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Author Topic: [GAME MODE] March of the Metools - Version 2!  (Read 30747 times)

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March 04, 2014, 03:40:35 PM
Reply #60

Offline Russel

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #60 on: March 04, 2014, 03:40:35 PM »
The HUD mechanic was made by Mike and modified for The Hunted by Mess. When you see an element in more than one mod, you should not just assume they are the same. Mike coded in different meter positions for different bar positions to keep them close together go the UI is more readable, while Mess was literally testing bandwidth caps of the meter due to a bug caused by it.

March 05, 2014, 12:20:35 AM
Reply #61

Offline Messatsu

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #61 on: March 05, 2014, 12:20:35 AM »
Not quite Lego.  Mike got a radar from someone (I think he said a friend, but I'm none too clear on it) and then showed it to me.  I then created a new version from scratch that took the concept but none of the code (ok, a single basic rounding function) from that.  Mike then took that, converted it to clientside and incorporated it into his mod.  However, at this point in time, clientsiding the script is a bit wonky so I'm looking at alternatives.  Obviously, something like this works in The Hunted so I decided to put it in there for testing purposes.  So, short version: It's something I wrote, based on something Mike showed me and then tossed back to Mike.  It's all part of the dev chat stuff of trying to improve the game on a whole.  But yea, if you see similar code etc pop up in multiple mods, there's generally a good reason for it.

March 05, 2014, 08:14:06 PM
Reply #62

Offline Gumballtoid

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #62 on: March 05, 2014, 08:14:06 PM »
While the Light metool really stands out now, the Wily metool is still a bit elusive. That little qualm aside, I'm quite enjoying the game mode.

April 13, 2014, 03:29:47 PM
Reply #63

Offline steam66

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #63 on: April 13, 2014, 03:29:47 PM »
I love this gamemode, but it has some serious flaws. Too often I see 6 or 7 Basses around a metall, waiting for it to pop up.
Here are some suggestions to improve it:

1. Give the Metall an attack of some sort. Maybe a triple shot like in the games. This would make it easier for the Metool to fend off attackers, but keep it from singlehandedly charging the enemy base, due to the low power of the shot.
2. Allow the Metall to move while under its helmet. This might save the poor Metall's life if it can run into its base before the helmet meter dies.
3. Give the Metall a high jump, to disorient attackers.
4. Allow the Metall high shield regeneration at low health.
5. Let the Metall teleport (kinda like Phazon Metroids)
Not enough to teleport half across the map, but enough to evade pursuers.
It uses the same energy as the shield, so you are vulnerable after you teleport.
These are to give the Metall a chance to live if alone. However, these abilities are weak, so don't go charging into the fray alone!
Peace, Steam66  :mrgreen:

April 13, 2014, 05:15:46 PM
Reply #64

Offline TheDoc

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #64 on: April 13, 2014, 05:15:46 PM »
All of those suggestions can be fixed with teamwork. If the metool is getting obliterated, then the team's not doing its job to escort it.

April 13, 2014, 07:00:16 PM
Reply #65

Offline Zard1084

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #65 on: April 13, 2014, 07:00:16 PM »
Steam66 you seem to fail at understanding on why CutmanMike made the mode in the first place.
as The Doc said the Met NEEDS ITS ALLYS TO ATTACK FOR IT!

April 21, 2014, 06:17:52 AM
Reply #66

Offline steam66

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #66 on: April 21, 2014, 06:17:52 AM »
I know that the emphasis is on teamwork, but in practice it doesn't work.
In every server I have been on that hosted March of the Mets:
-Our met was destroyed repeatedly because only 2 escorts came along
-Everyone else was just trying to kill the enemy team
-When I became the met I found it hard to attract bodyguards, as
-EVERYBODY ON THE TEAM DIDN'T CARE ABOUT PROTECTING THE METOOL.
This made the gamemode quite frustrating,
as I would be surrounded by about 5 or 6 Basses
in only minutes after becoming the Met.
Even when I got to the enemy base, the players spawning inside always kept me out.
My bodyguards were slaughtered, mostly because I would have 3 or 4 at most.
This meant a quick death and unfun game, as every 30 seconds I would become
 a defenseless Met because our team's lone Met died. every. time.
In short,
Nobody seems to care about teamwork in March of the Metools, it seems.
And that's why I suggested the Met gain some upgrades:
To give it a chance to survive.
Peace, steam66

April 21, 2014, 06:20:06 AM
Reply #67

Offline steam66

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #67 on: April 21, 2014, 06:20:06 AM »
I don't mean "make the Met a terminator"
I mean "make the met a bit harder to kill so it has
a chance at scoring a point"

April 21, 2014, 01:16:07 PM
Reply #68

Offline Ceridran

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #68 on: April 21, 2014, 01:16:07 PM »
I see mets go around by theirselves, guard against everything that ever even, and score the point on it's own.

You want what?

April 21, 2014, 03:23:34 PM
Reply #69

Offline SmashTheEchidna

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #69 on: April 21, 2014, 03:23:34 PM »
I still think the met's health should adjust based on the number of players. As it stands it's fixed on 500 HP if I remember correctly. It's crippling on a large server but a tank in small ones.

May 24, 2014, 05:34:06 PM
Reply #70

Offline Legtendga

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #70 on: May 24, 2014, 05:34:06 PM »
So, uh... is V4 compatablity in the works for this?

May 24, 2014, 07:59:15 PM
Reply #71

Offline Gumballtoid

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #71 on: May 24, 2014, 07:59:15 PM »
If so, may I propose setting the color of Wily's Metool to their secondary color? I definitely helped Light's stand out a bit more.

June 06, 2014, 09:27:37 PM
Reply #72

Offline steam66

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #72 on: June 06, 2014, 09:27:37 PM »
Crap, forgot to post for a while

But what I was aiming for was a way for the Metall to fend off some pursuers, but
not all, since the teamwork aspect is seriously ignored in most servers.
And Ceridran, that could work on a small server with the Metall being hunted,
but there are only a few servers with March of the Mets and most of them are
large.
Maybe it can have a Flash Stopper type move, blinding the enemy.
Alternatively, enemies could do less damage depending on how many are close enough to the met.
1 enemy= normal damage.
2 enemies= almost normal damage, per enemy.
6 enemies= low damage.
This would prevent an entire team from hounding a Met and ignoring theirs.

February 14, 2017, 01:08:40 AM
Reply #73

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #73 on: February 14, 2017, 01:08:40 AM »
Can I have the link, please?
It won't work

February 17, 2017, 03:47:09 PM
Reply #74

Offline ice

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #74 on: February 17, 2017, 03:47:09 PM »
considering the last post here was 3 years ago, it's not surprising that it wouldent (my GOD I feel old)