Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Hunter Frags on November 05, 2014, 05:42:12 PM

Title: Frags' SHBCX (Thread ded. Pls lock.)
Post by: Hunter Frags on November 05, 2014, 05:42:12 PM
> My Skins/Music Pack Thread (http://cutstuff.net/forum/index.php?topic=6334.0)
> My Art/Sprite Edits Thread (http://cutstuff.net/forum/index.php?topic=9460.msg316665#msg316665)
> My Resources Thread (http://cutstuff.net/forum/index.php?topic=6433.msg278790#msg278790)

====================================================================

(Edit 9/29/2021: First post cleaned up for outdated version. See latest post for info about the revision.)

Small disclaimer: I'm not exceptionally experienced in modding and only dabble in what areas I've grown familiar with. Any pre-existing material used - or at least material significant enough to mention - are credited to the extent of my ability (at least at the time I wrote this outdated thing's credits list. Further info to be listed in later modding.)

Saxton Hale Boss Classes Remix
SHBCX or Hale Classes Remix for short, this cluttered, outdated variation was inspired by a younger/inexperienced Otaku Alex's long erased Saxton Hale Classes mod, which ripped and converted Hales into playable classes. Taking a step further, my aim was to create partially-to-mostly new takes on each Hale in class form, using info from their source material and existing traits from various 8BDM SH versions.

Old Classes List (Rewriting info for convenience. Unfinished ftm.)
(click to show/hide)

Downloads (V1B - For 8BDM V5B and below.):
> TSPG Download (https://allfearthesentinel.net/zandronum/download.php?file=shbossclassesremix-v1b.pk3)
> Dropbox (https://www.dropbox.com/s/lt29z4dca9g1gt8/shbossclassesremix-v1b.pk3?dl=0)


For something better and up-to-date, see Jax's 8BDMPlus thread for BasicBosses/MoreBosses. (https://cutstuff.net/forum/index.php?topic=11753.0)
Title: Re: MHGamma's new Experimental Class Thread
Post by: Hallan Parva on November 05, 2014, 07:00:52 PM
This is... actually rather impressive. Everything works at first glance, and the introduction post is well organized and clear to read. Props for keeping such accurate credits (I completely forgot Squidgy made the Ra Thor skin).


I'm going to have to give this a closer look later on.
Title: Re: MHGamma's Experimental Class Thread - Subject 1 fixed.
Post by: Hunter Frags on November 06, 2014, 09:36:52 PM
Sorry for bumping so soon, but I wanted to go ahead and take care of an issue with the Super Adaptor where the doublejump wouldn't work. Links have been updated, plus I added a bit to the end of the credits.

Edit: Added credit for the SH maps also, which I forgot to do earlier.
Title: Re: [Class Pack] DoritoWarfare's Redesigned Hales.
Post by: Hunter Frags on December 16, 2014, 09:25:45 PM
Double-posting to mention this is updated to Pb2 (because it's likely in need of more work.) Here's a changelog:
(click to show/hide)
Of course, any feedback, suggestions, or means of how to adjust the classes is appreciated.

EDIT: Added images back to the class list and added the info for Morshu (which I forgot to do at first.)
Title: Re: [Class Pack] DoritoWarfare's Redesigned Hales (PublicBet
Post by: LeotheMage on December 18, 2014, 12:09:06 AM
Captain Falcon desperately needs a buff. Compared to the other classes, he's the rock bottom of the tier list. Poor Falcon needs quite some buffs.

-Remove Captain Falcon's slowdown with his primary combo attack,  it is understandable with the Falcon punch, but it's got to go for the primary. I can only make the primary work if my enemy is cornered.

-Speaking of the Falcon Punch, can you fix the bug when Captain Falcon constantly says "Faaaaalcon...." at the speed of sound but does not do the punch? Could you make it more powerful as well?

-Make Captain Falcon faster, it's kinda hard for a melee class to contend against all these ranged classes who have deadly projectiles at their disposal, especially MegaMan.

-Could you lessen the cooldown for the Falcon Kick? It's difficult to continue a combo whilst using it as an attack or catching up with the enemy.

-Falcon's knee needs to stun so enemy's can't get away from punch flurry wrath/Falcon Punch.

-C. Falcon needs to double jump.


Also, I had a question, with the C. Falcon bot it could use the Falcon Punch as a projectile. Is there any way I can do this?
Title: Re: J-71Gamma's Class Facility < Project: DLN - PublicBeta >
Post by: Hunter Frags on May 12, 2015, 05:34:52 AM
Something something late night bump.

So for those who pay attention to this thread, I mentioned something a while back about a new class mod. Well, a beta's out now and I've given it a decent name: Project: DLN. Downloads and details on the first post.

*PARAGRAPH REMOVED. Read the latest update on next post.*

With that out of the way, good night!
Title: Hunter's Class Facility - Boss Classes Update coming soon.
Post by: Hunter Frags on September 06, 2015, 06:21:01 PM
*Double bump*

Due to some helpful info from other players, I decided to go ahead and whip up a patch to fix/change some things I thought were worth fixing/changing as soon as possible (plus some other stuff while I was at it.) Links added to first post.

Patch Changelog:
(click to show/hide)

=================
<<< Edit (9/6/15) >>>
=================


A little update on "Bossmode Classes." Here's some stuff to expect next update:
(click to show/hide)
With that out of the way, see you next time.
Title: Re: Hunter's Class Facility - Boss Classes Update coming soo
Post by: RifleGod on October 04, 2015, 05:58:15 PM
I cant wait too see the new SaxtonClasses version  :D
Title: 12/8/15 Bump
Post by: Hunter Frags on December 08, 2015, 08:56:08 PM
Screenshots because I can. I've already put these first few in the screenshots thread.
Do note, though, this is still WIP. Some things may have been changed.
(click to show/hide)
Now for a couple newcomers.
(click to show/hide)

==============
Edit (12/8/15)
==============

V1 of BMCX, Hale Classes Remix, or whatever you wanna call it has been released and a server's up right now. Do tell me what you think and let me know what may need changes.

