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map IDM01 "Sand Canyon" //Level Code as you made it in Doom Builder and the "map name". The map name can be anything, it doesn't matter. The Level Code HAS to match the one you used for your map.{ next = "IDM02" //next map in the default rotation. sky1 = "BLACK", 0 //in case you don't have a skybox, the sky won't be a glitchy mess and instead be the black texture. This can be changed to other textures, like elecman's sky and so forth. If you intend to have something more complex then a simple texture, you'll want a Skybox. cluster = 1 //Leave it alone, don't delete it, don't change the number. music = "IDMMUS1" //Music file name. This should match what you named the music (to be explained later). aircontrol = 0.5 //Leave it alone. forcenoskystretch //Leave it alone. clipmidtextures //Leave it alone. }
map LEVELCODE "MAPNAME" { next = "LEVELCODEFORNEXTMAP" sky1 = "BLACK", 0 cluster = 1 music = "MUSICLUMPNAME" aircontrol = 0.5 forcenoskystretch clipmidtextures }
music = "IDMMUS1"
#include "zcommon.acs"Script 1 Enter{if(PlayerFrags() == GetCVar("fraglimit") - 5){SetMusic("RM4MI_B1",0);terminate;}Delay(1);restart;}
#include "zcommon.acs"Script 1 Enter{if(GetCvar("duel")==1){terminate;}if(PlayerFrags() == GetCVar("fraglimit") - 5){SetMusic("RM4MI_B1",0);terminate;}Delay(1);restart;}