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Author Topic: Ivory's Game Modes {Jousting Mode v2 Released}  (Read 12183 times)

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June 11, 2011, 02:59:33 AM
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Offline Ivory

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Ivory's Game Modes {Jousting Mode v2 Released}
« on: June 11, 2011, 02:59:33 AM »
I'll be putting down any Gamemodes I've made here. I don't usually make anything fancy, just little things to spice up gameplay in different ways.

Quick Man
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A new Gamemode! A simple little add on that makes it so the player is 2.5x as fast and only has the Bass Buster, Quick Boomerang and Star Crash.
THE GAMEMODE MODIFIER MUST BE SET TO "BUCKSHOT" FOR THIS TO WORK!
It works with any game mode, deathmatch, ctf, terminator, everything. Just ensure the gameplay modifier is buckshot.
Idea by Mr X, programmed myself.
Download Here

Joust Mode - Version 2
Inspired by rtist
(click to show/hide)
This new game mode makes Jousting possible anywhere. How does it work? First off, the gameplay modifier must either be set to instagib or Buckshot.
Instagib = Top Spin Jousting
Buckshot = New Mode Jousting

Secondary Fire: Mounts / Unmounts your Wave Bike.
Primary Fire: Cannot be used unless you are on a wave bike.
Top Spin Jousting: Works exactly the same as regular top spin, only without ammo. Jump and Spin!
New Mode Jousting: Works more like real jousting. When you press fire, you cannot move or change your aim. So plan out your approach before hand! You will have about a few milliseconds of going straight, then you fire a short ranged force beam laser wave in front of you that instagibs. You also give off radius damage, so if you just miss someone, you can graze them.

Donwload Here

June 11, 2011, 03:40:06 AM
Reply #1

Offline Prosecutor Godot

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Re: Ivory's Game Modes {Jousting Mode Released}
« Reply #1 on: June 11, 2011, 03:40:06 AM »
I'm getting a Jousting server up right away. This is too awesome to let go unplayed a minute longer!

June 11, 2011, 07:15:05 AM
Reply #2

Offline rtist

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Re: Ivory's Game Modes {Jousting Mode Released}
« Reply #2 on: June 11, 2011, 07:15:05 AM »
That is awesome. Thanks so much for doing this, Ivory!

June 11, 2011, 11:01:34 PM
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Offline Ivory

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #3 on: June 11, 2011, 11:01:34 PM »
Well, since this turned out to be rather liked and popular in the short time it's been out, here is version 2!
Download Here
Also on Wadhost for autowad to find.
(click to show/hide)
Changes:
    New Joust Projectile sprites by Korby
     New Joust Mode now works differently. Instead of firing a quickbeam laser forward, it creates a Joust that is always infront of you. Resulting in more accurate hitting. The system is otherwise the same. The HUD sprites also use Hard Knuckle as opposed too Slash Claw. It looks way better.
    LMS/TLMS settings are now playable. You won't get additional weapons!

June 12, 2011, 04:16:19 PM
Reply #4

Offline WheelieCarbonate

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #4 on: June 12, 2011, 04:16:19 PM »
Woah. This is awesome!

June 14, 2011, 01:15:09 AM
Reply #5

Offline Bikdark

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #5 on: June 14, 2011, 01:15:09 AM »
Did you ever think of having a map pack for this? There's a lack of decent maps to use this mod on. Turbo, Wave and Skull Castle Entrance are the only decent ones to my knowledge.

June 14, 2011, 01:20:43 AM
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Offline Korby

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #6 on: June 14, 2011, 01:20:43 AM »
Air Man is fun because you can make awesome jumps on it!

June 14, 2011, 01:33:05 AM
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Offline Bikdark

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #7 on: June 14, 2011, 01:33:05 AM »
Quote from: "Korby"
Air Man is fun because you can make awesome jumps on it!
Just what I was thinking, James Blunt!
Oh yes, we must make a map pack.If I could only make a loop or corkscrew...

June 14, 2011, 07:45:52 AM
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Offline Shade Guy

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #8 on: June 14, 2011, 07:45:52 AM »
I think this mode would be perfect for that donut battle map from Mario Kart 64. Circular arena, lava in the middle and some walls throughout the arena.

June 14, 2011, 02:26:51 PM
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Offline CutmanMike

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #9 on: June 14, 2011, 02:26:51 PM »
Aka Ring Man's stage?

June 15, 2011, 02:41:20 AM
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Offline shadowspirit

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #10 on: June 15, 2011, 02:41:20 AM »
New Joust Mode + Flight + Random Force Beams + Quick Man's Stage.

===========================================

June 18, 2011, 05:34:19 AM
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Offline Shade Guy

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Re: Ivory's Game Modes {Jousting Mode v2 Released}
« Reply #11 on: June 18, 2011, 05:34:19 AM »
Quote from: "CutmanMike"
Aka Ring Man's stage?

When you put it that way, yes. But more nostalgic. And less obstacles.

Nostalgic to me at least