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Author Topic: Re: Mega Man X1 Classes  (Read 150227 times)

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July 13, 2011, 10:25:58 PM
Reply #45

Offline Korby

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Re: Mega Man X1 Classes (v1a release)
« Reply #45 on: July 13, 2011, 10:25:58 PM »
I couldn't seem to hit anyone with Launch Octopus's missiles, but that's probably just me.

Sting Chameleon's tongue attack is REALLY strong.

Amazing work!

July 14, 2011, 12:29:39 AM
Reply #46

Offline JaxOf7

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Re: Mega Man X1 Classes (v1a release)
« Reply #46 on: July 14, 2011, 12:29:39 AM »
Working on Spark Mandrill's skin.

July 14, 2011, 01:34:19 AM
Reply #47

Offline Korby

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Re: Mega Man X1 Classes (v1a release)
« Reply #47 on: July 14, 2011, 01:34:19 AM »
Yay! The more skins done for this, the more complete it becomes!

July 14, 2011, 02:19:19 AM
Reply #48

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1a release)
« Reply #48 on: July 14, 2011, 02:19:19 AM »
Quote from: "Beed28"
Looks good, but I guess I'll wait until I try it at a later date (until bots make it in and everyone has a skin).

Also, when Sigma is fragged, make him come back in a gigantic body.

Bots are in, but admittedly just look like recolored megamen except BK.
Or maybe I should at least make them look like similar-themed robot masters until skins are done.

July 14, 2011, 02:23:26 AM
Reply #49

Offline Korby

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Re: Mega Man X1 Classes (v1a release)
« Reply #49 on: July 14, 2011, 02:23:26 AM »
That'd probably be the best, because it's really confusing in team games.

July 14, 2011, 03:01:23 PM
Reply #50

Offline Chimera Man

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Re: Mega Man X1 Classes (v1a release)
« Reply #50 on: July 14, 2011, 03:01:23 PM »
I'm doing Storm Eagle's skin.

Expect it soon.  ;)

July 14, 2011, 03:24:45 PM
Reply #51

Offline Korby

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Re: Mega Man X1 Classes (v1a release)
« Reply #51 on: July 14, 2011, 03:24:45 PM »
Ooh, I just know that's gonna be high quality!

July 14, 2011, 04:45:27 PM
Reply #52

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Re: Mega Man X1 Classes (v1a release)
« Reply #52 on: July 14, 2011, 04:45:27 PM »
I played in this release. Interesting. But it have some bugs:
1)Rolling Shield (Armored Armadillo) and Teleport (Boomer Kuwanger) can reach the unreachable places (like Yasnichi in Blizzard Man's stage).
2)Flame Mammoth weapons can't burn oil in Flame Man's stage.
3)All text messages wasn't printed.
4)Rolling Shield has a antigravity object?(this attack roll in same high as attack started)
5)When Flame Mammoth use his Jump Press, in his "item icons" appear Tango Roll icon.

July 14, 2011, 05:20:05 PM
Reply #53

Offline Chimera Man

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Re: Mega Man X1 Classes (v1a release)
« Reply #53 on: July 14, 2011, 05:20:05 PM »
Quote from: "Korby"
Ooh, I just know that's gonna be high quality!

I don't always check cutstuff forums...
______________________ ;)
...But when I do, I make an epic skin.


The sheet is done, I'll make the skin.

July 14, 2011, 05:21:39 PM
Reply #54

Offline Blaze Yeager

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Re: Mega Man X1 Classes (v1a release)
« Reply #54 on: July 14, 2011, 05:21:39 PM »
I'm also doing Chill Penguin specifically for this expansion.

And i also have an idea for the Taunt on him

July 15, 2011, 12:27:39 AM
Reply #55

Offline Chimera Man

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Re: Mega Man X1 Classes (v1a release)
« Reply #55 on: July 15, 2011, 12:27:39 AM »
Sorry for the long wait: Storm Eagle is done.



I had fun!  :mrgreen:

July 15, 2011, 02:44:46 AM
Reply #56

Offline Atticus

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Re: Mega Man X1 Classes (v1a release)
« Reply #56 on: July 15, 2011, 02:44:46 AM »
O_O Wow, that Storm Eagle is impressive!

So, once the x1 classes are fine-tuned, skinned, and bugfixed, do you think there would be a possibility of an x2 and x3 classes expansion?

July 15, 2011, 05:31:50 AM
Reply #57

Offline SaviorSword

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Re: Mega Man X1 Classes (v1a release)
« Reply #57 on: July 15, 2011, 05:31:50 AM »
One at a time! First set in stone classes for each game has before we start jumpin' to other games in a hurry. We don't want another repeat of YD's classes problems.

Also Blaze, Chill Penguin's taunt should be "SHOOT THE GENERATOR!!" or "HAAAAAAACK!" both of them are from the OVA from Maverick Hunter X. Just throwin' that out there.

July 15, 2011, 05:48:30 AM
Reply #58

Offline Bikdark

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Re: Mega Man X1 Classes (v1a release)
« Reply #58 on: July 15, 2011, 05:48:30 AM »
Quote from: "SaviorSword"
One at a time! First set in stone classes for each game has before we start jumpin' to other games in a hurry. We don't want another repeat of YD's classes problems.
>Implying there was something wrong with his classes, and that he did more than one game at a time.
Kbro.

July 15, 2011, 05:03:30 PM
Reply #59

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1a release)
« Reply #59 on: July 15, 2011, 05:03:30 PM »
Well I would have to play X2 and X3 again to refamiliarize myself. But then again I do have other possible projects on my radar after this one, so maybe those might be better left to other people.