforming with pits on the side? ...

I'll just save my opinion for when the map is finished. Visually though, it seems interesting.

March 05, 2013, 08:22:37 PM
Reply #142

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #142 on: March 05, 2013, 08:22:37 PM »
Quote from: "Knux"
Is that platforming with pits on the side? ...

I'll just save my opinion for when the map is finished. Visually though, it seems interesting.
I tried to make pit platforming not too difficult if you pay attention to where you're going, as well as optional if you're okay with taking the long route. (Unless you wanna get that Volcano Cannon or E-Tank, in which you gotta put in some extra hoppin' around.) But you do have a point. Maybe I'll make some fences or something.

EDIT: Made some fences on a before-unseen part of the map, take a look.
(click to show/hide)

March 06, 2013, 01:52:22 AM
Reply #143

Knux

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Re: [EXPANSION] Rokko Chan
« Reply #143 on: March 06, 2013, 01:52:22 AM »
Oh, sweet work there. Just give them the 3d mid texture property instead of railing so that they block at the correct height.

March 07, 2013, 09:11:42 PM
Reply #144

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #144 on: March 07, 2013, 09:11:42 PM »
Okay, as it turns out I am absolutely horrendous at Decorate, and my Lightbulb actor I made hacked together from Junkman actors managed to break Zandronum. Anybody know how to fix up the code?

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don't hurt me

March 07, 2013, 09:33:51 PM
Reply #145

Offline MasterXman

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« Reply #145 on: March 07, 2013, 09:33:51 PM »
Quote from: "Player 1"
Code: [Select]
Spawn:
BULB A 0
loop

Code: [Select]
Spawn:
BULB A 1
loop
Use this for that so it doesn't crash.

March 07, 2013, 10:34:01 PM
Reply #146

Offline Caprice

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Re: [EXPANSION] Rokko Chan
« Reply #146 on: March 07, 2013, 10:34:01 PM »
Well, that pretty much solves all my problems! Thanks for allowing me to progress my map!
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March 07, 2013, 11:03:39 PM
Reply #147

Offline -Daiki-TheOni

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Re: [EXPANSION] Rokko Chan
« Reply #147 on: March 07, 2013, 11:03:39 PM »
EUREKA! XD
thata map looks awesome....

April 03, 2013, 02:22:26 PM
Reply #148

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Re: [EXPANSION] Rokko Chan
« Reply #148 on: April 03, 2013, 02:22:26 PM »
I wonder a thing megaman din't made rokko chan bot chats Joseph Collins made them see look.

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April 08, 2013, 09:36:08 PM
Reply #149

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Re: [EXPANSION] Rokko Chan
« Reply #149 on: April 08, 2013, 09:36:08 PM »
Quote from: "FTX"
I wonder a thing megaman din't made rokko chan bot chats Joseph Collins made them see look.
...Whoops.  Fixed and updated the OP.
—————
In addition, I've got some news for everyone!  Caprice has completed the first stage—Lightning-Man's—and he'd like to gather some beta testers in order to get some real critique on his map.  In addition, since I am unable to host myself, and with all the controversy going on about Best-Ever, I don't even want to mess with them, we'll need someone to host the test server as well.
Commence with the signups.  When the beta testers have been chosen, you shall all receive PMs with the beta map.