Advanced Search

Author Topic: MM8BDM Doom-Style HUD (revamp V0.5 release)  (Read 16541 times)

0 Members and 1 Guest are viewing this topic.

September 01, 2014, 09:26:34 PM
Read 16541 times

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
MM8BDM Doom-Style HUD (revamp V0.5 release)
« on: September 01, 2014, 09:26:34 PM »
Original original post:
(click to show/hide)

So I decided to give this one more revamp, as I had some ideas to make this look a lot better. Basically, I decided redesign it to make it more Doom-like, what with the numbers instead of bars. Though, I added tiny health and ammo meters in the center as to give a quick frame-of-reference of how much of either you have at a glance. I still need to add in something to dictate teams for teamgames, most likely a swappable icon of some sort next to the frag counter. There are a few more minor things I want to fix up, but I just wanted to get this out there and get feedback.

https://drive.google.com/file/d/1XKtmkqFQBNDF8iZqzaq2ZcO11NhHdB7M/view?usp=sharing

Image:
(click to show/hide)

September 01, 2014, 09:54:43 PM
Reply #1

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #1 on: September 01, 2014, 09:54:43 PM »
I suppose the "Doom-style" part is somewhat misleading.
I expected a status bar with a mugshot, heheheh.

September 01, 2014, 10:06:01 PM
Reply #2

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM Doom-Style HUD
« Reply #2 on: September 01, 2014, 10:06:01 PM »
Same, I went in expecting an 8 bit doom HUD. Complete with Mega Man's mugshot doing all of the classic doom guy mugshot expressions.

September 01, 2014, 10:08:04 PM
Reply #3

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: MM8BDM Doom-Style HUD
« Reply #3 on: September 01, 2014, 10:08:04 PM »
You should totally do that.

September 01, 2014, 10:20:47 PM
Reply #4

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM Doom-Style HUD
« Reply #4 on: September 01, 2014, 10:20:47 PM »
It IS a pretty good idea. The Mega Man face could go right there in the center.

Unfortunately, I'm not very good at pixel art, so...

September 02, 2014, 12:49:21 PM
Reply #5

Offline Vajaran Nall

  • Standard Member
  • Date Registered: February 22, 2014, 07:15:44 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #5 on: September 02, 2014, 12:49:21 PM »
This actually isn't such a bad idea though, I mean, you could have the weapon energy on one side and health on the other and just have the doom widget replaced with Mega man' head. It seems like a mod cutman Mike would consider. This is a good idea man, but what about that part of the screen that it covers?

September 02, 2014, 12:53:55 PM
Reply #6

Offline Vajaran Nall

  • Standard Member
  • Date Registered: February 22, 2014, 07:15:44 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #6 on: September 02, 2014, 12:53:55 PM »
The hud syhhould change based on the Mega man game you're on.

September 02, 2014, 02:18:34 PM
Reply #7

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM Doom-Style HUD
« Reply #7 on: September 02, 2014, 02:18:34 PM »
Quote from: "Vajaran Nall"
The hud syhhould change based on the Mega man game you're on.

If that even is possible, I don't have the skills to do it.

September 02, 2014, 11:29:44 PM
Reply #8

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM Doom-Style HUD
« Reply #8 on: September 02, 2014, 11:29:44 PM »
UPDATE:

I have a new mockup of it, this time based off of the MM2 weapon selection screen.



This also adds the face people want, as well as a frag counter. While I lack the skills to draw Mega Man in various states of disrepair, one thing I might be able to do is change the face depending on which skin you're using.

September 02, 2014, 11:42:45 PM
Reply #9

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #9 on: September 02, 2014, 11:42:45 PM »
Perhaps it would need every skin to have its own set of faces. Skins having custom faces is possible but you would have to "redefine" them. Not to mention the required amount of new graphics.
It looks nice, though.

September 09, 2014, 03:16:30 PM
Reply #10

Offline PotatoStrike

  • Standard Member
  • Date Registered: March 12, 2014, 04:29:39 PM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #10 on: September 09, 2014, 03:16:30 PM »
But in the developpement of MM8BDM, skins don't have a crouch animation...
Can you make some please? I'm sick of seeing flat Megamen.

September 09, 2014, 03:20:37 PM
Reply #11

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #11 on: September 09, 2014, 03:20:37 PM »
Those would take a lot of time. And 8BDM isn't designed for enabled crouching anyway.

July 18, 2016, 07:12:34 PM
Reply #12

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM Doom-Style HUD
« Reply #12 on: July 18, 2016, 07:12:34 PM »
Bump for alpha release.

July 18, 2016, 09:46:14 PM
Reply #13

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM Doom-Style HUD
« Reply #13 on: July 18, 2016, 09:46:14 PM »
It's good. Well done.

I suggest using the height command so it doesn't block most of the weapon and the map's name in the automap. The regular Doom status bar uses it.
http://zdoom.org/wiki/Default_status_bars

July 18, 2016, 11:07:00 PM
Reply #14

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM Doom-Style HUD
« Reply #14 on: July 18, 2016, 11:07:00 PM »
Ah, and it also fixed the problem with text appearing on the bar. Yay.

I'll upload the new version shortly.