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Messages - Goomba98

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31
Closed / Gamma music suggestion
« on: August 03, 2016, 10:46:20 PM »
Even though proper music loops are in v5, Gamma still uses MM10FB1 and MM10FB2 rather than a more efficient, looped version of FINAMUS.

32
Rejected / More maps that could randomly choose music
« on: August 03, 2016, 10:32:20 PM »
I like how MM8TEN randomly chooses between the PlayStation and Sega Saturn versions of the music, so I think there could be more maps that could have multiple music tracks that it randomly chooses from - not due to different versions of the game, but because such a map represents 2 stages of the original game:

MM4DC1: Cossack Castle stages 1 and 2 (the former is in the game, but it isn't used to my knowledge)
MM8DW1: Wily Castle stages 1 and 2
MMBMUS: The Robot Museum themes from MM7 and MM&B
MMWTDW1: Wily Tower stages 1 and 2 (according to this Tumblr post of Molly's, you even composed the latter for this game!)
MMWTDW2: Wily Tower stages 3 and 4

33
Could you add to the alternate health and energy capsules the mega-sized ones, as they have been secretly added to the vanilla game in v5 if I am not mistaken?

34
Closed / Little skin sound issue
« on: July 29, 2016, 10:25:57 PM »
All MM9 skins other than Splash Woman and Fake Man use the Mega Man hurt sound instead of the boss hurt sound.

35
Closed / Big Snakey movement wrong
« on: July 27, 2016, 08:41:12 AM »
Sorry if it's too late to fix this for v5, but it always bugged me that the movement of the Big Snakey's body is wrong. In MM8BDM, it goes low, mid, high, low, mid, high, while in MM3, it goes low, mid, high, mid, low, mid, high, mid, and the fact that it sometimes ends up like the former in MM3 after you kill it does not mean it does that while moving.

36
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 19, 2016, 05:04:00 PM »
Actually, healing to full makes it sound a bit easier than I thought.

37
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 19, 2016, 11:49:54 AM »
Beating all the bosses in this game with only one life sounds harder than any of Kirby's True Arenas. Maybe you should give a prize to the first person to post proof of beating it cheatless.

38
Skins & Bots etc / Re: Geno's Skin Place (UPDATE! Wily Panic!)
« on: July 19, 2016, 01:26:00 AM »
I just realized something.

Why doesn't your SNES Mario music pack include Yoshi's Safari?

39
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 03, 2016, 10:41:02 PM »
I was astounded by the R&F2 masters making cameos in the museum. Nice!

(Also, We're the Robots hype.)

40
Quote from: "Dr. Freeman"
Before I post the image, I feel like I should preface this. After some comments regarding the...bright color palette used above water, a few of us started looking at Dive Man's palette as a whole and when comparing a ton of different sources we realized something very fascinating.

This stage has been using the incorrect color palette since V1.
(click to show/hide)
I was never aware of this, but I'm still glad it was fixed.

41
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 22, 2016, 01:26:16 AM »
Aren't we supposed to get an update around this time?

42
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 16, 2016, 11:42:54 PM »
Wait, .ogg files can be looped? Or is that just a feature Zandronum has?

43
Anything Goes / Re: Geno's BRSTM planet (Pac-Man Arrangement!)
« on: February 10, 2016, 01:36:02 PM »
Sorry for the bump, but I really think you need to look more into Touhou. It's awesome.

44
Anything Goes / Re: Geno's Art Place (Some junk)
« on: February 06, 2016, 01:06:10 AM »
So in your Tumblr, you mention that you found a recreation of the first place beats from MK7 and 8. Where can I find this? I want to try experimenting with it myself.

45
W.I.P Forum / Re: The Idea(s) Topic
« on: February 04, 2016, 02:04:01 AM »
I feel there should be fanmade expansions for MegaMari and RosenkreuzStilette, even if they technically aren't Mega Man fangames.

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