Changelog:
(click to show/hide)
Title: Re: Firebird's Class Place (SHBCX V1b's out, Thread update W
Post by: Hunter Frags on January 11, 2016, 07:38:29 PM
V1b of SHBCX is out now. Changelog below.
(First post will be updated later.)
(click to show/hide)
Title: Re: Firebird's Class Facility - SHBCX V1b Released
Post by: RifleGod on January 12, 2016, 04:21:15 PM
Pretty good update. Balance is alot better. Also, RATHOR REBORN AS GOT AN ELETRIC WEAPON!
Title: I have no clue what I'm doing.
Post by: Hunter Frags on June 25, 2016, 05:15:42 PM
Just posting to mention that I've updated all of the SHBCX info for V1b and added screenshots.

Next, I'll probably see what I can do about P:DLN to *blank*.

EDIT (5/19/16): *Snip*

EDIT (6/25/16): Messing with the thread atm, so stuff will be missing and/or gone altogether. Also, the current SHBCX version has a working TSPG download if you care about that.

On another subject, still don't know for sure what my current project attempt's gonna be, but I'm still "experimenting" or whatever with stuff. In the meantime, here's a couple of uninteresting, recolored HUD sprites because reasons:

(http://i.imgur.com/yCHL7hz.png)(http://i.imgur.com/FwIBfHd.png)
Title: Re: HunterFrags' Mod Stuff (Under Construction)
Post by: RifleGod on June 29, 2016, 09:41:45 AM
Are you going to add DIO to the Saxton Hale Classes?
Title: Re: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)
Post by: Hunter Frags on July 19, 2020, 06:39:55 PM
After four years of inactivity, I'mma give this thread a shot again and see how long it takes for me to discontinue this again, or maybe I won't idk. XD

Having been out of the 8BDM and modding mood for a while, I only recently decided to work on SHBCX/Insert Shorter Name Here again, and there's gonna be plenty of changes from the last, cluttered version, if I see this through. I'mma show a little peak at some things I got so far (some of which I already shared in the 8BDM Discord) and may make follow-up updates as time progresses.

Some General Info
(click to show/hide)

Note: Classes below are still WIPs and subject to further changes. Suggestions based on what you see are welcome.

Class Preview 1: Saxton Hale
(click to show/hide)

Class Preview 2: Ra Thor
(click to show/hide)

The other classes from V1B have been worked on/are being worked still, and I will send more info when I feel up for it. There may be a new class or two added in addition, but these will be kept to me until later. Meanwhile,  don't wanna take attention away from Jax's neat boss classes and such, (https://cutstuff.net/forum/index.php?topic=11753.0) so do give those attention if interested and haven't already.
Title: Re: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)
Post by: MegaVile on July 20, 2020, 04:32:16 PM
Hey.. seeing as how I'm working with the revival of Saxton Hale (I've already revived it with a few updates mostly by myself.)
Do you think it would be nice if I can borrow some of these future huds and ideas while exchanging mine perhaps for a few classes?
I definitely have ideas related to Quote and Curly and such.
It would be fun to collaborate on both the Boss Mod itself and the Class file too, as I've also got experience in class coding.
Title: Re: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)
Post by: hansungkee on May 27, 2021, 08:46:34 AM
Now V6a
Title: Re: Frags' SHBCX (Change of plans.)
Post by: Hunter Frags on September 28, 2021, 03:13:53 AM
I return to the forums with more talk of my WIP shenanigans. I've been on and off of this due to work and shifting moods, but with time came different thoughts and directions I'm considering going. Gonna run down those first real quick.

Starting off, I've been messing with this under a working title of "Mann Co. Classes", which would keep focus on SH bosses and such. Having had Jax's MoreBosses mod on the mind more here and there (which is excellent in it's own right, just to remind), I keep being led to change things up a bit more to keep not just classes, but other details/functions different enough as to not just some secondary Hale Classes mod, if I'm making sense.

Things I'm wanting to do/undo.
(click to show/hide)

There may be more to say, but I'll leave it at this for now 'cause ADHD be bleh. I haven't implemented anything of the first couple wanted changes yet, so likely expect more changes to the updated previews below. I'll just show what's up so far just to show progress.


= Class Work (So Far) =

Reminder: classes shown are still incomplete and somewhat experimental. More changes are greatly possible. Some classes or certain features shown on Discord are not present here as I think they aren't fit enough to show or I would prefer to do more to them first.

P.S. Read video descriptions for basic, non-descript weapon info.

P.S.S. The recolored Maestro Buster is NOT in the mod.


(click to show/hide)

All this said, input/advice is welcome, if anything to comment on. 'til next time.
Title: Re: Frags' SHBCX (Thread ded. Pls lock.)
Post by: Hunter Frags on August 06, 2022, 09:21:54 PM
I live again! Well, for a second.

As I eventually figured, this little mod thing (last referred to as HECC Classes in videos on my old YT Maestromogus) is in an unsure state. I did a bunch and then started feeling eh about the quality, so I paused progress on it for a loooong while.

If I get back to this and feel more confident about the condition of things, I'll just start a new thread for it. I'll just make a clear file and re-add/revise things one at a time that I feel good with. In the meantime, feel free to lock this one.