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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 197132 times)

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May 30, 2016, 05:05:43 PM
Reply #330

Knux

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #330 on: May 30, 2016, 05:05:43 PM »
Search Man's stage hasn't been done yet, so that's most likely a placeholder.

May 30, 2016, 07:06:11 PM
Reply #331

Offline Dark_Chaos

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #331 on: May 30, 2016, 07:06:11 PM »
Quote from: "Knux"
Search Man's stage hasn't been done yet, so that's most likely a placeholder.
oh ok, I just got confused because on the first page of this thread all 8 weapons are named for each character and in game search man's portrait is there, so I assumed it was done.
My bad.

June 11, 2016, 02:08:29 AM
Reply #332

Offline BlackEmperorJet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #332 on: June 11, 2016, 02:08:29 AM »
Hey, if you guys make a "Strength In Numbers" mod for this, the additional classes should definitely be Spider, Massimo, Marino and Cinnamon from Command Mission. Because that game doesn't get enough credit.

June 16, 2016, 11:33:39 PM
Reply #333

Offline SpringSonic1987

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #333 on: June 16, 2016, 11:33:39 PM »
2 Problems: Unlike Black Zero and White Axl, Depending on the Armor, X's Third Person sprites doesn't change anymore. Also, after i unlock the Ultimate Armor, it doesn't save on the Armor Changing capsule at the Looby.

June 17, 2016, 10:24:32 PM
Reply #334

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #334 on: June 17, 2016, 10:24:32 PM »
Quote from: "SpringSonic1987"
2 Problems: Unlike Black Zero and White Axl, Depending on the Armor, X's Third Person sprites doesn't change anymore. Also, after i unlock the Ultimate Armor, it doesn't save on the Armor Changing capsule at the Looby.

They won't change if you have a skins folder

The armors lock/unlock using CVars, and offline, CVars don't save with the game when you quit it. I've had this problem, too; you just have to set the corresponding CVar value to 1 to get it back sometimes.

June 18, 2016, 04:11:12 AM
Reply #335

Offline SpringSonic1987

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #335 on: June 18, 2016, 04:11:12 AM »
Quote
They won't change if you have a skins folder
I already removed it, so thank you so much.

Quote
The armors lock/unlock using CVars, and offline, CVars don't save with the game when you quit it. I've had this problem, too; you just have to set the corresponding CVar value to 1 to get it back sometimes.
Woah! :shock: I didn't knew about it! and what kind of Value? (Why am i a noob with the Console Window? :geek:)

July 02, 2016, 09:19:05 PM
Reply #336

Offline BlackEmperorJet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #336 on: July 02, 2016, 09:19:05 PM »
So nothing to say about adding the characters from Command Mission? I mean you've got Axl, so it wouldn't be too far-fetched.

July 02, 2016, 11:51:07 PM
Reply #337

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #337 on: July 02, 2016, 11:51:07 PM »
Quote from: "BlackEmperorJet"
So nothing to say about adding the characters from Command Mission? I mean you've got Axl, so it wouldn't be too far-fetched.
That would mean coming up with more ideas of who would get what.

July 03, 2016, 07:12:22 AM
Reply #338

Offline ice

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #338 on: July 03, 2016, 07:12:22 AM »
it's easy, Massimo kills cutman, he gets a bigger axe, he kills heatman, he gets a reskin of his axe but with the fire element, and so on. All joking aside though, not really much to work off of with command, Axl has more to work with due to him being in X7 and X8 while in command it's just "Get reskin of current weapon with different stats" and the occasional shoulder rockets everybody has

July 04, 2016, 03:04:56 AM
Reply #339

Offline MetalMasher

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #339 on: July 04, 2016, 03:04:56 AM »
ahhh, i liked much this mod, but, just to clarify, I can play this mod in V4c version?

July 05, 2016, 02:41:34 AM
Reply #340

Offline ice

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #340 on: July 05, 2016, 02:41:34 AM »
Yes, the mod is updated for the current version, just make sure you rename the skins folder to something like "Not skins" as trying to run the mod with skins will crash the game

July 06, 2016, 11:10:56 PM
Reply #341

Offline MetalMasher

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #341 on: July 06, 2016, 11:10:56 PM »
thanks! :D

July 14, 2016, 03:55:29 PM
Reply #342

Offline unownplyr

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #342 on: July 14, 2016, 03:55:29 PM »
what is the name of all the maps involved with the mod? like, what i would enter if i was to change it to that map? a couple of friends of mine are trying to do a co-op run of this mod.

July 14, 2016, 10:12:27 PM
Reply #343

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #343 on: July 14, 2016, 10:12:27 PM »
If you're hosting it in a server, the map should automatically go back to the hub after defeating a boss. It already has co-op functionality.

For reference, though, the map code is "MMSP" then the first three letters of the RM's name. If it's the hub you want to go to, just do 'MMXHUB".

September 19, 2016, 07:49:35 PM
Reply #344

Offline eddiegames

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #344 on: September 19, 2016, 07:49:35 PM »
Does this work in V5?